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  1. #1
    Player
    Blueskyy's Avatar
    Join Date
    Nov 2014
    Posts
    116
    Character
    Frozen Warrior
    World
    Unicorn
    Main Class
    Scholar Lv 60
    As I scroll down i found out i have nothing else to say anymore so i'll add some in my own words. Many people can't play WAR to it's potential so they throw it aside and say WAR can't tank. The truth is, as stated by other people WAR have a larger learning curve than PLD. You can argue as much as you want but PLD is the easier tank to play. And when you only compare Stance to Stance. At it's base PLD will win, but when you compare CD. Other than Hollowed vs Holmgang. WAR cd pretty much win over PLD cd. Why? See Dmg mitigation is multiplicative so when PLD uses Rampart. He loses 4% of the mitigation while WAR gets full 20% with IB. That doesn't end there, Like stated IB have more "up time" than rampart making it more useful than rampart. I myself would pair SP with Vengance and IB or SP with Thrill of battle and convo and IB

    War can't tank t9? I think that tank of yours should play War more because I can tank T9 as a War as effective as a PLD tanking t9
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  2. #2
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Blueskyy View Post
    At it's base PLD will win, but when you compare CD. Other than Hollowed vs Holmgang. WAR cd pretty much win over PLD cd. Why? See Dmg mitigation is multiplicative so when PLD uses Rampart. He loses 4% of the mitigation while WAR gets full 20% with IB. That doesn't end there, Like stated IB have more "up time" than rampart making it more useful than rampart. I myself would pair SP with Vengance and IB or SP with Thrill of battle and convo and IB
    This really doesn't make any difference. You're correct in that the damage reduction is multiplicative, which reduces the overall effect of rampart to a 16% reduction of the original incoming damage, but this doesn't really mean it's more or less effective on the PLD vs. the WAR because the WAR is always taking more damage (and has a larger HP pool). The problem is that you're looking at that % reduction in terms of how it reduces the original incoming damage, not in how the damage effects the tank's HP pool.

    For instance if a PLD has 8000 hp, a WAR with the same gear and Defiance will have 10000 hp.
    Both tanks take a hit for 1000 damage.

    With shield oath, the PLD gets hit for 800 damage, which means he loses 10% of his HP.
    With the WAR will take the full 1000 damage, but since he has 10000 hp due to Defiance, he's still losing the same 10% of his HP.

    Next we add in mitigation abilities.

    With shield oath and rampart, it mitigates 36% of the damage (0.8 * 0.8 = 0.64 damage taken, 1 - 0.64 = 0.36 damage mitigated). The PLD takes 640 damage. 640 / 8000 = 8% of his hp lost
    With inner beast, 20% is mitigated, and the WAR takes 800 damage. 800 / 10000 is 8% of his hp lost.

    So you see, while the damage mitigated by rampart is only an extra 16% of the base damage value, the effect it has on the PLDs HP is the same as Inner Beast for the WAR.

    As has been stated, the big advantage to the WAR is that Inner Beast has a much shorter cool down than any other damage reduction ability. So when absorbing a big predictable hit (like a death sentence or whatever), Inner Beast will always be available. This is in addition to their other mitigation/survival abilities. A PLD may run out of cooldowns in a similar situation.
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    Last edited by Giantbane; 01-28-2015 at 01:24 PM.

  3. #3
    Player
    Blueskyy's Avatar
    Join Date
    Nov 2014
    Posts
    116
    Character
    Frozen Warrior
    World
    Unicorn
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Giantbane View Post
    This really doesn't make any difference.
    Hmm my post might be misleading but what i meant is WAR always have an option to pair up his "small cd aka IB" with big cds like vengance and thrill. PLD can do that too but with the long "CD timer" on their "Def CD" (I hope that's not confusing) it's more wasteful to do that. I understand about the whole get hit % hp thing but the last sentence is pretty much what i was trying to say. Just that maybe my english is bad so I can't fully express myself thro words
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