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  1. #101
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Bigcat9715 View Post
    What-if SE had made it where SMN debuff the enemy in a way that your pet hits that enemy harder? Basically the Summoner is 30% of the dps and the your pet is 50%~70% of the dps, or is the player base mental capacity not strong enough to handle it. So the play style of Smn has to be brought down to toddler level.
    That's how DoT classes are suppose to work anyway. DoTs should be secondary doing 30% of the damage while the Pet does 70% of the damage.
    (0)

  2. #102
    Player
    zeroaru's Avatar
    Join Date
    Nov 2013
    Posts
    34
    Character
    Zeroa Aru
    World
    Odin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ryu_Hayabusaa View Post
    omg look ANOTHER SMN crying thread. i heard there's a new smn move coming. it gathers the tears of all smns server wide and hit for zero damage.
    Lets be real, is it affected by contagion? If not I don't want it.

    Quote Originally Posted by Bigcat9715 View Post
    What-if SE had made it where SMN debuff the enemy in a way that your pet hits that enemy harder? Basically the Summoner is 30% of the dps and the your pet is 50%~70% of the dps, or is the player base mental capacity not strong enough to handle it. So the play style of Smn has to be brought down to toddler level.
    Not saying I wouldn't want it to work like this, it would certainly be cool to control such a powerful pet - but said pets die to certain mechanics too easily without extreme micro management and even with micromanagement it can still be hard to keep them out of harms way. The loss of 50%-70% of your primary DPS every time a pet dies would be disastrous.
    (0)

  3. #103
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by zeroaru View Post
    Lets be real, is it affected by contagion? If not I don't want it.


    Not saying I wouldn't want it to work like this, it would certainly be cool to control such a powerful pet - but said pets die to certain mechanics too easily without extreme micro management and even with micromanagement it can still be hard to keep them out of harms way. The loss of 50%-70% of your primary DPS every time a pet dies would be disastrous.
    I'm pretty sure that if your pet is 50%~70% of your overall dps SE would make it harder for them to die, and probably add a few more pet healing abilities to your arsenal.
    (0)

  4. #104
    Player
    Havenae's Avatar
    Join Date
    Sep 2013
    Posts
    241
    Character
    Kaja Vesh
    World
    Lamia
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Ryu_Hayabusaa View Post
    omg look ANOTHER SMN crying thread. i heard there's a new smn move coming. it gathers the tears of all smns server wide and hit for zero damage.

    Oh look another forum post by someone who has nothing constructive to add, so you're just as bad as 'another smn crying thread'. W2G, and thanks for adding toxicity to the community! you win teh internets for a day


    ANYWAY...

    I'm in agreement this job ultimately feels nothing like being a summoner in any FF game. No that isn't a good thing. Mind you I'm not to say that SE can't alter their own definition of how any iconic class from their brand should play, (and yes it is iconic, right up there with dragoon and dark knights) but this much? I also know there are people around white knighting the job (btw white knighting is actually detrimental to ANY MMO, it hinders progress) is fine, that theres nothing wrong, go play something else. The reason I even bothered to quote this simpleton back there is to prove the point that if there have been so many post that people are beginning to say shit like this. Then it's pretty clear that there is a problem.

    I don't have a problem being a dot class. What I have a problem with is the image and the lack of any real connection to our egi. Like I said before, you kind of just summon them and let them go. You can micro manage their abilities but even then its just like casting another spell, there's no real impact from them, nothing that really reminds us that they're there. We're supposed to be summoners! We control these fragments of the amazing primals that take a countless number of their followers to summon. Yet we have 23 spells and only 3 of them do any kind of interaction with our pet, and of course the 3 we use to summon them. A lot of this is a failure of the class->job system, and that failure is kind of unique to this job, mostly because the job also stems from the only class that has two jobs. So we have to share 18 of those 23 spells. Summoner and Scholar are the only jobs that have to do this. But if you look at Scholar, they're fine. That job is very well defined and stands out in stark contrast against it's parent class. Not summoner though, we basically get a reskin +1 on pets and fester. Oh and we have shit for cross class options outside of swiftcast and raging strikes. Thats really the only difference between Arcanist and Summoner. It is NOT this way with other Jobs and their respective classes. So why should we settle for it to be okay with Summoners?

    But we're not going to get a redesign, we're not going to be split off of arcanist, not unless the class system goes away entirely which I seriously doubt will ever happen, despite it actually being a good idea for the game as a whole. So then what can we ask for to compensate? More damage? So we can continue to compete with the other disproportionate number of DPS classes and jobs in this game? Or could we ask for something different?

    There exists in this job, a unique opportunity that has existed in every rendition of summoner in Final Fantasy games. Because we work on summons (or at least we should -_-) we have the capability to be one of the most versatile jobs in the game. Because if you look at the list of summons that have been possible throughout this brand's lifespan, you'll see that it's not all about doing damage. It's about amazing buffs, killer debuffs, heals, immunity to things, yes mega-damage, but there are healers on that list and tanks and various support capable summons. This job could be about more than just making sure we do as much damage or similar damage to a Black Mage. It could be about giving unique party and raid-wide buffs. Debuffing the enemy until he wants to run away and hide in a hole somewhere. It could be about helping the healer out when they're in a pinch, or regenerating everyones mp/tp/whatever back to full, maybe for so many seconds for a last ditch effort.

    There's a lot of possibilities here but everyone just seems to be content with, "Durr-dee-durr wanna do more damage, derp!" Even though these possibilities could set the job apart from just being another dps to choose from.

    Just sayin...
    (5)

  5. #105
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    I think it goes without saying that the iconic image of the Summoner and it's Summons have been represented rather poorly in ARR. The game play focus of the Summoner needs to be on the Egi, not these D.O.T rotations that we have to basically rinse and repeat in an endless cycle until the duty is over, with the Egi just fading into the background as a tacked on gimmick.

    It's clear there is a problem that needs to be addressed. I also think it would be possible to totally overhaul how the Summoner works and even remove the D.O.T focused rotations all together. Perhaps in order to give the Egi a larger focus, the Summoner's personal abilities that are available to them should be dictated by the Egi that is currently summoned. So if Ifrit is in play then the Summoner will gain Fire based abilities, Titan earth based abilities, and Garuda wind based abilities. The current D.O.T based play style could then be repatriated for a new job, such as Beastmaster.
    (2)

  6. #106
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SoloWingMetatron View Post
    I think it goes without saying that the iconic image of the Summoner and it's Summons have been represented rather poorly in ARR. The game play focus of the Summoner needs to be on the Egi, not these D.O.T rotations that we have to basically rinse and repeat in an endless cycle until the duty is over, with the Egi just fading into the background as a tacked on gimmick. It's clear there is a problem that needs to be addressed. I also think it would be possible to totally overhaul how the Summoner works and even remove the D.O.T focused rotations all together. Perhaps in order to give the Egi a larger focus, the Summoner's personal abilities that are available to them should be dictated by the Egi that is currently summoned. So if Ifrit is in play then the Summoner will gain Fire based abilities, Titan earth based abilities, and Garuda wind based abilities. The current D.O.T based play style could then be repatriated for a new job, such as Beastmaster.
    The current Dot based play style will repatriate well with a Puppetmaster since they summon undead pets. The play style of Summoner you mentioned is more akin to an Elementalist.
    (1)

  7. #107
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Akiza View Post
    The current Dot based play style will repatriate well with a Puppetmaster since they summon undead pets. The play style of Summoner you mentioned is more akin to an Elementalist.
    I think a play style more like an Elementalist would suit the Summoner well though, even if it was still DoT based. The lore of the Summoner makes it very similar to an Elementalist so I think it's play style should definitely reflect that more, using the Egi as the focal point.
    (1)

  8. #108
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    The Elementalist lore and Summoner lore match up perfectly with the exception of a few words changed. Elementalist lore- Elementalist channels the Planar Elements and shape them into physical form called Elementals
    Summoner lore- Summoners harness the Energy of the Primals and shape them into biddable Avatars called Egis.
    So there is no reason why SE shouldn't make Summoner more in line with Elementalist with the Egis as the focal point. Out of the 23 abilities only 3 abilities interact with the Pet and 18 abilities we share with the Scholar but the Scholar is more developed. If most of our abilities were to correspond to the Pet it would go along way with making Summoner more complete.
    (2)

  9. #109
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Akiza View Post
    So there is no reason why SE shouldn't make Summoner more in line with Elementalist with the Egis as the focal point. Out of the 23 abilities only 3 abilities interact with the Pet and 18 abilities we share with the Scholar but the Scholar is more developed. If most of our abilities were to correspond to the Pet it would go along way with making Summoner more complete.
    Perhaps the new Summoner abilities in Heavensward and it's coming patches will work to make their abilities more suitable to the lore. Maybe we will see some elemental DoTs added and others that bring more of a focus to the Egi. After all not all the Summoners new skills can be personal abilities, otherwise whats the use in the Egi? I trust SE will work on a way to give the Egi more of the limelight.
    (0)

  10. #110
    Player
    HexWeaver's Avatar
    Join Date
    Mar 2015
    Posts
    130
    Character
    Luc Badru
    World
    Malboro
    Main Class
    Arcanist Lv 60
    I'm just hoping thunder will return in the form of a DoT ability for Ramuh egi, I miss it.
    (2)
    Last edited by HexWeaver; 04-06-2015 at 05:30 AM.

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