For Square-Enix, this dynamic was fully realized during the life of FFXI. The North American launch broguht us FFXI, and as far as I know, the whole launch of Rise of Zilart with it. In the subsequent expansions, content was released on a more gradual basis. I recall there being a survey of sorts being sent out to the player base, to determine whether we preferred out updates in big expansions, or continued over a period of time, and the resounding feedback was gradual over time. Less noticeable in Sea, but more so in Treasures of Aht Urghan, and especially in Wings of the Goddess, the patches rolled out in updates, the same way that FFXIV does now.
The part I have trouble with now, is justifying the cost of a new expansion, based on the above model. Ultimately, on day 1, content release, The Expansion needs to have enoug content already in place to justify the full cost of the expansion. Including complete story line. Our Subscription fees ten pay to support continued development as well as support/maintenance for the lifespan of the currect version of the game.
by the same token, I am interested in what Square-Enix's view is, on paying subscribers for the curent version that do not buy the expansion. Will there be development time on content that they will still be able to access, or will there money be used purely for maintenance costs only? Do they intend to budget with a reflection of the playerbase at all?
I pose these questions, knowing full well I am buying a CE of heavensward for the physical goodies. As long as the price isn't tooooooo much. (given that Yoshi said it'ls going to be expensive, I'm expecting around $200+. Prohibitively expensive compared to most CE's, but filled with tonnes more stuff, which is the kind of thing I've been looking for, from SE)


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