I'm actually glad its "locked behind story mode" When I played other MMO's i could just go anywhere and i missed out on a lot of content because of it and had no clue what was going on lore wise.
I'm actually glad its "locked behind story mode" When I played other MMO's i could just go anywhere and i missed out on a lot of content because of it and had no clue what was going on lore wise.
Can I just point out something I find interesting?
Yoshida said that in order to go into Ishgard we had to complete a storyline quest in 2.55, yes?
So... why are we assuming that said quest is at the END of the storyline? Couldn't such a storyline quest be interjected at any point?
Also, in FFXI, there were plenty of expansion areas that were gated by level. Aht Urghan, for example.
I wonder why you don't wanna finish the main quest, like you have something more important to do in the game (what can be more important than preparing for 3.0?well, that's up to you I guess)
You have like 3 more months before the expansion comes out, and you know that completing the storyline will be required to access Ishgard.
So you people that still need to do it, why don't you go to complete it already, instead of asking to remove the requirement?
Also, as others already pointed out, FFXI was FULL of quests that were needed to unlock new areas (rank 6 for dynamis, ZM12 for sky, CoP storyline for Sea access, and so on)
It's not even a long or hard achievement, many people already finished it, you can finish it too.
Don't always ask to remove any challenge/requirement in the game, even when it's lore related, this game is already easy enough.
Last edited by Azrael; 03-16-2015 at 03:15 AM.
I am interested to see how Gated Ishgard is, it makes sense why they would hold it back due to story cause the last few Main Story have involved Ishgard in some way as an imminent threat so needing to be aware of that to enter Ishgard does sound logical.
However I do find that perhaps the true motives behind this is to thwart RMT from advancing in on the market with speed,while they can take out RMT and slow them down, they just come back and currently in the game all you really need to do is have something at 50 to progress through it. They might of seen the effect of their simple change of "need to be past x Main story in order to do job quest" and decided to take it to the next extreme.
Those who enjoy the game in both story or progression will not mind having to complete all of 2.0-2.55 in the grand scheme of things it doesn't take that long in the sense that a steady pace of 2hrs a day and you can most likely complete all of 2.1-2.55 within the week if you only focus on the Main Story.Shorter for CS skippers of course but that's where the "gate" isn't such a big deal if you look at the "party instances" that take place after the last 8 man story it's the following:
Qarn Normal, Mog Fight, Levi Fight, Ramuh Fight, Snowcloak, Shiva Fight, Keeper of the Lake and another 8 man trial.
Other than all the talking and running around there aren't a lot of parts within the progression that slow you down making it quite easy to complete in perspective.
Is the story completely doable through duty finder? Does it include all high raid content as well? I dont mind the story requirements too much, and am sure I can catch up in time for Heavensward unless I need to find a good FC that just happens to be raiding and in need of my class.
P.S I think LotRO did something like this as well, IIRC.
It's actually pretty long for new people, no clue what you're talking about. Unless you're one of those people that just click through everything without reading it takes a considerable amount of time. Not to mention people don't usually have a whole day just to game, and also there is other stuff to do like dungeons, crafting, trying to make gil, etc. You have to remember that the main story at 50 has you doing duties, and unlocking more endgame content, so it's not like it's all "kill x amount of mobs" type of quests. It does take a while for those that are actually interested in taking the time to read the quests.Lol like completing the main story is a daunting task ? Why are people complaining ? Now for future players why wouldn't they want to start from the beginning and for players that already hold a lvl 50 finishing the story should not even take a whole day normally storyline main quest from patches don't even last a couple of hours from release before being completed
If it only takes you a couple hours... Your are obviously just face-rolling through it without paying attention.
Last edited by Elmeron; 03-16-2015 at 05:19 AM.
The Binding Coil is right out, since it's entirely too hard for a majority of the player base. There is at the very least one event from CT involving the fate of a major villain from the Main Scenario that logically shouldn't be optional, but it remains to be seen whether or not that will affect future MS quests at all.
CT is already an all-but-mandatory gearing requirement to hit i90 for the latest MS trial (which was, for many, much harder than the World of Darkness). They may simply point players to that questline after Praetorium and say "you should finish this before completing the Main Scenario," with some sort of check before the end of the 2.55 quests. If they do, it's unlikely to have much of an impact on most players, since they have done it by now, and new players will probably have to do it before then anyway.
It wouldn't make sense to skip story and go directly to the after game content with yugiri and ishgardian au ra people.
Think of it as a bench mark... Like level 10 before you can switch class. Level 15 envoy quest to get airship and level 20 chocobo. This is just another prerequisite type of content.
Well it looks like I better catch up before June comes because I was too lazy to catch up with the main story after taking a break.
This is all fine. But none of you seem to want to increase or entice new players. Can you possibly imagine within the CURRENT SYSTEM a new player doing the story mode and gearing up to continue through the 2.??. Again using the comment about gearing from Crystal tower in its current form is ludicrous for new players post 3.0.
Anything up to the end of Main scenario should probably be fine. I am seeing this as a weak expansion with level 50+ only content. So with no new pre50 content you would need to do MS for dungeon entrance, to get to 50. Also with new jobs they should be filled with people leveling jobs they never got around to and the new ones.
I am not sure why people at least vocal on these boards would want systems that would turn off new players. This should make the Relic players that think it should go on forever happy. This is inline with a model that 11 used to never entice new players to the game. It is not CoP questionable, but it might be pretty close. Unless ishgard is just a City/zone and the rest of the quests and content is available.
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