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  1. #61
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    in ffxi i job swaped for dynamisis lord, only part i hated was running back to town to change, i personally welcome this change. i like gear swaps for one, but job class swaps is just as fine, it will make half my rank75's usefull again. in ffxi i had 8 75's but i only used blm,rdm or brd 99% of the time, mnk only for kirin and dl, and bluemage only for ixions, ...so i think job swapings might fix this so everyone can switch around a little more and with little more ease.

    any system that is fast easy and with no restictions to me is a good system, it will keep most people who play alot happy being able to do more then 1 class all day. and maybe classes that seem to not be wanted can still be used until the exact moments other kinds are needed. this is a good thing to me.
    (1)

  2. #62
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    101
    Quote Originally Posted by DoctorMog View Post
    That was the biggest load of crap...

    Nobody is forcing anyone to do anything. Yes some class combos are better than others, but who said you HAVE to do them?

    Its the same way in EVERY. SINGLE. GAME. EVER.

    I would pick apart your post, but its pointless. You are thinking about everything too much. YES archer and CON is currently the strongest combo, but it evens out later on when you have more skills to choose from. I promise.

    The dungeon and ALL content is doable by a party with no archers or nukers and one healer.

    People would rather COMPLAIN about how good archer and conjurer are against CURRENT game mechanics than figure out how to make good use of the other classes.

    This is going to cause a nerf to classes that don't necessarily deserve it simply because lazy people can't be bothered to take the time and figure out how/where to use the rest of the classes.

    Lazy people... seriously...


    Get on your lancer and DON'T STAND IN THE FIRE.
    but its so hard to dodge! we can't even pull the ogre cause of firespit..wipes our party right at the start...darkhold needs a nerf!

    /s
    (2)

  3. #63
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    101
    Quote Originally Posted by zaviermhigo View Post
    How are they lazy at all when LNC and MRD aren't good classes period no matter how you cut it compared to other classes. LNC and MRD can do the dungeons but not effectively, and why would anybody bring someone in a dungeon that isn't effective? This is a product of mobs and classes.
    mrd is actually very effective...high hp and can generate lots of enmity through dmg.

    tanking the ogre and batraal is really all about avoiding tp moves, not mitigating dmg taken from every attack.
    (0)

  4. #64
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    also the direction i think games are (should)starting to take are fast gear weapon changes that instantly change your moves or spells making your game play different with any swaps you make (like gw2) i think changes, and the ability to play differently one minute then the minute after. though it needs to be fast and easy. ffxiv needs lot of changes to do this, memory for gears for one, and memory for moves and spells, and have all of them swap in and out pretty much instantly with just the switch of the weapon.
    (1)

  5. #65
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    and the ability to play differently one minute then the minute after. though it needs to be fast and easy.
    ...
    Sounds more like a description of a kid with attention deficit hyperactivity disorder than a RPG.
    (4)

  6. #66
    Player
    Grim_Lion's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    101
    Character
    Grim Lion
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I have a solution.

    Release the Samurai class and I promise I will never change classes again in a raid.

    Edit: Like this post if you like this post!
    (3)
    Last edited by Grim_Lion; 08-05-2011 at 02:02 AM.

  7. #67
    Player
    KitCat's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    180
    Character
    Kit Cat
    World
    Ultros
    Main Class
    Conjurer Lv 90
    I loved gear swaps tbh. Gear changing was instant, not hard to macro and gave me lots of stuff to work towards. Haste TP set, different stat stacked sets for different weapon skills, evasions sets, tanking sets, town sets, multi-hit sets, etc. An endless stream of goals, especially since some of the gear require long mission lines to unlock CoP areas, NM camping, high level crafting, assaults, bcnms/ksnms etc etc.

    Job swaps... no thanks not interested. Swapping skills and equipment is slow and annoying in this game with the 1 second pause between each equip action. Not to mention I don't want to play another job just because some douche thinks it's more efficient. I'm trying to have fun, and to do that I'll play a class I find fun, not one someone else wants.

    At least with gear swaps I could play the class I want, and be the absolute best I could possibly be at it.
    (2)

  8. #68
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I hope this is a joke.. A baaaad joke... Gear swaps, [No, thank you!]
    (1)

  9. #69
    Player
    KitCat's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    180
    Character
    Kit Cat
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Jem View Post
    SOAPBOX:

    Like many others that hoped for FFXIV to be their MMO home for years to come (post or even parallel with FFXI), i check back often to read these forums and sometimes play for a few hours to see how things are going. What i have learned from a few months of consistent play in the past and now from months of reading these forums regularly is this: the FFXIV community is one of the most VILE and DISTURBINGLY FICKLE group of BOTTOM-FEEDING online denizens i have ever encountered.

    I'm sorry to be dramatic but it's true. Yes, there is such a thing as constructive criticism and yes the game does need it, SE knows that, but responses to forums like this one and the NIGHTMARE that was FFXIV official forums after the last update (seriously!) were just depressing.
    You've never been to the Diablo 3 forums then have you haha. That place is a cesspool and almost makes me embarrassed to be a diablo fan. Unfortunately the blue posts make it worth wading through the garbage.
    (0)

  10. #70
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    282
    I have a few points I'd like to make regarding this discussion...

    Hasn't yoshi said he wants players to be rewarded for strategic and intelligent play rather than just mowing through content? Which sounds more like what he meant: everyone switching to CON to nuke the crap out of everything, or you work with what you have and play to your strengths and compensate for your weaknesses? Isn't this exactly the kind of reason they changed the way bonus SP was rewarded for guildleves, cuz people found a way of gaming the system to get what they wanted without the intended required time and effort?

    I don't think the armory system was designed so you can meta-game a dungeon. I mean, after all, they did describe these dungeons as supposedly being difficult. Instead, I think the armory system was designed so you don't have to make Alts if you feel like trying a different class, and so that you can fill a party role IF IT WAS NECESSARY (everyone switching to CON or Gladiator or whatever just to mow through stuff is not "necessary" and isn't the same thing as thinking to yourself "hey, our party needs a tank, and I just so happen to have my gladiator at 45. I'll offer to switch from lancer.").

    Furthermore they designed the game with the casual gamer in mind. Well guess what: the casual gamer does not have the time to level several classes to 50 just to experience less than an hour of content. Do you really think that when the game is released for PS3 that new players are gonna get to 25 and enjoy being told "No you cant do Toto-Rak because you still need to level conjurer and gladiator to 25?" They'll laugh and quit. Designers want you to experience their content, and they want you to have a sense of accomplishment when you finish it. Casual players won't get to experience dungeon content if they spend all their time leveling classes they'll only use for a few minutes, and there's no sense of accomplishment when everyone is forced to play a class just cuz it's easy-mode for a boss fight.

    So I'm sorry to break it to you, but this logic some of you have that dungeons are made in such a way that parties are required to have members whom all have several leveled classes is faulty. It doesn't make sense with the vision SE has been spewing at us for months. It would honestly make more sense to make dungeons for JOBS (not classes) and lock you in that job. They ARE party-specific content, so they should require party-specific gameplay (there's already a minimum requirement of party members, how about a job requirement? And lock us into that job for the duration of the dungeon. I bet we'll see intelligent and strategic game play then).
    (6)

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