Rather then redesigning the skills of SMN one of the most big problem of SMN is that you use the garuda egi for most of the time. thats why i think that the pet skills need also some redesigns..As i played the summoner in FFXI i have some idead for redesignind the pet skills for PvM AND PvP.
therefore i think it'd be cool to implement Group buff skills (like in FF11) for each pet to make it more valuable in group play.
so that the pets have 5 skills instead of just 4
Titan [Defense pet]
Standard attack: Increases Enmity - Additional chance of inflicting "Heavy" to the target
Mountain Buster: PBAOE attack that increases enmity and stuns for 1s.
Rock Throw: Ranged stone attack that deals damage and inflicts status "Heavy" and slows down the target's attack speed
Earth Guard: Transfers 20% damage received by the SMN to Titan egi and doubles the damage onto the pet. duration = 15s
Earthern ward: Granting a group buff that decreases physical damage by 10% for 20s.
Ifrit Egi [AoE Damage pet]
Burning Strike: Standard attack with a potential chance of dealing extra fire damage
Fire Breath: Dealivers a fire breath attack [fire - 125 potency] to all targets in front of the pet (frontal AoE) (like ,,big ifrit")
Flaming Crush: Delivers a PBAoE attack [Fire - 85 potency] to all targets nearby (pbaoe), Additional effect: causes Fire damage over time [20 potency]
Radiant Shield - (self pet damage shield) reflects 20% of physical damage received
Enfire: Buffs the group with Enfire for 30s - Reuse: 2 mins (Enfire - grants the group an offensive fire proc buff which causes additional fire damage by using physical attacks)
Garuda Egi [mage Single DD pet] (almost fine as it is)
Wind Blade - Standard ranged attack [potency - 100]
Shockwave - Deals wind damage with a potency of 90. Additional Effect: 15-yalm knockback and roots target in place
Aerial Slash - Deals Wind damage - Additional effect: 10% magic resistance debuff duration: 15s
Wind Blade II - Deals a stronger single wind attack [potency - 135]
Wind Shield - grants a group buff that increases magic defense by 10% for 15-20s
Ramuh Egi [Damage over time pet] - since lightning element in FF14 stands for Damage over time and stuns
Thunderbolt - Standard ranged thunder attack [potency 85] (lower as from garuda)
thunder - inflicts damage over time [15-20]
Shock Strike - inflicts damage and stuns the target for 2s
Contagion - Extends duration of damage over time effects already cast by master by 15s.
Lightning Armor - grants the group the effect of "shock spikes" (chance of a proc by receiving physical attacks - causes lightning direct damage which stuns the target for 1-2s)
That each pet has a more clearified role:
- titan: tank/guard pet with some slow/heavy effects, and physical defense grp buff
- Ifrit: Melee AoE direct Damage pet/self damage shield, enfire group buff for weapons
- Garuda: Single ranged direct damage/magic resistance debuff, magical defense grp buff
- ramuh: Damage over time/stun/increasing duration of DoT's (what garuda does now), Damage shield group buff with stun effect
/edit
I took Ifrit as AoE pet because the fire elemental line for Black mage stands for the (AoE damage line).. ifrit has decent HP to deal with multiple targets for a short time. additionally he has a damage shield to reflect damage to multiple targets.
Ramuh egi resembles Ramuh Prime by being a Mage that uses lightning Damage over time and stuns.
what do you think of some of my suggestions? ;D
Group Buffs:
- Titan increases the physical defense of all group members by 10%
- garuda increases the magical defense of all group members by 10%
- Ifrit buffs the weapons with an "Enfire" of all group members (Fire Proc - activ)
- Ramuh buffs the armors with "shock spikes" (Lightning Proc - passiv)
and i havent invented the last skills as if they have been part of the summoner pets in FF11.