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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59

    SMN Pet skills redesign suggestions (yet an other SMN thread :D)

    Rather then redesigning the skills of SMN one of the most big problem of SMN is that you use the garuda egi for most of the time. thats why i think that the pet skills need also some redesigns..As i played the summoner in FFXI i have some idead for redesignind the pet skills for PvM AND PvP.

    therefore i think it'd be cool to implement Group buff skills (like in FF11) for each pet to make it more valuable in group play.
    so that the pets have 5 skills instead of just 4


    Titan [Defense pet]

    Standard attack: Increases Enmity - Additional chance of inflicting "Heavy" to the target
    Mountain Buster: PBAOE attack that increases enmity and stuns for 1s.
    Rock Throw: Ranged stone attack that deals damage and inflicts status "Heavy" and slows down the target's attack speed
    Earth Guard: Transfers 20% damage received by the SMN to Titan egi and doubles the damage onto the pet. duration = 15s
    Earthern ward: Granting a group buff that decreases physical damage by 10% for 20s.


    Ifrit Egi [AoE Damage pet]

    Burning Strike: Standard attack with a potential chance of dealing extra fire damage
    Fire Breath: Dealivers a fire breath attack [fire - 125 potency] to all targets in front of the pet (frontal AoE) (like ,,big ifrit")

    Flaming Crush: Delivers a PBAoE attack [Fire - 85 potency] to all targets nearby (pbaoe), Additional effect: causes Fire damage over time [20 potency]
    Radiant Shield - (self pet damage shield) reflects 20% of physical damage received
    Enfire: Buffs the group with Enfire for 30s - Reuse: 2 mins (Enfire - grants the group an offensive fire proc buff which causes additional fire damage by using physical attacks)


    Garuda Egi [mage Single DD pet] (almost fine as it is)

    Wind Blade - Standard ranged attack [potency - 100]
    Shockwave - Deals wind damage with a potency of 90. Additional Effect: 15-yalm knockback and roots target in place
    Aerial Slash - Deals Wind damage - Additional effect: 10% magic resistance debuff duration: 15s
    Wind Blade II - Deals a stronger single wind attack [potency - 135]
    Wind Shield - grants a group buff that increases magic defense by 10% for 15-20s



    Ramuh Egi [Damage over time pet] - since lightning element in FF14 stands for Damage over time and stuns


    Thunderbolt - Standard ranged thunder attack [potency 85] (lower as from garuda)
    thunder - inflicts damage over time [15-20]
    Shock Strike - inflicts damage and stuns the target for 2s
    Contagion - Extends duration of damage over time effects already cast by master by 15s.
    Lightning Armor - grants the group the effect of "shock spikes" (chance of a proc by receiving physical attacks - causes lightning direct damage which stuns the target for 1-2s)





    That each pet has a more clearified role:

    - titan: tank/guard pet with some slow/heavy effects, and physical defense grp buff
    - Ifrit: Melee AoE direct Damage pet/self damage shield, enfire group buff for weapons
    - Garuda: Single ranged direct damage/magic resistance debuff, magical defense grp buff
    - ramuh: Damage over time/stun/increasing duration of DoT's (what garuda does now), Damage shield group buff with stun effect



    /edit
    I took Ifrit as AoE pet because the fire elemental line for Black mage stands for the (AoE damage line).. ifrit has decent HP to deal with multiple targets for a short time. additionally he has a damage shield to reflect damage to multiple targets.
    Ramuh egi resembles Ramuh Prime by being a Mage that uses lightning Damage over time and stuns.

    what do you think of some of my suggestions? ;D


    Group Buffs:
    - Titan increases the physical defense of all group members by 10%
    - garuda increases the magical defense of all group members by 10%
    - Ifrit buffs the weapons with an "Enfire" of all group members (Fire Proc - activ)
    - Ramuh buffs the armors with "shock spikes" (Lightning Proc - passiv)

    and i havent invented the last skills as if they have been part of the summoner pets in FF11.
    (4)
    Last edited by Tonkra; 02-14-2015 at 09:57 PM.

  2. #2
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Im hoping that Ramuh is a AOE casting pet, so that dungeons will just take 5 mins.
    (0)

  3. #3
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Bigcat9715 View Post
    Im hoping that Ramuh is a AOE casting pet, so that dungeons will just take 5 mins.

    thats what i'd like ifrit to be. as he already has one pbaoe attack. And big ifrit also has an other Frontal aeo like fire breath.. so i think it would fit to ifrit quiet good.

    Thunder is mostly characterized by inflicting damage over time and stuns.. so i thought it would be an adequate role for ramuh egi and shifting DoT skills and "contagion" from garuda over to ramuh. Cause i personally think, that each pet should stay in a specific role (big burst single magic damage, damage over time, AoE or whatsoever).

    Currently ifrit for example has a weak aeo damage.. a self damage shield (which is quiet good when multiple targets hit him)... and then a stun which doesnt make sense to me.. he isnt usefull for aeo, nor for single damage. thats why he needs to be pushed in one or the other way. i say AoE ;D
    implementing a stronger frontal cone AoE... adding a DoT effect to the Pbaoe etc.
    (0)
    Last edited by Tonkra; 02-13-2015 at 02:02 AM.

  4. #4
    Player
    Jamez82's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Jay'nes Alexander
    World
    Malboro
    Main Class
    Conjurer Lv 50
    The only problem I see with ifrit being an aoe type egi is that he is melee based and it feels more like a caster pet should be aoe oriented. Otherwise i see what you're saying.
    (0)

  5. #5
    Player
    Cattastro's Avatar
    Join Date
    Nov 2014
    Posts
    46
    Character
    Kurgum Dragonhart
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    i want dev to redesign it to be like true primal detail with the size of hyur better..that all..and increase melee type damage resistance..then all good to go..
    (1)

  6. #6
    Player
    Lilyarel's Avatar
    Join Date
    Dec 2014
    Posts
    410
    Character
    Lucceia Verres
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    I like the idea. But why is Ifrit AOE and not Ramuh? Just seems to make more sense for ifrit to be DoT since hes lighting things on fire.
    (0)

  7. #7
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Lilyarel View Post
    I like the idea. But why is Ifrit AOE and not Ramuh? Just seems to make more sense for ifrit to be DoT since hes lighting things on fire.
    Quote Originally Posted by Jamez82 View Post
    The only problem I see with ifrit being an aoe type egi is that he is melee based and it feels more like a caster pet should be aoe oriented. Otherwise i see what you're saying.

    Lightning element in this game -> damage over time and stuns

    Ifrit primal has aeo attacks like pbaeo push back, and frontal aoe cone fire breath attack... additionally ifrit egi has a damage shield.. which means, if multiple mobs attack on him, which is the case when he uses aoe attacks and get hate from them.. he refelcts multiple damage upon these monsters.. so i think ifrit egi could be a perfect AoE pet.. ramuh is most likely to be a caster pet.. so he will have much less HP than ifrit.. he couldnt deal with multiple targets on him. HP wise.
    why is ifrit a perfect aoe pet?

    - frontal cone AoE fire breath
    - PBAoE fire attack + pbaeo dot effect
    - damage shield reflects damage to multiple enemies.
    - decent HP


    it makes no sense to me why lightning should be the AoE line. as for black mage, fire is the AoE line too.. and lightning for damage over time..And as for ifrit prime he resembles AoE damage.. and ramuh resembles damage over time, magic damage and stuns

    Ifrit AoE Pet:

    frontal Cone AoE [Fire Breath] + PBAoE direct Damage (+fire DoT effect) + Damage Shield that reflects damage from multiple targets
    [frontal aoe]

    [PBaoe + DoT effect]

    [Damage shield]
    (0)
    Last edited by Tonkra; 02-13-2015 at 09:19 PM.

  8. #8
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Garuda Egi should be the AoE pet since since Garuda Primal has an AoE attack that blast wind around her, frontal cones and her single target attack that targets one enemy and all enemies near him/her.
    (0)

  9. #9
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Akiza View Post
    Garuda Egi should be the AoE pet since since Garuda Primal has an AoE attack that blast wind around her, frontal cones and her single target attack that targets one enemy and all enemies near him/her.

    every primal has AoE attacks..


    the aim of my suggestion is to make each pet valuable for different playstyles and situations. so thats why every pet should have their specific clear role.


    I mean lets talk about the black mage where every element has a specific task and role.

    Fire element: Damage and AoE
    Lightning: Damage over Time
    Ice: MP regeneration and Crowd Control


    Because it wouldnt have made sense for Black mage to just have one Ice II spell for damage, a Fire II for damage and Lightning II for direct damage (which we had in the old Version of FF14).. for just .. you know.. having different direct damage spells with different elements. Instead of just having different direct damage spells with different elements yoshi P. suggested to give each element a specific role. and this has to be changed for the pets much more clear now, too.


    of course they already have some kind of role. Garuda is for big single magic damage... titan is there for tanking, but without having any advantage for group play.. and ifrit is there for... we dont really know..and thats the problem.. maybe for for single damage, too?.. and he also has one gimpy Pbaoe skill..and a damage shield. but his damage shield and pbaoe attack is too weak to be considered as an AoE pet.. and he has no single attack that is worth to call him a single dd pet.

    he isnt either fish nor meat.. and this is why i say "why dont we push him more into the AoE Melee role"? and garuda even more into the single dd mage. that it is much more clear, when i use ifrit, and when i better use garuda.

    Garuda for single burst damage, and to increase my magic direct damage and the groups magic resistance (10% magic resistance debuff/10%magic resi buff)
    And Ifrit for AoE Damage and Enfire for the group.

    just as easy as that.



    I mean the developers could do it like they want it to be.. Ifrit -> single damage .. garuda -> AoE damage.. but i hope the message comes across ;D
    (0)
    Last edited by Tonkra; 02-13-2015 at 11:44 PM.

  10. #10
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    They should make Ramuh scale greatly with Spell Speed. Make Spell Speed worthwhile for SMNs.
    (0)

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