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  1. #21
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    I have issues with most of the over sized weapons, many of them make sense on more cartoony designs like in WoW, but the models in this have reasonably 'realistic' proportions. When I don't grip something like curtana correctly I have an issue.
    (1)

  2. #22
    Player
    Dyne_Fellpool's Avatar
    Join Date
    Sep 2013
    Posts
    297
    Character
    Dyne Fellpool
    World
    Goblin
    Main Class
    Archer Lv 50
    Yes!!

    This bothers me SO MUCH on almost every single monk weapon!
    It looks bad and makes no sense
    (3)

  3. #23
    Player
    PandaPause's Avatar
    Join Date
    Sep 2013
    Posts
    433
    Character
    Tonbo Skywarp
    World
    Goblin
    Main Class
    Monk Lv 70
    Signed +1

    10/char
    (2)

  4. #24
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by JimboTCB View Post
    It's weird, because most of the low-level stuff is all actual fist weapons that just look like brass knuckles with varying degrees of fancy bits on them. Those I like. These endgame ones I do not.

    Need to steal an idea from WOW and have some super-minimalist fist weapons that are just brass knuckles or boxing tape that you can use for transmog purposes.
    There are a couple of horas ingame that suit your description. What I'm confused is what is the primary means of damage the monk should be dealing with weapons. They're literally all over the place when they're designed to either be for striking, stabbing or straight up clawing. The last two doesn't even suit most of the much animations either.
    (0)

  5. #25
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by ziddyt View Post
    Quote Originally Posted by Anapingofness View Post
    oh and my current favorite....>_>;; /sarcasm
    http://img2.finalfantasyxiv.com/acci...e670d82225.jpg

    -________-; I rest my case...
    I just threw up in my mouth a little.
    Yo dawg, I heard you like fists, so we put a fist on your fist so you can punch while you punch.
    (7)
    Last edited by Magis; 03-10-2015 at 11:15 PM.

  6. #26
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    +1 x14

    As if grease lightning wasn't stressful enough, you're also worried about your character breaking their wrists every time they take a swing. Nearly every weapon above lv50 looks insanely inefficient, unless of course you're hammer-fisting your enemies.
    (2)

  7. #27
    Player
    CodeCass's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    706
    Character
    Deucalion Promethuson
    World
    Adamantoise
    Main Class
    Ninja Lv 60
    I don't even play MNK, but I still support this thread. As you've all said, it looks terrible, and would function even worse.
    (2)
    "Be Excellent to Each Other..."
    PSN: PGS_CodeCass

  8. #28
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Just wanted to point out that yes, the katars we have in-game is one thing. But when the weapon is a huge, hand-shaped claw, the 'wield it by this bar attached to the end' kinda ceases to make sense. ^^;

    Besides, all those pictures of irl katars? Notice how they have two handlebars, presumably to help you holding it steady. The in-game weapons? One handle bar. Meaning it'd more than likely swivel around in your hand when you waved it around. The 'weapon flopping around' comment early on wasn't a comment on the actual weapon flopping, but on the improbability of holding it steady with no balancing support anywhere.

    So yeah, add my support here. =D
    (Will most likely glamour one of those early, sleeker types of weapons onto my relic once I get going with it ¬_¬)
    (5)

  9. #29
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by OMEGA_HACK View Post
    http://www.mullocksauctions.co.uk/wm...e2012C/452.jpg

    The link shows an example of a real historical katar. So they are representing the weapon correctly. As to why they don't flop around they are designed to pierce (which is my bigger problem with these weapons as they deal blunt damage still for whatever reason) not slash, so think straight punching and not so much haymakers.
    Using your image as reference, imagine one's knuckles were wrapped around a handle at 1" instead of 5" and you'll see why ARR weapons are silly. Thrusting power should come from directly behind the business end, not half a foot away. May as well use a spear at that point.

    On that note, you don't see DRGs holding their spears 90% of the way up the shaft. They hold it about halfway. Better balance, heavier thrust.
    (0)

  10. #30
    Player
    ziddyt's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Apollo Dioscuri
    World
    Malboro
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Noxifer View Post
    Just wanted to point out that yes, the katars we have in-game is one thing. But when the weapon is a huge, hand-shaped claw, the 'wield it by this bar attached to the end' kinda ceases to make sense. ^^;

    Besides, all those pictures of irl katars? Notice how they have two handlebars, presumably to help you holding it steady. The in-game weapons? One handle bar. Meaning it'd more than likely swivel around in your hand when you waved it around. The 'weapon flopping around' comment early on wasn't a comment on the actual weapon flopping, but on the improbability of holding it steady with no balancing support anywhere.

    So yeah, add my support here. =D
    (Will most likely glamour one of those early, sleeker types of weapons onto my relic once I get going with it ¬_¬)
    Thank you for posting this so I didn't have to.
    (1)

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