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Thread: Turn 9 Meteors

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  1. #1
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    You're talking about doing a high tier endgame raid with a bunch of randoms of varying degrees of skill and experience whom you'll very likely never meet again. Honestly, do you really expect something to come out of it?

    It only gets harder after T9, so if you can't get a group that sticks and gets it done then you're going to have even more trouble later on.

    Quote Originally Posted by Mastanight View Post
    one player instantly wipes whole party
    You say this like it's the only instance of such a mechanic in the game. *cough*T5/6/7pre-nerf/8/EXprimals/Atomos*cough*
    (5)

  2. #2
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    The meteors in the first part aren't hard at all. If the super simple method of just doing them 4 feet apart is too complicated for random DF peeps, then do it the old way. One on the ring of the arena, another on the spire circle.

    The hardest thing I've found is reminding them to move once the indicator disappears. Too many people think it's like KB's meteor in CT so they just stand around. People also argue about Mario Kart method or the back and forth one. If they disagree, they don't follow the method and wipe the group. Too many whiners that don't want to play nice.


    Meteors at the end isn't an issue. How I was always taught that was that it was tank business. A tank (now especially that there's an off tank) should have learned the possible patterns that meteors can go and marked them up with the markers. If people watched the video, then they will know if they ask which marker is the first one to go to. If you don't know, ask. Ask instead of wiping.

    Elementals are awful... People still get them wrong even when farming. This is where 99% of groups fail.

    Basically, T9 isn't for DF peeps who don't know what they are doing. I'm sick of seeing people saying that "it's too hard for DF" and that they can only do it with a static. That's bs and it's you deciding that something else is at fault rather than you or the current group you're in.

    The issue with DF in general is that you get too wide a variety of player in them. You get experienced people and then you're one of those lucky players who gets into a duty only to find the tank or healer that's decided that going in blind was a perfect idea. Yeah, go in blind to T9 and see how far it gets you. Probably the first Ravensbeak.
    (2)

  3. #3
    Player
    Miitan's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Puchichi Puchi
    World
    Odin
    Main Class
    Marauder Lv 60
    Quote Originally Posted by gamesmart View Post
    You're talking about doing a high tier endgame raid with a bunch of randoms of varying degrees of skill and experience whom you'll very likely never meet again. Honestly, do you really expect something to come out of it?

    It only gets harder after T9, so if you can't get a group that sticks and gets it done then you're going to have even more trouble later on.

    You say this like it's the only instance of such a mechanic in the game. *cough*T5/6/7pre-nerf/8/EXprimals/Atomos*cough*
    Lies, T10 is a cakewalk after my static spent week after week on T9. :3
    (0)