Quote Originally Posted by Zanarken View Post
I 100% agree with you. With that said, where do you draw the line? This experience is apart of almost every faucet of the game. I've spent 23 hours farming atma right now & have only had 2 drop. Took me 64 wins against Elmer to get Bahamut card & nearly 1500 for Gaius. I still have yet to win a 3,600 or 10,000 MGP mini-cacpot simply because the cards I receive do not allot me the opportunity. I do believe there should be a safety net, but the 1% will be vehemently opposed to it & thus it will not happen.
That's a really good question, and not one I have an answer to. Square on occasion has said that when they planned the RNG steps of the relic, they had in mind a certain amount of time that they felt was sufficient for players to spend on each step. Individual steps may take longer than others, but overall the length of time would approach a mean that they were comfortable with.

So if they know what the mean will be for the overall experience, maybe just chop it off based on standard deviations. If the process is involved over many steps (dungeon atmas, relic atmas, card atmas), maybe once your total farm time or your total win/kills/victories reaches a critical mass, make everything after that 100%. Maybe just cutting off individual steps after one standard deviation is the answer. I don't know if that's a viable solution for this game, and it could even present more problems than it solves.