I play both PLD and WAR, and I would personally describe them as:
PLD = low risk, low reward
WAR = high risk, high reward
But both are just as effective when it comes to main and off-tanking (when played correctly, of course).

I play both PLD and WAR, and I would personally describe them as:
PLD = low risk, low reward
WAR = high risk, high reward
But both are just as effective when it comes to main and off-tanking (when played correctly, of course).

I cant say. I'm not a Lv.50 Pally yet. I'd like shield swipe to be off the GCD because i'm used to have an extra attack like WAR do. At the point I'm now(Lv.41), I don't have mp problems. Is it really an issue later on? What could drain TP so much?





Many of the fights at endgame are pretty long (8 mins plus of spamming your rotation).
With that said, bards are often playing paeon for melee anyway.
The Rage of Halone combo costs a total of 63.33 TP per GCD and you gain 60 TP per 3 second 'tick.' With a 2.5 second GCD this translates into a net loss of ~13.33 TP every GCD. If in a tank and spank fight or phase (i.e. one where the tank does not disengage from the target) that lasts more than about 2 minutes and 50 seconds the Paladin will run out of TP if only using that Combo. Shield Swipe adds about 10 TP per use when it procs extending the TP lifespan by about 2.5 seconds per use
As for off-GCD attacks, Paladin picks those up at 45 (Spirits Within) and 50 (Circle of Scorn).

Once you've got a solid hold of aggro it's a good idea to make regular use of shield swipe for the purpose of TP management. It's not just long spamming of your RoH combo, but also use of Shield Bash to interrupt a cast or mitigate damage, and shield lob to grab aggro that can deplete your TP. I hear a lot of PLDs complaining about mp so they can flash more, but personally I depend more on my TP based skills and have more TP drain than mp, unless I'm doing full-room pulls which I haven't done in a while. So shield bash off the GCD would be killer, not only because you'd be losing a tool to manage TP, but also because you'd be using more TP off the GCD.

The big problem comes with bosses that it's tank and spank and have a magic attack as their basic attack, making your Shield Swipe and block stat completely useless. Here is were using Flash against a boss comes in handy even if you are just using it against 1 target: you stop using TP and instead use MP to keep increasing your enmity and at the same time regenerate your TP back due to not using it.
Was just explaining the math behind the drain.The big problem comes with bosses that it's tank and spank and have a magic attack as their basic attack, making your Shield Swipe and block stat completely useless. Here is were using Flash against a boss comes in handy even if you are just using it against 1 target: you stop using TP and instead use MP to keep increasing your enmity and at the same time regenerate your TP back due to not using it.
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