Quote Originally Posted by Scape View Post
but you are not gimp in a dungeon because you don't have multiple 50s. Multiple 50s on one person can have its advantages though.
That's how it is now, sure, with just the two dungeons we've had for a little over a week. But what about when it becomes apparent that the most efficient way to clear dungeons is to use certain classes/jobs for clearing out trash and certain ones for bosses? What is to stop people from requesting that before you join their pickup group or their endgame LS, you have not just one in-demand class/job at 50 (or higher once the cap is finally raised) but two (or three or four or...) so that they can run dungeons with the least effort possible? What happens when after that becomes the norm, the developers are forced to make endgame content that's challenging enough for the groups that change classes/jobs multiple times, and people who don't change their entire configurations can't run them at all?

This isn't really a problem for what's in the game now, but a question of what will happen in the future due to it.