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Thread: SMN in T12 help

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  1. #10
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    SCH
    - Bane Black Fires
    - Bane Bennus

    SMN
    - Stand in melee Range of Phoenix for AA Damage
    - Use all Aetherflow to Fester Phoenix
    - Use Ifrit - Keep Ifrit on Phoenix only
    - Bio + Miasma II the Bennu's (Virus when you can)
    - If you and the Bard are the only ranged then you will have to cast Ruin on the Bennu's till dead. If you have a BLM then they can attack the Bennu while you stay on Phoenix (BLM will want to rotate Virus with the SMN anyways)

    Your Melee should also be able to throw their quick dots on the Bennus as well if Phoenix is tanked in the center. (quick dots are the ones that only last 18s so there is little wasted damage vs 30s dots )

    NIN - Shadow Fang (440 Potency)
    MNK - Demolish (this is hard to time for Bennu Spawn) (270-310 Potency depending if you get the positional)
    DRG - Phlebotimize (350 Potency)

    2 X Melee combined with SCH + SMN + Bard = ~2200 potency when it spawns. Won't pull hate, and allows the bard/smn to easily finish it off when in position.

    -------------------------------------------------------

    This will give you the most uptime on Phoenix while wasting the least amount of resources, which all helps to push 4 or less Bennu.
    (0)
    Last edited by Judge_Xero; 02-10-2015 at 01:00 AM.