Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 21
  1. #11
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    Quote Originally Posted by Ellatrix View Post
    http://www.ffxivcrafter.com/

    Play with this for a while.
    the simulator for 3 and 4* are not accurate, less its been updated recently. Honestly better off practicing on wolfram ingots. Its cheap and if u can get some HQs out of them it can make you some money.
    (0)

  2. #12
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ellatrix View Post
    http://www.ffxivcrafter.com/

    Play with this for a while.
    Ignore this poster. Downvote Downvote Downvote

    SouterTaru and Scarebearz both know what they are talking about. They completely disagree with each other on a lot of points, but both of their styles work. **I've tried both**

    I've recently started doing more and more crafts like Stouter Taru, and Find I'm reclaiming less. For Example, I don't use PbP Right away. My rotation is more like this:

    Comfort Zone
    Inner Quiet
    Steady Hand II
    ToT / Hasty Touch until SH2 falls off.
    Tot / Piece by Piece x2 or until CZ falls off.
    Refresh CZ
    PbP / CS2 until @ 10/20 Dur
    Master's Mend II
    Steady Hand 2
    ToT/HT until SH2 wears off --and--
    Refresh CZ when it wears off
    Once at 11 stacks IQ, depending on progress, use Rapid Synth to gain progress. while SH2 is active. CS2 if SH is down.
    MM2
    SH2
    Ht until SH wears off
    Great Strides
    depending on available CP, I'll ING2 + Innovation to bait good/excellent proc, if I'm low on CP, and have enough durability left, I'll hit Careful Synth instead.
    Byregot's Blessing
    ING2
    Careful Synthesis until complete. Often is only one CS2 left at this point.
    (1)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

  3. #13
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by Mishini_Dracoto View Post
    They completely disagree with each other on a lot of points


    To be honest, I tend to agree with StouterTaru's posts more than the majority of crafters on these forums xD

    Like you say, there are more than one "correct way" to do these and personal preferance comes into play a lot too.
    (0)

  4. #14
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Mishini_Dracoto View Post
    Ignore this poster. Downvote Downvote Downvote
    Except.. it is accurate. You should try it. And you advocate IG2 and don't use CSII to fish for BB finisher proc. lol
    (0)

  5. #15
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    http://i.imgur.com/1MQpZwq.jpg

    This was linked to me a long time ago to start off and frankly I think it's the best beginner's rotation to 3 star crafting. I still occasionally use the first rotation now and then.

    Manually crafting is however better because you can adapt to situations better but that should be obvious.

    The only thing to watch out for post Great Strides is to not stick to the rotation 100% if you get a good or excellent before your supposed to byregots, ignore the ING2 or Innovation and just use Byregots as the bonus from a Innovation or ING or Both will be less then a Good Proc.
    (0)

  6. #16
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by Havenchild View Post
    http://i.imgur.com/1MQpZwq.jpg

    This was linked to me a long time ago to start off and frankly I think it's the best beginner's rotation to 3 star crafting. I still occasionally use the first rotation now and then.
    To be honest I think "rotation's" like that are counter-productive, as they teach people bad habbits. E.g. Replacing Hasty Touch with Basic Touch after every ToT.
    (0)

  7. #17
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by scarebearz View Post
    To be honest I think "rotation's" like that are counter-productive, as they teach people bad habbits. E.g. Replacing Hasty Touch with Basic Touch after every ToT.
    I would agree with you on that to an extent, but at the same time when you progress to 4 star crafting, anyone will already have some forbearing knowledge that Basic Touch is almost a thing of the past unless you get a lot of ToT at opportune places.

    That rotation is linked is one of the safer ones because it provides a lot of ToT chances where as many 4 star "rotations" don't, on top of it's not MMII dependent while also removing the "calculation" aspect of crafting. Masters Mend II while great if you have the CP for it, is not really something to depend on either, because if you get shafted with no ToT procs or not enough (which I'm sure many understand where I'm coming from with that), you may sacrifice more touches for the sake of simply finishing or Reclaim. Rotations that are soluble in CP tend to be sought after for that purpose. 4 Star really just teaches you to depend less on definites for the sake of adding more chances at IQ stacks.

    Crafting manually is 100% better due to ability to adapt but that's only really beneficial for Byregot's. You can't guarantee enough CP for MM II (6-8 ToT) across any rotation. While it's sought after (MM II), there are few rotations that can give you 11-12 stacks of IQ and can be solved within CP boundary with no ToTs for 3/4 star which is already overkill if you're using HQ mats, which I would imagine most people would go for with these items.
    (0)
    Last edited by Havenchild; 01-14-2015 at 10:29 AM.

  8. #18
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    For 3/4 star, I tend to:
    cz
    iq
    sh2
    pbp
    rsx2
    ht until sh2 drops
    refresh cz when it drops and use all tot.
    mm2 at 20 dura if sh2 is down 10 dura if not, 10 is preferred. The more CZ used earlier the easier it is to fit in a third and another mm2.
    at 20/30 dura, after 2nd mm2, finish with gs bb cs2 (based on your craft skill you may need 3 cs2 on 4 star) Use 1 cs2 before bb if not good or ex (standard fishing technique on 4 star m2 books).

    While replacing HT with BT seems like a good idea, even when near capped CP, I would rather just be glad I will have ample cp for a 2nd mm2.

    There are times when I know I will not have enough CP to CZ a third time and mm2 a second time. These times are when your experience comes in handy. Myself, I tend to drop the third CZ and just go with mm2. If stacks are high though, I will mm (manipulation if gsm) and drop cz as well. This is a rare occurrence as I will usually just drop CZ and go with it.

    To point out, I only make 3 stars as mats for 4 star synths. I am sure there are 100% (with HQ mats) rotations out there, but I always use NQ mats unless I make them myself. The above basic method has worked well for me.
    (1)
    Last edited by Rath; 01-14-2015 at 11:17 AM.

  9. #19
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Thanks for all the advice guys.

    I'm currently doing (very similar to Rath's):

    CZ
    IQ
    SH2
    PbP
    RS x2
    HT until 10 or 20 Durability
    MM2

    SH2 before starting HT spam, put up CZ anytime it falls off.

    Spam until about 20/80, then GS + SH + BB, then CS2 to finish off. No Basic touches were used, unless I saw an Excellent proc (maybe a bad habit I need to get out of?)

    Managed to 100% my CRP's Artisan Claw Hammer without too much trouble XD
    (0)

  10. #20
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ellatrix View Post
    Except.. it is accurate. You should try it. And you advocate IG2 and don't use CSII to fish for BB finisher proc. lol
    You're right, my post was misleading. I only use ING2 to fish if I have tonnes of CP. It depends on how much progress I have left also. IE, if I need a lot of Progress, I might need ING2 running AFTER the BB o finish he synth. 4 more actions will alwas suffice. Also, if I've already almost completed it, I can't CS2, or I'll finish the synth, so I have to usesomething such as ING2 or Inn. This is all drasticall different every time I synth, because it depends on two large RN factors : how many good procs have I obtained, and how much hasty touches were successful thus far.

    I get 90-100% on all of my 3* Synths, even with all NQ materials. 4* I have no problem HQ'ing with about 50% HQ materials.
    (0)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

Page 2 of 3 FirstFirst 1 2 3 LastLast