true, but I believe this complaint is unwarranted as this thing is low priority, there is no real plan for it and the devs don't even know if they are going to do it, let alone WHAT they will do.
Healer strike is ridiculously foolish and accomplishes nothing
i don't normally get into these debates as they tend to end badly
but i would have to agree, with the people saying if DOH get limits then DoW/M need the same thing.
other wise its not really fair to people like me who like crafting and want to lvl it all.
i work hard lvling my crafts, its not always the funnest thing in the game, but its very rewarding in the end.
i don't want to see an end/limitation to (and dare i say it) my "content"
and no its not all i do. i have 2 50 DoWs as well. and i gather on a mule
but still in the end, telling the people that want to craft that they can't is not a fair deal... we were supose to be able to do it all if we so choose to do it, thats one of the major marketing ideas behind this game
A new thread would be a good idea actually.
I'm personally against restricting crafters to any kind of mastery/max/whatever in any number of crafts. If you have the time and desire to you should be able to master/max/whatever all crafts. If we must have a single mastery, please do not make it permanent, allow us to at least switch if need be down the line.
The first problem that came to mind was in regards to linkshells, specifically small ones. There are linkshells that prefer to be self sufficient and with the current system it is entirely possible. If they have a deficiency in any crafting class they can fill it either with new members or existing members taking the craft up themselves. If we were permanently limited to one mastery then if a linkshell has a deficiency in that mastery they are very limited in the ways they can fill in the gap. They must either find someone who has that mastery, someone who doesn't have a mastery and force them to take that one or have an existing member entirely re-roll a new character just to get that mastery. None of those options are very good ones. However if they allowed us to switch Mastery for whatever cost/inconvenience this would be less of a problem.
The other obvious issue is that adventurers cannot be self sufficient if they can only choose one mastery and the choice is permanent. Some people enjoy being able to do things on their own, on their own time.
Another issue is that some people, myself included, started leveling multiple crafts with the intention of eventually maxing them all. Had I known they were going to add a mastery in I would have just focused on one or two instead of leveling all of them. This is especially more of a problem for people with multiple 50's.
I'm personally against adding any restrictions as crafting classes are classes just like gathering and combat classes. They should not limit one in this manner if they have no intention of limiting the others. If they weren't classes it would be entirely different but they are. Just because XI did it doesn't mean XIV must too.
Not because some people disagree with you or the OP that it means they agree with everything SE pours out for them. It's just that some people can see the benefits of some changes and limitations while others like you and the OP just look at the bad side of something you have no idea how they plan it to be and just cry about it that it cuts their freedom of play instead. Some also see the bad sides of it and comes with contructive ideas which is a lot more useful to the dev than your whining.
The problem with the last statement is that that direction no longer exists. The leads changed and so did the direction. Everything we heard about what the devs want for this game changed when Yoshi took over.i don't normally get into these debates as they tend to end badly
but i would have to agree, with the people saying if DOH get limits then DoW/M need the same thing.
other wise its not really fair to people like me who like crafting and want to lvl it all.
i work hard lvling my crafts, its not always the funnest thing in the game, but its very rewarding in the end.
i don't want to see an end/limitation to (and dare i say it) my "content"
and no its not all i do. i have 2 50 DoWs as well. and i gather on a mule
but still in the end, telling the people that want to craft that they can't is not a fair deal... we were supose to be able to do it all if we so choose to do it, thats one of the major marketing ideas behind this game
again, the limit will not be "you can't level all crafts" it will probably be "you can level all crafts, but you get to choose 1 craft to gain extra abilities/recipes for"i don't normally get into these debates as they tend to end badly
but i would have to agree, with the people saying if DOH get limits then DoW/M need the same thing.
other wise its not really fair to people like me who like crafting and want to lvl it all.
i work hard lvling my crafts, its not always the funnest thing in the game, but its very rewarding in the end.
i don't want to see an end/limitation to (and dare i say it) my "content"
and no its not all i do. i have 2 50 DoWs as well. and i gather on a mule
but still in the end, telling the people that want to craft that they can't is not a fair deal... we were supose to be able to do it all if we so choose to do it, thats one of the major marketing ideas behind this game
Healer strike is ridiculously foolish and accomplishes nothing
Just playing devil's advocate here but if they are so self-sufficient, don't you think they could manage to have 6 members with each a different mastery? I don't think it's too hard to achieve seriously even for small linkshells.The first problem that came to mind was in regards to linkshells, specifically small ones. There are linkshells that prefer to be self sufficient and with the current system it is entirely possible. If they have a deficiency in any crafting class they can fill it either with new members or existing members taking the craft up themselves. If we were permanently limited to one mastery then if a linkshell has a deficiency in that mastery they are very limited in the ways they can fill in the gap. They must either find someone who has that mastery, someone who doesn't have a mastery and force them to take that one or have an existing member entirely re-roll a new character just to get that mastery. None of those options are very good ones. However if they allowed us to switch Mastery for whatever cost/inconvenience this would be less of a problem.
And yes, if they put some sort of mastery specialization, it should come with an option to unmaster through a quest or at a cost so that you can change mastery and not have to reroll.
True but maybe (and I know this to be a very big maybe) if the devs see that there is still a desire to keep DoH and DoL as legitimate classes, they might reconsider.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.