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  1. #41
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Way too much work for them to keep the current relic system in place for Heavensward. And to be honest, I'll be glad to see it die the death it deserves. The only real reason anyone would want to finish it is for the achievements and for the appearance. As a weapon, it has ALWAYS lagged behind other items and likely always will.
    (0)

  2. #42
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Well apparently it wasn't so lagging behind when Nexus became almost equal to an HA weapon. Boy the salt I mined from the forums when the raiders cried over it. Guarentee that Zodiac will repeat that again.
    (6)

  3. #43
    Player
    XgungraveX's Avatar
    Join Date
    Oct 2014
    Posts
    524
    Character
    Gungrave Hellsing
    World
    Leviathan
    Main Class
    Samurai Lv 90
    stop with this *new players* need to catch up
    (4)

  4. #44
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    Well apparently it wasn't so lagging behind when Nexus became almost equal to an HA weapon. Boy the salt I mined from the forums when the raiders cried over it. Guarentee that Zodiac will repeat that again.
    It was still weaker. It always has been.
    (0)

  5. #45
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by MilesSaintboroguh View Post
    Yeah, relics are so casual friendly with, the RNG involved, gil sinks, etc etc. As said, it makes very little sense for Square to be easing Nexus and Novus steps and then make them trashed in a few months. I would not bet on gear starting at level 51 to be bounds better than gear that's level 50 ilevel130.
    The Relic questline is extraordinarily casual friendly. It's also very time-intensive, yes, but it was clearly designed to cater to casual MMO players that would likely never step foot in a raid.

    If you think SE is going to make new players in Heavensward re-do the entire grind, you're going to be greatly disappointed.
    (0)

  6. #46
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Logo View Post
    Have you played an MMO?
    Expansion will reset everything. Level 51 gear will be better than everything right now.

    Besides, the relic was just a keep busy quest for casuals that couldn't do coil.
    A lot of people who do coils also do relics so that logic is flawed.

    I think best thing to do will be have new alternative weapon start at 3.0 with it's own questline of which new players can choose to start at that one if wanted to skip old relic one, but that new one would be weaker in stats than if combine/merge old relic one from those who did it to enhance and increase the power of the new weapon above what those who started only on new weapon alone would have. So an option to combine or merge the old with new to greatly enhance the new would be the ideal solution to me, the new alone without merging would be okay but weaker than if merge the two if done old and new.
    (0)
    Last edited by Snugglebutt; 01-19-2015 at 06:20 AM.

  7. #47
    Player
    Katsaria's Avatar
    Join Date
    Apr 2012
    Posts
    115
    Character
    Daermon Ire
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by psycho4r5 View Post
    I think most old school players will agree with what somebody early in rhe thread said. The relic quest line is the only long term super investment Ala FF11. This I'd what makes FF stand out from all the other easy mode MMOS. lall the other Mmos are typically just get to cap raid and pvp. FF has so much more and that's why I love it. If anything we need more long term difficult content. Yoshi has already said our relics are going to be relevant in Heavensward. This hint should be enough to realize that leveling your relic won't be for Naught. I currently am using the 110 soldiery Liberator on my Drg taking a break from Animus farming but I'm glad it's still there for me to do.

    Sorry for typos driving typing on phone
    There is absolutely nothing difficult about this quest line. All you need is patience and a rabbit could make it through to the end.
    (0)

  8. #48
    Player
    Deculture's Avatar
    Join Date
    Aug 2013
    Posts
    145
    Character
    Shurelia Chan
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Lemuria View Post
    It was still weaker. It always has been.
    Nexus was straight up better than HA. Similarly, Zodiac +1 will be better than Dreadwyrm (due to relic weapons ignoring stat caps) if it gets bumped up to 135 like Nexus did to match HA weapons.
    (5)

  9. #49
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Intaki View Post
    The Relic questline is extraordinarily casual friendly. It's also very time-intensive, yes, but it was clearly designed to cater to casual MMO players that would likely never step foot in a raid.

    If you think SE is going to make new players in Heavensward re-do the entire grind, you're going to be greatly disappointed.
    By that logic, why force players to do the entire 2.0 content to reach 3.0 or start at level 1 if they are new to the game by 3.0? Heck, just get rid of 2.0 entirely since anything before 3.0 is obviously no longer relevant. Remember, people once believed the relic grind from its original state was going to stay as is, but every few patches keep chipping the old grind off; Atmas and Alexandrites drop more frequently and light grinding has been eased as well.No one is ever going to go through the long painful grinds that the original relic runners have done, just like how people doing coil now will never experience the original difficulty. I think the grinds in the past are only to get even easier and possibly be solo for the entire thing and that goes beyond the relics. That is as far as Square is going to go for catch up and they are not going to make everything in 2.0 super easy for the sake of the new player, nor are they going to let them skip everything and leave them confused on why NPCs keep referencing stuff from 2.0 that they never read.

    Quote Originally Posted by Lemuria View Post
    It was still weaker. It always has been.
    Keep telling yourself that. Nexus was nearly as strong as a HA weapon and the massive amounts of raiders whining about it proved it. If it really was weaker, no one would complain about it. And as many people had proved at the time, with the right stat set ups, a Nexus could be better than a HA. THAT'S why the raiders complained because they felt that a "filthy casual weapon" was better than the weapon they had to grind for in content where you can insta wipe over and over again.
    (0)
    Last edited by MilesSaintboroguh; 01-19-2015 at 07:11 AM.

  10. #50
    Player
    Kanemano's Avatar
    Join Date
    Jul 2012
    Posts
    105
    Character
    Kanemano Manomano
    World
    Sargatanas
    Main Class
    Lancer Lv 90
    Besides maybe crafting, Relic/Zodiac is the only real long term investment the game currently offers (that isn't artificially time-gated). I don't see SE killing one of their longest forms of relevant content (relevant meaning, at its apex, it remains a viable weapon). At the moment, nothing in the game requires having it because of more convenient alternatives, so the argument of its "difficulty" (or inaccessibility) to new players really doesn't make sense. It really is the only thing that keeps old content viable.

    Introducing another grind weapon apart from the relic/zodiac quest at Heavensward only adds to the amount of content available to the playerbase on top of relic. I can see them making the new quest superior for a time, then switching back to content for relic, alternating between the two. All the while weaving tome/primal/coil alternatives as well.
    (0)
    Last edited by Kanemano; 01-19-2015 at 07:22 AM.

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