If I had to guess, he is phasing out the class system.
exactly compared to wow and ff11.. ARR is still a infant give it a couple more years n ff14 will have a ton of amazing content.. problem is certain groups of gamers expect everything to be catered to thier likes n needs n really dont care about any1 else aslong as thier needs are catered for = the entitled generation lolthing is, XI WAS a good game for it's time. and to many it still is. this game isn't XI and quite frankly I'm glad it isn't. the formulas that made XI work way back when it was released won't work now(or atleast most companies wouldn't dare to try them). not enough people have the patience to wait around for players for co-op. not to mention if they turned XIV into what XI is now they would just be killing the game.
lol yes so disappointing because they aren't working hard to release an expansion by June 19? Man are people really this hung up that they didn't get to the Q/A? They answered/commented on a lot of things and you can't expect them to overstay their welcome when they have busy schedules.
Having just recently gone back to FFXI, some of their design decisions were absolutely baffling.thing is, XI WAS a good game for it's time. and to many it still is. this game isn't XI and quite frankly I'm glad it isn't. the formulas that made XI work way back when it was released won't work now(or atleast most companies wouldn't dare to try them). not enough people have the patience to wait around for players for co-op. not to mention if they turned XIV into what XI is now they would just be killing the game.
For example, when you start the game even now, you are just plopped down into a city with only the faintest hint of direction. You aren't really given any clues as to how to get around, and unless you look it up, you can get to your late 40s without even knowing Subjobs or Chocobo licenses even exist. The amount of effort you have to go through just for an explanation within the game is mindboggling. I've never used a wiki as much as I have for that game.
Further, some of the job unlock quests were so unintuitive it was baffling, in addition to the Limit break quests being bizarrely disjointed: to get to level 61, you had to do a quest that involved getting past much higher level Notorious Monsters. To get to 66, you had to give a bunch of guys semi-common loot that drops from the mobs you had to get past to get to lvl 61.
And that's before getting into the crap summoners had to go through to get their summons. Imagine if, in order to summon Ifrit-Egi, you either had to solo Ifrit Story Mode, or beat Ifrit HM. And you had to do this for all your egis. Oh, and you don't get any other class features until you do. And this is after a job unlock quest that depends heavily on RNG and seasons
Comes to the point you begin thinking "Why the hell did they keep it this way for 13+ years?!"
Then you realize. They changed it. For FFXIV.
FFXI is definitely challenging. But it's "being forced to climb up a staircase with a wheelchair all the while wondering why they don't just add a ramp" challenging.
this is the unfortunate result from the fact that Tanaka(the producer of XI for most of its life for those that don't know) didn't actually play the game. he had a character but only to show the game off(which for it's time were fairly decent graphics). had he actually played the game on the same level as the players we likely would have gotten an entirely different game. something a bit more intuitive like XIV became with ARRHaving just recently gone back to FFXI, some of their design decisions were absolutely baffling.
For example, when you start the game even now, you are just plopped down into a city with only the faintest hint of direction. You aren't really given any clues as to how to get around, and unless you look it up, you can get to your late 40s without even knowing Subjobs or Chocobo licenses even exist. The amount of effort you have to go through just for an explanation within the game is mindboggling. I've never used a wiki as much as I have for that game.
Further, some of the job unlock quests were so unintuitive it was baffling, in addition to the Limit break quests being bizarrely disjointed: to get to level 61, you had to do a quest that involved getting past much higher level Notorious Monsters. To get to 66, you had to give a bunch of guys semi-common loot that drops from the mobs you had to get past to get to lvl 61.
And that's before getting into the crap summoners had to go through to get their summons. Imagine if, in order to summon Ifrit-Egi, you either had to solo Ifrit Story Mode, or beat Ifrit HM. And you had to do this for all your egis. Oh, and you don't get any other class features until you do. And this is after a job unlock quest that depends heavily on RNG and seasons
Comes to the point you begin thinking "Why the hell did they keep it this way for 13+ years?!"
Then you realize. They changed it. For FFXIV.
FFXI is definitely challenging. But it's "being forced to climb up a staircase with a wheelchair all the while wondering why they don't just add a ramp" challenging.
Last edited by Wildsprite; 04-12-2015 at 08:54 AM.
How do you know he did not play the game?this is the unfortunate result from the fact that Tanaka(the producer of XI for most of its life for those that don't know) didn't actually play the game. he had a character but only to show the game off(which for it's time were fairly decent graphics). had he actually played the game on the same level as the players we likely would have gotten an entirely different game. something a bit more intuitive like XIV became with ARR
he admitted it and you could see it in the game itself. he and his devs immensily difficult and mind boggling things without thinking the consequences through. like the non nerfed Absolute Virtue. players found an exploit to beat it before they nerfed it but nobody found the legit way to beat the non nerfed AV. there were other things but this came to mind because many players kept going non stop to try to beat it with no success and actually got sick over it.
I would like them to start at level one too but these are Jobs, not classes so it makes sense for them to start at level 30. If they were classes then they would have to start at level 1.
Was there any word about when the Benchmark was coming?
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