That's amazing and considerate that the trash won't be a big issue :P farming stuff now 2% faster. Yay!
That's amazing and considerate that the trash won't be a big issue :P farming stuff now 2% faster. Yay!
Fcob still isnt accessable through the duty finder to match with random players, you still need a grup of 8Scob wasnt fully nerfed untill it became 100% DFable
so i would bet that they will nerf it then rather then now
Lol my post was a joke.
As long as they don't nerf the pre-button wall boss. I JUST beat it last week (I stood in the wall without dying!), and I don't want all these casuals who haven't EARNED standing in the instant death wall during the t11 trash to ruin my achievement.
when i first went into t11, i had no clue that wall was even a deathwall.after beating our set of adds i got bored waiting for the other 4 to beat theres so i ran around and jumped into the wall, thinking it would just be an invisible barrier, nope.
/dead
I wonder why they didn't nerf trash in the other turns
I think that happened for a lot of groups on release. I know mine certainly wiped more to trash than Imdugud itself. Accidentally trigger one patrol --> start killing --> other patrol walks around --> wipe.
Of course, it's kind of meaningless now. No one kills the trash anymore, except the first pack at the entrance if you don't have a NIN and those don't even hurt.
Edit: My first post was removed apparently. Now I sound super serious when I wasn't. >.>
Last edited by Lyrinn; 03-31-2015 at 05:14 PM.
I am pretty sure they only really nerfed Baleful Rawr (If I spelled that right) If that move went off it pretty much wiped the entire party, I think 6-7k DMG AoE. It was crazy high and honestly was silly to start with (lets not even get started on how everyone just skips them now!) As for T11, the nerf is interesting, and silly imo, the dreads were not very strong. Oh well still need 8 to go in, and bosses still 100% so let the farming (and mercing) begin!
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