This would basically make everyone required to level and gear all other jobs to participate in endgame or else they would be at a huge disadvantage. Not a fan of that at all.



This would basically make everyone required to level and gear all other jobs to participate in endgame or else they would be at a huge disadvantage. Not a fan of that at all.
You missed a huge oversight OP; cooldowns. Anytime you swap jobs outside of sanctuaries, you have to wait for your cooldowns to finish. All you're doing is crippling yourself in the middle of a fight if you could swap jobs right there and then. The devs put in such a system on purpose so that people can't cheese fights.


It is pointless to change melees for others for a reason, as mnk you lose GL3 and other buffs by switching for other melees. There is no gain in changing. Same apply to others. As ranged you don't have much choice and healers and tanks too. And to not talk about the few seconds you lose by changing and waiting for cooldowns get operational, even if that worked like being in town you would lose some time to activate your buffs to do just to do 2-3 moves and revert back to the main job. I bet you didn't think about that.
And other thing would be a flashfest of changing gear and jobs during the fight which looks dumb. The way I see is the same as the lame gear swap of ffxi.
Also this. I could see already the same thing happening like how was in 1.0. Example AV run: You have blm but not mnk 50? gl in finding party![]()
Last edited by Shiki_Lockhart; 02-08-2015 at 02:44 AM.


Well if I did I would have put that down. Called a oversight. It happens. But of course everyone is gonna have problems with ideas but all feed back is welcome.It is pointless to change melees for others for a reason, as mnk you lose GL3 and other buffs by switching for other melees. There is no gain in changing. Same apply to others. As ranged you don't have much choice and healers and tanks too. And to not talk about the few seconds you lose by changing and waiting for cooldowns get operational, even if that worked like being in town you would lose some time to activate your buffs to do just to do 2-3 moves and revert back to the main job. I bet you didn't think about that.
And other thing would be a flashfest of changing gear and jobs during the fight which looks dumb. The way I see is the same as the lame gear swap of ffxi.
Also this. I could see already the same thing happening like how was in 1.0. Example AV run: You have blm but not mnk 50? gl in finding party
Buffs wise they could be kept, so if your a MNK you can change to a DRG to get buffs from that Job then after 20 secs if you applied them again still have them on.
So thinking about it they could actually be some use of changing Roles. BLM -> SMN use dots as a SMN then revert back, SMN -> SMN low on MP? Change to Black Mage to gain back MP.
Also if some jobs are to OP when combined together could put restrictions on certain skills then 2nd Job could use.
Changing wise, it could just be Weapon since most classes share gear anyway.
I already came up with a suggestion on this, once you get a Role say, PLD to LV50 you could switch to the WAR Role even if you don't have it unlocked.
Could implant something that allows you to be that role for a few mins to set up your hotbar and get used to the skills.
Last edited by Martin_Arcainess; 02-08-2015 at 03:49 AM.



A big concern in MMOs is keeping each job feeling unique, as variety is something that keeps things interesting and keeps people playing. I feel like your suggestion works counter to that in the biggest possible way. If for nothing else, I think the job homogenization that it would bring makes it a bad idea.
A true paladin... will sheathe his sword.


There's nothing simple about balancing anything.
The mere idea of what you're asking would basically break the game.
You'd have twitch gamers exploiting the hell out of this, as even with a 5 minute cooldown you'd basically have ALL OF THE CLASSES DPSing down the same boss. You're basically giving every class a second set of their unique cooldowns and taking away a LOT of the challenge from the game. Every single raid team would be: BRD/NIN, MNK/DRG, WAR/PLD, WAR/PLD, SMN/BLM, WHM/SCH, WHM/SCH.
And in order to add challenge they'd need to completely redo the way the game's encounters work. Oh, and if you want to add new classes, you need to add new pairs for them! Once heavensward hits, there will be an odd number of all the roles. How do you handle that?
And even if they DID add it, the testing team would have their heads on a platter because they'd have to double the amount of testing on every fight. Maybe even triple or quadruple.
They purposefully removed the ability to switch jobs in dungeons. They ain't putting it back.
What's the point of leveling more than one of each role, then?I already came up with a suggestion on this, once you get a Role say, PLD to LV50 you could switch to the WAR Role even if you don't have it unlocked.
Could implant something that allows you to be that role for a few mins to set up your hotbar and get used to the skills.


your not given the class to use freely. Only outside of combat can you be another class for 2 mins or so *what ever time here since people think it's written in stone*
If New class's are added they can be mixed with other class's. SO when Ast comes out it can change to SCH or WHM so that's problem done.
Testing it if we hold back on some things the 2nd job can do it wont be that OP if that's what your worried about.
Challenge wise could implant it around it being needed or nerf the skill so it wont make much difference but still a noticeable one.
I'm going to say no. But I think changing job not role in a dungeon at landing would be cool like in frontline.
There has been a few times I queued as SCH and meant WHM or BRD and MNK.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
Even if you could magically play another class you don't have leveled, what about people who just don't WANT to switch? I don't particularly like to play as pugilist/monk, but what if I try to queue up for something, but everyone says "okay you HAVE to play as this role now or gtfo".
There's, like, a reason I don't play roles I don't like.
Besides, just because you CAN switch roles doesn't mean you're good at it. I can go in as SCH and then switch to WHM but that doesn't change the fact that I suck on WHM and am pretty good at SCH.
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