I have issues with most of the over sized weapons, many of them make sense on more cartoony designs like in WoW, but the models in this have reasonably 'realistic' proportions. When I don't grip something like curtana correctly I have an issue.

I have issues with most of the over sized weapons, many of them make sense on more cartoony designs like in WoW, but the models in this have reasonably 'realistic' proportions. When I don't grip something like curtana correctly I have an issue.
Yes!!
This bothers me SO MUCH on almost every single monk weapon!
It looks bad and makes no sense
Signed +1
10/char
There are a couple of horas ingame that suit your description. What I'm confused is what is the primary means of damage the monk should be dealing with weapons. They're literally all over the place when they're designed to either be for striking, stabbing or straight up clawing. The last two doesn't even suit most of the much animations either.It's weird, because most of the low-level stuff is all actual fist weapons that just look like brass knuckles with varying degrees of fancy bits on them. Those I like. These endgame ones I do not.
Need to steal an idea from WOW and have some super-minimalist fist weapons that are just brass knuckles or boxing tape that you can use for transmog purposes.



Yo dawg, I heard you like fists, so we put a fist on your fist so you can punch while you punch.I just threw up in my mouth a little.oh and my current favorite....>_>;; /sarcasm
http://img2.finalfantasyxiv.com/acci...e670d82225.jpg
-________-; I rest my case...
Last edited by Magis; 03-10-2015 at 11:15 PM.


+1 x14
As if grease lightning wasn't stressful enough, you're also worried about your character breaking their wrists every time they take a swing. Nearly every weapon above lv50 looks insanely inefficient, unless of course you're hammer-fisting your enemies.


I don't even play MNK, but I still support this thread. As you've all said, it looks terrible, and would function even worse.
"Be Excellent to Each Other..."
PSN: PGS_CodeCass
Just wanted to point out that yes, the katars we have in-game is one thing. But when the weapon is a huge, hand-shaped claw, the 'wield it by this bar attached to the end' kinda ceases to make sense. ^^;
Besides, all those pictures of irl katars? Notice how they have two handlebars, presumably to help you holding it steady. The in-game weapons? One handle bar. Meaning it'd more than likely swivel around in your hand when you waved it around. The 'weapon flopping around' comment early on wasn't a comment on the actual weapon flopping, but on the improbability of holding it steady with no balancing support anywhere.
So yeah, add my support here. =D
(Will most likely glamour one of those early, sleeker types of weapons onto my relic once I get going with it ¬_¬)


Using your image as reference, imagine one's knuckles were wrapped around a handle at 1" instead of 5" and you'll see why ARR weapons are silly. Thrusting power should come from directly behind the business end, not half a foot away. May as well use a spear at that point.http://www.mullocksauctions.co.uk/wm...e2012C/452.jpg
The link shows an example of a real historical katar. So they are representing the weapon correctly. As to why they don't flop around they are designed to pierce (which is my bigger problem with these weapons as they deal blunt damage still for whatever reason) not slash, so think straight punching and not so much haymakers.
On that note, you don't see DRGs holding their spears 90% of the way up the shaft. They hold it about halfway. Better balance, heavier thrust.
Thank you for posting this so I didn't have to.Just wanted to point out that yes, the katars we have in-game is one thing. But when the weapon is a huge, hand-shaped claw, the 'wield it by this bar attached to the end' kinda ceases to make sense. ^^;
Besides, all those pictures of irl katars? Notice how they have two handlebars, presumably to help you holding it steady. The in-game weapons? One handle bar. Meaning it'd more than likely swivel around in your hand when you waved it around. The 'weapon flopping around' comment early on wasn't a comment on the actual weapon flopping, but on the improbability of holding it steady with no balancing support anywhere.
So yeah, add my support here. =D
(Will most likely glamour one of those early, sleeker types of weapons onto my relic once I get going with it ¬_¬)
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