This discussion got me thinking that it would be cool to see the new jobs having more utility to make up the possible lack of cross-class. I'm seeing two scenarios.
1. Even though the new jobs will not be a class -> job thing, it'll still have a cross class function, just for the sake of utility.
2. The jobs will have their own animations, but have the same effect as a similar class. e.g. Astrologian will have a skill similar to Cleric Stance, but with their own animation relating to their job. And with that, we may be able to gain more unique skills down the line of the job from lv.1 to be up to par with a job that has cross-class skills.
Just my speculation for the morning.
Yes, the concept is very similar. What I was thinking was that, for example, a BLM and a WHM could combine to make a RDM so to speak. It is certainly possible and probable that they will likely go in the direction that you pointed out.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.