Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 54
  1. #31
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    My advice, buy all da fat cats.
    On low pop servers I noticed Fat cat goes 600-800k.
    On Hyperion I've seen fat cat over 2mil.

    Nutkin 8mil lol...and people buying at 8 mil...
    (0)

  2. #32
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    I'm not in favor of removing the cap, but increasing it would probably be okay.

    1m is super low.
    (2)

  3. #33
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    1m is the cap we had at launch, and when the transfer lock on Legacy characters was lifted, in order to keep fledgling economies stable. Keeping the same limit a year and a half later is too low.

    Especially considering housing, which is intended as a primary motivator to even out server populations, costs more than twice that at its cheapest.
    (1)

  4. #34
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Thundaja View Post
    Frankly, I don't see why this cap should be here anymore. By now people have well over that amount
    Yes.. Just like how trade is capped at 1 million and you can't really sell anything worth more than that without taking the risk.. It's an outdated system but they just refuse to change it.. For who knows why



    Quote Originally Posted by LunaHoshino View Post
    There is a reason for this restriction, and that's to keep the economies of the different worlds stable. They don't want people transferring from a server with a high amount of gil in circulation to a server with far less gil in circulation and coming in with a massive advantage over everyone else on that server because they brought 10 million gil with them. Different servers have vastly different economies; this is a measure to help preserve those economies and make it so that a few people transferring can't throw everything out of whack and thus hurt the rest of the population on that server.
    I understand the reasons, but why should different servers have different economy? It's a bad system that's even resulting in such disparity to begin with.




    Quote Originally Posted by Kuwagami View Post
    1) No not everyone has tons of gils. Most people I know sit around 300-400k, even though a few of them go way higher (up to 200m)
    I don't see the point of that statement..


    Quote Originally Posted by Kuwagami View Post
    2) the limit is here so that you can't go with huge amounts of gils and ruin the economy of an other server. Also, if you want to transfer most of your gils, there are ways to do so without many losses.
    Exactly, there ARE already ways to do that.. Clear materia, FC3, anything that's linked to a fixed price across all servers have similar prices and you can just buy up a bunch of those and transfer.. There's already a huge possibility for somebody to ruin a server's economy because let's face it, many of them ARE already in ruins.. How prices can differ so much on different servers in this game just boggle my mind. It's not even a new vs. old thing. It's just how the economy took root in some of them. If transfer gil cap was lifted, the importer/exporters would even out the playing field.. The restriction needs to be only in place for NEW servers less than a few months old imo. In that case, I see a legitimate reason to let its economy build from ground up.



    Quote Originally Posted by Kuwagami View Post
    3) If you think the millions people make through crafting/SBing are not RMT gils for a good part, you're very naive. A huge amount of the gils in circulation now are from RMT. Shards ? RMT. Materias ? RMT. Run selling ? A good chunk of these are funded by RMT because people are lazy.

    Actually, because most RMT use bots to gather/sb. Which do not inherently create money, the actual gil comes from players.. RMT do not chase after green gil, there's no reason to when they can make it much faster by gathering/sbing.




    Quote Originally Posted by Musashidon View Post
    http://forum.square-enix.com/ffxiv/t...-a-Gillionaire <--- that's why

    this person can legit destroy any server economy they want.

    Because Gillionaires like her don't already exist in every single server? I can probably stockpile the entire MB on my server if I wished to, but there's no real reason to do it.. Most of the money just goes out of circulation and stays in the pockets. Just because I was to move to a different server, wouldn't mean that I would suddenly have a bunch of new things that I can buy. That 2 billion is gone. Forget about it, most of that will never go back into circulation. Regardless of which server it was on.
    (2)
    Last edited by GenJoe; 04-18-2015 at 05:05 AM.

  5. #35
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Fully in support of removing the gil cap on transfers. I have been saving up gil since basically launch... now I can't access content on my server because there's no availability (I'm looking at you, housing) - and I can't even move over to another server to at least join a friend or two, because it would make me lose all that, one and a half year's worth of work. I just refuse to accept that, especially when a single transfer costs even more than a month's subscription.
    (2)

  6. #36
    Player
    Sakuraluna's Avatar
    Join Date
    May 2014
    Posts
    1,771
    Character
    Malfoy Fleurentine
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    It would be great if they could lift the restriction a bit. It really depends on the servers' individual economies, but a lot of people do transfer with 1m+ and having to figure out how to transport the gil with them is a hassle. I do think there should be a restriction, but a couple months or so ago when I transferred I had over 5m easy and didn't consider myself rich by any means. It stinks that it takes so much planning, researching the other server's economy and buying things up in advance, buying up all the npc-ables you can find on mb, and hoping that you get back a decent percentage of what you started out with after the move. Restriction should be lifted at least somewhere between 3m and 5m per character including retainers imo.
    (1)


    ___Malfoy __/thefleurentine.tumblr.com
    because diamonds are forever, as is dust.
    ~ . S A R G A T A N A S . ~
    __________

  7. #37
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    The fix is remove the cap on converting to golden saucer monies.
    (0)

  8. #38
    Player Gemma's Avatar
    Join Date
    Aug 2011
    Location
    Limsa-Lominsa
    Posts
    577
    Character
    Saskia Sinwolf
    World
    Sargatanas
    Main Class
    Archer Lv 73
    I'm gonna have to agree with a lot of others in here and say no to this petition. You may think RMT aren't a big deal now or that people don't buy Gil as much as at launch but you would be dead wrong. Not only does the restriction hinder RMT transfers but like others have pointed out not every player is a nice player. Some will purposely mess up economies for their own financial gain.

    There have been plenty of ways people have bypassed this, even some posters in here told you ways to get around it.
    (0)

  9. #39
    Player
    balte049's Avatar
    Join Date
    Apr 2015
    Posts
    22
    Character
    Stralgarr Balte
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 24
    Or just increase it.

    1 million gil is a pathetic amount. That needs to be raised to AT LEAST 10 million at minimum.
    (3)

  10. #40
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    If you do some research transferring servers can be a huge opportunity. I had to transfer around 30 mil when I did and think I made 10-15 mil in profit from buying items that sold for more gil on my destination server then my current. and I moved to a server that didn't have the best economy. Just create a character on the new server and check out the prices of expensive, in demand items.
    (0)

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast