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  1. #101
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by rwyan View Post
    My hope is that it is related to refinements/improvements to the current job system. One of my biggest gripes - if not my only gripe - with the game is the awkwardness surrounding the concepts of classes, cross classing and jobs.
    If I had to guess, he is phasing out the class system.
    (0)

  2. #102
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    Quote Originally Posted by Wildsprite View Post
    thing is, XI WAS a good game for it's time. and to many it still is. this game isn't XI and quite frankly I'm glad it isn't. the formulas that made XI work way back when it was released won't work now(or atleast most companies wouldn't dare to try them). not enough people have the patience to wait around for players for co-op. not to mention if they turned XIV into what XI is now they would just be killing the game.
    exactly compared to wow and ff11.. ARR is still a infant give it a couple more years n ff14 will have a ton of amazing content.. problem is certain groups of gamers expect everything to be catered to thier likes n needs n really dont care about any1 else aslong as thier needs are catered for = the entitled generation lol
    (4)

  3. #103
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Velhart View Post
    How disappointing and ill prepared. You can't even do a non-live Q & A? There are a lot of issues this game has we would like a legitimate update on and once again, you all hold it off and shrug it to the side. Good job team. Always something new to disappoint us with.
    lol yes so disappointing because they aren't working hard to release an expansion by June 19? Man are people really this hung up that they didn't get to the Q/A? They answered/commented on a lot of things and you can't expect them to overstay their welcome when they have busy schedules.
    (5)

  4. #104
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Magnesium02 View Post
    ¤ Leveling will continue as per normal. You won't have to do any quests or anything to "break the level cap"
    CALLED IT!
    (2)

  5. #105
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Wildsprite View Post
    thing is, XI WAS a good game for it's time. and to many it still is. this game isn't XI and quite frankly I'm glad it isn't. the formulas that made XI work way back when it was released won't work now(or atleast most companies wouldn't dare to try them). not enough people have the patience to wait around for players for co-op. not to mention if they turned XIV into what XI is now they would just be killing the game.
    Having just recently gone back to FFXI, some of their design decisions were absolutely baffling.
    For example, when you start the game even now, you are just plopped down into a city with only the faintest hint of direction. You aren't really given any clues as to how to get around, and unless you look it up, you can get to your late 40s without even knowing Subjobs or Chocobo licenses even exist. The amount of effort you have to go through just for an explanation within the game is mindboggling. I've never used a wiki as much as I have for that game.
    Further, some of the job unlock quests were so unintuitive it was baffling, in addition to the Limit break quests being bizarrely disjointed: to get to level 61, you had to do a quest that involved getting past much higher level Notorious Monsters. To get to 66, you had to give a bunch of guys semi-common loot that drops from the mobs you had to get past to get to lvl 61.
    And that's before getting into the crap summoners had to go through to get their summons. Imagine if, in order to summon Ifrit-Egi, you either had to solo Ifrit Story Mode, or beat Ifrit HM. And you had to do this for all your egis. Oh, and you don't get any other class features until you do. And this is after a job unlock quest that depends heavily on RNG and seasons
    Comes to the point you begin thinking "Why the hell did they keep it this way for 13+ years?!"
    Then you realize. They changed it. For FFXIV.
    FFXI is definitely challenging. But it's "being forced to climb up a staircase with a wheelchair all the while wondering why they don't just add a ramp" challenging.
    (6)

  6. #106
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by kyuven View Post
    Having just recently gone back to FFXI, some of their design decisions were absolutely baffling.
    For example, when you start the game even now, you are just plopped down into a city with only the faintest hint of direction. You aren't really given any clues as to how to get around, and unless you look it up, you can get to your late 40s without even knowing Subjobs or Chocobo licenses even exist. The amount of effort you have to go through just for an explanation within the game is mindboggling. I've never used a wiki as much as I have for that game.
    Further, some of the job unlock quests were so unintuitive it was baffling, in addition to the Limit break quests being bizarrely disjointed: to get to level 61, you had to do a quest that involved getting past much higher level Notorious Monsters. To get to 66, you had to give a bunch of guys semi-common loot that drops from the mobs you had to get past to get to lvl 61.
    And that's before getting into the crap summoners had to go through to get their summons. Imagine if, in order to summon Ifrit-Egi, you either had to solo Ifrit Story Mode, or beat Ifrit HM. And you had to do this for all your egis. Oh, and you don't get any other class features until you do. And this is after a job unlock quest that depends heavily on RNG and seasons
    Comes to the point you begin thinking "Why the hell did they keep it this way for 13+ years?!"
    Then you realize. They changed it. For FFXIV.
    FFXI is definitely challenging. But it's "being forced to climb up a staircase with a wheelchair all the while wondering why they don't just add a ramp" challenging.
    this is the unfortunate result from the fact that Tanaka(the producer of XI for most of its life for those that don't know) didn't actually play the game. he had a character but only to show the game off(which for it's time were fairly decent graphics). had he actually played the game on the same level as the players we likely would have gotten an entirely different game. something a bit more intuitive like XIV became with ARR
    (1)
    Last edited by Wildsprite; 04-12-2015 at 08:54 AM.

  7. #107
    Player
    Archchancellor's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Girl Cat
    World
    Cactuar
    Main Class
    Archer Lv 100
    Quote Originally Posted by Wildsprite View Post
    this is the unfortunate result from the fact that Tanaka(the producer of XI for most of its life for those that don't know) didn't actually play the game. he had a character but only to show the game off(which for it's time were fairly decent graphics). had he actually played the game on the same level as the players we likely would have gotten an entirely different game. something a bit more intuitive like XIV became with ARR
    How do you know he did not play the game?
    (0)

  8. #108
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Archchancellor View Post
    How do you know he did not play the game?
    he admitted it and you could see it in the game itself. he and his devs immensily difficult and mind boggling things without thinking the consequences through. like the non nerfed Absolute Virtue. players found an exploit to beat it before they nerfed it but nobody found the legit way to beat the non nerfed AV. there were other things but this came to mind because many players kept going non stop to try to beat it with no success and actually got sick over it.
    (1)

  9. #109
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Anapingofness View Post
    However, I'm a little disappointed that the new jobs start at level 30. I would have preferred them to start at level 1.
    I would like them to start at level one too but these are Jobs, not classes so it makes sense for them to start at level 30. If they were classes then they would have to start at level 1.
    (1)

  10. #110
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Was there any word about when the Benchmark was coming?
    (1)

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