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  1. #19
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Catsby View Post
    No. Put hunts into the treasure map system so you have your own personal/party hunts instead.
    No, see I love Maps & I think they should be expanded upon (open-world, full party bosses; open-world, three-alliance raid bosses; hardcore, solo-only fights)...

    But I see merit in keeping Hunts separate from Maps, just fixing them (and their rewards).

    It's fun to have a server-collaboration (or would be, if they were implemented properly).

    It can be fun happening upon an A in the open-world or assisting in spawning an S Rank.

    Hunts just need their design improved.

    Also, Hunts should be Seasonally implemented (new set of Marks every, or every other, major Patch), just throwing that out there.

    The rewards need to be rebalanced/tweaked too...

    Quote Originally Posted by Giantbane View Post
    ...Hunts are just a bad place to be the best (and only outside of coil) source for these items...
    I totally agree with you. I think it's problematic SE implemented them as the one & only existent, uncapped alternative to Poetics Upgrades (spare the Carbontwine from CT but that's capped to one/week)... having Allied Seals be uncapped with such a reward wasn't the best idea IMO.

    As far as S Ranks dying too fast: Hunt Mob Defense/HP needs to either a) scale with average end-game ilvl or b) scale with in-combat participant count.
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    Last edited by BigPapaSmurf; 01-30-2015 at 07:51 PM.