My advice, buy all da fat cats.
On low pop servers I noticed Fat cat goes 600-800k.
On Hyperion I've seen fat cat over 2mil.
Nutkin 8mil lol...and people buying at 8 mil...



My advice, buy all da fat cats.
On low pop servers I noticed Fat cat goes 600-800k.
On Hyperion I've seen fat cat over 2mil.
Nutkin 8mil lol...and people buying at 8 mil...
I'm not in favor of removing the cap, but increasing it would probably be okay.
1m is super low.
1m is the cap we had at launch, and when the transfer lock on Legacy characters was lifted, in order to keep fledgling economies stable. Keeping the same limit a year and a half later is too low.
Especially considering housing, which is intended as a primary motivator to even out server populations, costs more than twice that at its cheapest.
Yes.. Just like how trade is capped at 1 million and you can't really sell anything worth more than that without taking the risk.. It's an outdated system but they just refuse to change it.. For who knows why
I understand the reasons, but why should different servers have different economy? It's a bad system that's even resulting in such disparity to begin with.There is a reason for this restriction, and that's to keep the economies of the different worlds stable. They don't want people transferring from a server with a high amount of gil in circulation to a server with far less gil in circulation and coming in with a massive advantage over everyone else on that server because they brought 10 million gil with them. Different servers have vastly different economies; this is a measure to help preserve those economies and make it so that a few people transferring can't throw everything out of whack and thus hurt the rest of the population on that server.
I don't see the point of that statement..
Exactly, there ARE already ways to do that.. Clear materia, FC3, anything that's linked to a fixed price across all servers have similar prices and you can just buy up a bunch of those and transfer.. There's already a huge possibility for somebody to ruin a server's economy because let's face it, many of them ARE already in ruins.. How prices can differ so much on different servers in this game just boggle my mind. It's not even a new vs. old thing. It's just how the economy took root in some of them. If transfer gil cap was lifted, the importer/exporters would even out the playing field.. The restriction needs to be only in place for NEW servers less than a few months old imo. In that case, I see a legitimate reason to let its economy build from ground up.
3) If you think the millions people make through crafting/SBing are not RMT gils for a good part, you're very naive. A huge amount of the gils in circulation now are from RMT. Shards ? RMT. Materias ? RMT. Run selling ? A good chunk of these are funded by RMT because people are lazy.
Actually, because most RMT use bots to gather/sb. Which do not inherently create money, the actual gil comes from players.. RMT do not chase after green gil, there's no reason to when they can make it much faster by gathering/sbing.
http://forum.square-enix.com/ffxiv/t...-a-Gillionaire <--- that's why
this person can legit destroy any server economy they want.
Because Gillionaires like her don't already exist in every single server? I can probably stockpile the entire MB on my server if I wished to, but there's no real reason to do it.. Most of the money just goes out of circulation and stays in the pockets. Just because I was to move to a different server, wouldn't mean that I would suddenly have a bunch of new things that I can buy. That 2 billion is gone. Forget about it, most of that will never go back into circulation. Regardless of which server it was on.
Last edited by GenJoe; 04-18-2015 at 05:05 AM.



Fully in support of removing the gil cap on transfers. I have been saving up gil since basically launch... now I can't access content on my server because there's no availability (I'm looking at you, housing) - and I can't even move over to another server to at least join a friend or two, because it would make me lose all that, one and a half year's worth of work. I just refuse to accept that, especially when a single transfer costs even more than a month's subscription.



It would be great if they could lift the restriction a bit. It really depends on the servers' individual economies, but a lot of people do transfer with 1m+ and having to figure out how to transport the gil with them is a hassle. I do think there should be a restriction, but a couple months or so ago when I transferred I had over 5m easy and didn't consider myself rich by any means. It stinks that it takes so much planning, researching the other server's economy and buying things up in advance, buying up all the npc-ables you can find on mb, and hoping that you get back a decent percentage of what you started out with after the move. Restriction should be lifted at least somewhere between 3m and 5m per character including retainers imo.
___Malfoy __/thefleurentine.tumblr.combecause diamonds are forever, as is dust.
~ . S A R G A T A N A S . ~
__________
The fix is remove the cap on converting to golden saucer monies.
I'm gonna have to agree with a lot of others in here and say no to this petition. You may think RMT aren't a big deal now or that people don't buy Gil as much as at launch but you would be dead wrong. Not only does the restriction hinder RMT transfers but like others have pointed out not every player is a nice player. Some will purposely mess up economies for their own financial gain.
There have been plenty of ways people have bypassed this, even some posters in here told you ways to get around it.

Or just increase it.
1 million gil is a pathetic amount. That needs to be raised to AT LEAST 10 million at minimum.



If you do some research transferring servers can be a huge opportunity. I had to transfer around 30 mil when I did and think I made 10-15 mil in profit from buying items that sold for more gil on my destination server then my current. and I moved to a server that didn't have the best economy. Just create a character on the new server and check out the prices of expensive, in demand items.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






