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  1. #581
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Nestama View Post
    Some people are playing this MMO purely for the gameplay
    I myself am shifting that way, as I lost interest in the storyline starting at 2.4. More so when 2.5 came around (mostly shook my head at certain scenes because... ugh, really SE?)
    This is an RPG. If you came to play with "no" story, you chose the wrong game, and I am entirely certain that SE would agree.
    (7)

  2. #582
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Nektulos-Tuor View Post
    Progression is improving upon your character, so I would say that only 1% actually do that. Your right, I don't. When I am given 90% boring filler which I can already tell whats happening (since I watch/read so much.) it becomes hogwarsh. Although I did like some parts of the story, most of it was "Give, Fetch, Look! Go here! Give this to this person!"

    I don't see how giving uniforms to people helps me in any way. Sure it may increase my reputation... to the people I will probably never see or remember again.

    I don't see how that is a good story, I'm glad your easily entertained!
    I'm pretty sure he meant progression as in progressing the story. Which the quests do.

    Both meanings are true. Also, those level 50 filler quests that don't even give exp because you're max level? Guess what they'll give after the level cap increases. ^_^ Boom, progression in both forms!
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  3. #583
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Duuude007 View Post
    This is an RPG. If you came to play with "no" story, you chose the wrong game, and I am entirely certain that SE would agree.
    Yes, but it's not a single player RPG. It's an MMO we're paying a monthly subscription for. Gameplay should always > Plot (especially as plot is something you do once and then you're done with it. This is especially including the solo instances).
    FFXI got away with being plot heavy because the overworld was so gosh darn dangerous, and often times you were spending your time grinding for exp, or fighting tough mobs just to get to your destination (or sneaking by them).
    (6)

  4. #584
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Duuude007 View Post
    This is an RPG. If you came to play with "no" story, you chose the wrong game, and I am entirely certain that SE would agree.
    I'm sure a buttload of people do not play this game for the story friend lol.
    Personal views on how boring this story is aside, people wanna raid and get geared, so on.
    And have a house that I can never have...ever...*cough*.
    (3)

  5. #585
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Duuude007
    This is an RPG. If you came to play with "no" story, you chose the wrong game, and I am entirely certain that SE would agree.
    Correction: this is an "MMO"RPG, Massively Multiplayer Online, and story should never be the main focus of these kind of games: the gameplay should be. My reasoning? A player's interest must always be refreshed and picked up after a long time of gaming: if a player reaches level 50 and doesn't find the game fun because of "reasons", the story will not save it no matter how good it is. But if the game is good, he'll stick around more and more which translates for more money from the subscription, while the story is long over.

    Sure, this is how SE has done so far, but I personally don't think it's a good one either: I might be wrong, but this is just my opinion about it.

    However, I'm pretty sure a lot of people love the story and I think it would've been nicer if it was optional. Why? Because I always thought that when we are given the choice of following a story or not, it's actually far more rewarding to have followed until the end: our interested was rewarded with a plot that got our attention and it ended in a way that gave us satisfaction (which means no cliffhangers).

    In a sense, everything is far more enjoyable if it's not forced down your throat.
    (6)
    Last edited by Voltyblast; 04-16-2015 at 11:56 AM.

  6. #586
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Voltyblast View Post
    In a sense, everything is far more enjoyable if it's not forced down your throat.
    Funny, doesn't seem forced at all After all, you can skip practically every cs and side quest to still get to Ishgard content... A point which has been repeatedly made in this topic. A point made to people who happen to not accurately represent the same people who would start from scratch and go through the content. Which makes the OP argument questionable to say the least.

    In a sense, earning access is the polar opposite of instant gratification. And thank the Twelve that SE prefers that mode.
    (8)
    Last edited by Duuude007; 04-16-2015 at 12:26 PM.

  7. #587
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Nestama View Post
    Yes, but it's not a single player RPG. It's an MMO we're paying a monthly subscription for. Gameplay should always > Plot (especially as plot is something you do once and then you're done with it. This is especially including the solo instances).
    FFXI got away with being plot heavy because the overworld was so gosh darn dangerous, and often times you were spending your time grinding for exp, or fighting tough mobs just to get to your destination (or sneaking by them).
    Oh you must be one of those people that wants everyone to skip all the cutscenes.
    (6)

  8. #588
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    if you want a game without story where gameplay > plot, FF14 is not for you, it's blunt but that it! and it will be always the case!

    the fact that you don't like story and plot is your right, but this game have the story as main point, everything else is deeply tie to it. everything we get is tie to the lore and the plot. you can argue all days, it will not change this simple point.

    i always fail to understand how this pityfull escuse that gameplay>plot can be used. withour the plot, the game is a simple bashing game. even game like diablo have a story and everything you meet is tie to that story.... MMORPG is a game that allows you to enjoy RPG with a looot of people. far before wow, most of mmorpg was populated by played that was playing the game....for RP more than shinies or first kill or any competition outside the one create by Role play.

    but now player seems to think that the shinies, the first kill....the competition to see who can braggs the more is more important. if that was the case, why make a story? why not make a character that must murder tons of monster because... it's gameplay and fun!

    *sighs* you really need to understand how works FF14, is not World of Warcraft, is not Aion, is not any other mmorpg before. it's unique on many point, indeed it's pretty classical as game, but they have done a lot of unique thing. like the fact to keep a pace of add of content that was never seen before, the fact to bring more story that become better and better as the time pass or simply the fact that they have take a game that did fail soo badly and did turn it into a succes.
    (5)

  9. #589
    Player
    SummerSkye's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    289
    Character
    A'rora Nightfall
    World
    Gilgamesh
    Main Class
    Rogue Lv 72
    Quote Originally Posted by Voltyblast View Post
    Correction: this is an "MMO"RPG, Massively Multiplayer Online, and story should never be the main focus of these kind of games: the gameplay should be.
    You are entitled to your opinion. If this is how you feel, go play an "american" MMO like Wildstar. It has a pretty overworld, too. This game is a giant THANK YOU to those of us who have loved the Final Fantasy series since the first famicom/NES game. This series has always been driven by storylines first. If you choose to buy and play FFXIV, you have no right to ask them to bypass their vision of the game for your personal tastes in video games.

    If anything, I would like 10 more hours of story and I refuse to skip a single cutscene or line of text because you believe it isn't as important as gameplay.
    (2)

  10. #590
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nestama View Post
    Yes, but it's not a single player RPG. It's an MMO we're paying a monthly subscription for. Gameplay should always > Plot (especially as plot is something you do once and then you're done with it. This is especially including the solo instances).
    FFXI got away with being plot heavy because the overworld was so gosh darn dangerous, and often times you were spending your time grinding for exp, or fighting tough mobs just to get to your destination (or sneaking by them).
    I also dislike the way the new jobs are being handled, however I cannot agree with this. Your talking about FF a series with over twenty years of content. If the gameplay was paramount then the development team would not have bothered ending 1.0 the way they did. FF is and always have been about the story first and foremost in my opinion.
    (2)

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