I miss the battle system. It was so in depth, and the gear stats to go with it. Now everything is so simple and boring as far as battle is concernedTeam jump rope...
I miss the battle system. It was so in depth, and the gear stats to go with it. Now everything is so simple and boring as far as battle is concernedTeam jump rope...
Here I was thinking I was alone in this. I don't know how anyone found 1.0 Coerthas' music to be soothing. It was quite melancholic to me. And the zone itself was a pointless mess that was huge for no reason at all (like most of the zones in the game). There were very few places that were actually used, and that was all centered around Dragonhead and the attached aethershards. If you compare the two maps, Central Highlands is pretty much the used area from 1.0.
There's some strong tinted glasses when it comes to Coerthas 1.0. I must have missed out on getting a pair.
As much as I enjoyed the game from 1.2x, including the battle system, I wouldn't consider it deep in any sense. Skills had their own cooldowns, so you basically went from the strongest combo down to the weakest, whilst waiting on the strongest to be used again. Throw in a few buffs (like you do now) as you went. It was also incredibly slow. Marauder's average weapon skill use time was about 37 seconds, I think, with the lowest cooldown being 10 seconds (outside of skills like Overpower which could only be used after Parrying). And people complain about a 2.5s GCD being too long.
Last edited by Themis; 01-16-2015 at 06:12 PM.
I missed the instant zoning in the cities
What I miss from 1.0 are Faction Leves, the Leve History Evaluation Bonus and the possibility to get with specific Faction Leves and the Leve History Evaluation Bonus this nice Lodestone Achievement:
Animation lock for mages existed since 1.0 launch.
The cast start and the caster can't move for 1 second. While the cast bar fill up the caster can move, but stop again the moment the cast end.
Last edited by Felis; 01-16-2015 at 07:38 PM.
While I wasn't around for 1.0 *slowly weeps in the corner* and so can't talk about the gameplay I did look up a few story cutscenes to better understand what's going on.
My reactions were the following:
-Yaaay, Answers, I love this song
-Yaay , we are traveling with Y'shtola, not that stupid salesman
- Wait, Leviathan? In ARR we are attacked by lame sahagin.
- Wow, we didn't get a voiced cutscene so soon in ARR.
- Hey, since when does Y'shtola have a sense of humor?
- Wait, here the crafting and gathering skill trainers play a part in the main scenario? Neat.
- Wait, Y'shtola can do THAT?! Did she become less badass in ARR?
- Hmm, Lominsa seems more like a pirate city and less like Birmingham.
- Wait, Hildibrand introduces us to inn rooms? Sweet.
- Wait, what? Hildibrand met Urianger? Before he was a Scion? And ARR makes no mention of this? Oh, someone is going to BURN for this.
I still love ARR and think it is the best MMO currently on the market, but I did notice these things.
The Black Shroud.
Yeah, it's the most famous thing to hate from 1.0. It was large, complex, and easy to get lost in. Everything looked the same. Hard to navigate. Nobody wanted to go through it.
But you know what a giant forest in real life would do to you? It'd be large, complex, and easy to get lost in. Everything would looke the same. It'd likely be hard to navigate. Nobody would want to go through that.
And that moment when you turn a corner and come across a beautiful lake was just fantastic. The scenery could take your breath away if you took a moment to look
http://king.canadane.com
I never played FFXIV 1.0 and if I did, I probably wouldn't be playing ARR, but instead of explaining what I missed in a game I haven't obviously played, I'm going to more talk about the things in 1.0 that interested me that makes me...for a lack of a better phrase puzzled on why it wasn't added back or skimped so heavily:
1. The storyline being more of a cog in a much bigger machine than just another Chosen One story.
This one perplexes me because in the first scene you meet Hydelean, you see other adventurers gliding around the crystal too, giving off the sense that you are not the only one chosen by her to help save the world...yet EVERYWHERE ELSE in the story, you are treated as the genuine chosen one. This gets me because it honestly makes having multiple alts just that much more ridiculous to sit through. 1.0 apparently had it that you WASN'T the Chosen One, but just another Joe Adventurer looking to make a name for themselves and got caught up in something huge. The funny thing is that ARR had the perfect setup to continue on with this, but didn't...
2. The horrific cutback on character detail.
Do I need to talk about this? Not just on clothing and makeup options, but even the character models themselves suffer far too heavily from the cutbacks that it's just sad on so many levels. What does the character models in this game remind me of? Lighting Returns and that was virtually a budget title at the point it came out with the EXACT. SAME. PROBLEM! How was it difficult to make a proportionate rear end for the characters? How is that difficult at all? But then, we mainly have hairstyles that play it WAY too safe(there is so little Shoulder Length hairstyles in this game, let alone anything longer than that), etc.
It's a damn shame when even the most crappy 3D F2P MMO can have proportionate models...
Atm, that's mainly my biggest pet peeves looking back on what was taken out of FFXIV. I haven't seen the environmental differences for obvious reasons and I don't care for the extremely powerful monsters that can make places "unsafe". But those 2 really get me bad.
No forest in real life would have ways with a wall left and right. You navigated through the ways, not through the forest. The whole forest was outside of map.
Last edited by Felis; 01-16-2015 at 09:03 PM.
I miss Thaumaturge before it was changed to be the base class for Black Mage. Thaumaturge was based around light and dark (astral/umbral) with debuffs, DoTs, heals, buffs, etc. It kind pf felt like a Dark Knight or Red Mage, but pure caster rather than melee. Conjurer was the elemental caster that was primarily DPS.
Once the two classes were altered to be suitable for job upgrades, their roles were changed and Thaumaturge became completely different. Conjurer took the healer role. It's fine as is now, but I miss what THM had since all of those spells and skills no longer exist.
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