This is what I'm talking about: everyone claims "it is possible" yet few if anyone has done it. Everything's based on leveling alt classes which has the powerful Armoury Bonus. And FATE grind is only efficient when there are hordes of people doing it, i.e. during launch month, during the month when new classes came out. What about now?
PS: Also LodeStone achievement lists are private by default. I would have had more material to work with if it was public by default.
Cross class skills are not necessarily at all on the leveling path save a few special cases like Provoke (WTF Square Enix) where a crucial tool to the role is missing. And as long as you have a class with higher level, you get the Armoury Bonus on every other battle class, so it isn't necessary to first get one to "50" before working on others. Having a 50 does mean that sometimes you get to ride into a camp of enemies, pick up the quest objective and leave on your 50, but if you do that on all the quests you probably slow down the leveling speed.
Still, I'm really only interested in the leveling speed of a fresh character. Perhaps it turns out that this "2-3" days started as "a week or so" and people gradually shorten it in their comments wanting to appear knowledgeable or being good at the game, vaguely referring it to "a few days", and finally "2-3 days".
There's also the factor of that particular mob grind bug position (AOE hits mobs but mobs can't hit you), a particular FATE with infinite mob spawns as long as you don't complete it, and the Bomb guildhest oversight---all of these granted extremely efficient EXP gains and were all patched away. Some people may have been using these now unavailable shortcuts in their leveling but genuinely forgot about this fact because it was considered "normal" at that time.




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