this makes sense...but it makes too much sense for the OP to understand because it isn't "limiting" all other classes....Well if you want to feed the conjecture beast, at least try and tie it to something also called master, which is already implemented... like...
You have Attained Goldsmith Rank 100. (arbitrary max level)
You have learned the ability Quality Shiny Goodness II.
A glow emanates from your Linkpearl
"Hello, is this Dno Sensei? I have a serious question for you, in regards to your talents as a Goldsmith. We are in need of a master craftsman. The rewards you can reap in committing to our guild can be vast, but the dedication needed for this role should not be taken lightly. If you choose to dedicate your time to this guild, please visit at your earliest convenience."
New quest added: To become a master Goldsmith
Reward ability: Master Goldsmith Spell. (Able to boost Goldsmith crafting ability for any player, without needing to visit the guild. Buff is latent [always on] for yourself. Only one craft master ability can be retained at any time, but can be replaced by another guild, if prerequisites have been met.)
New tier of R100 recipes accessable, which require master buff to attempt.
Healer strike is ridiculously foolish and accomplishes nothing
They really need to remove the ability for people to add tags to threads not started by themselves. Give people a way to troll and well, you know...
Well yes and no. No, in that you can switch mastery buffs once qualified by visiting the guild, and yes in that Ishgard will soon be the main economy hub, and travel isnt always very convenient.
Plus, what about the up and coming "crafting synergy" (combining)? How do you expect 3 high rank crafters from various cities to merge talents with the best results?
My idea could hold merit in this scenario... Whether SE bites of course is another question altogether.
Last edited by Duuude007; 08-02-2011 at 10:51 AM.
facts #1.
people who are not super into crafting wont give a S*** about this.
Fact #2
This will only apply when the leve cap is over 50 , so current equipment /leves in crafts wont be altered.
Fact #3
If system is changed and you want multiple crafts maxed you will have to pay extra and reroll sub crafts.
speculation #1
FFXI system will be used.
Speculation #2
A "Specialization" system will be used(witch in the end is the same thin).
So in conclusion , in the end only the hardcore crafters will be bothered about this.It wont affect the economy at all becouse , if you take the time to max more than 1 craft, you will more likely pay for a mule for craft #2.
the only real question here is , are this people in particular willing to pay extra to have more than 1 craft maxed when the current system allows you to do that w-o paying extra?
I know were i stand with this.but apparently people can not see the real reason behind doing this.so is pointless to keep telling you why this is bad to players.
edit: and what is super disgusting is the very same "casuals" , "no time sink" and "i want to be entitled to same content /power as hardcore gamers" players are the same ones who defend giving into 1 class per char.While one of the mayor time sink defense members is completely against the change.
Oh the irony.This community never stop to amuse me.here comes the complainers about the complainers without a clue what the hell is being discussed about.
edit#2: since people want to go into semantics, max in 1 craft means you can do anything that craft can do and have achieved the maximum upgrades that class in question can get.Can be rank, specializations, upgrades, skill books, whatever.
Last edited by Zkieve; 08-02-2011 at 11:33 AM.
People will complain about anything...
/facepalm
I believe your Fact #2 is opinion or speculation as well, unless you can provide a quote from the horse's mouth themselves they said that.
Also Fact #3 should be changed to as to not read "maxed" but rather "specialized" because same for above reason as of this moment in factual knowledge--unless there has been more news not yet talked about openly, or massively--we can still level up all the DoH classes to the "max" ranks/levels.
Last edited by OMEGA_HACK; 08-02-2011 at 11:25 AM.
it is been said 100 times current player achievements wont be altered in any way , so i dont really feel like taking quote after quote to expose were exactly this have been said.Also , i believe in the interview this is planned for far future , once cap is raised.Is completely impossible to roll back people from level 50 , is not going to happen. Was the first thin yoshida said when he got in command.So unless you think the new mega boss is a a big fake, there wont be any roll backs.
is the same shit.maxed specialized MAXIMUM POWER AVAILABLE.i think is clear enough.But ill dig and edit it again since it bothers you.
Also Fact #3 should be changed to as to not read "maxed" but rather "specialized" because same for above reason as of this moment in factual knowledge--unless there has been more news not yet talked about openly, or massively--we can still level up all the DoH classes to the "max" ranks/levels.
Last edited by Zkieve; 08-02-2011 at 11:32 AM.
And that's fine, as long as we're not permanently restricted to one class without any option of ever changing. One of the first problems that occurred to me was within linkshells. What if said linkshell loses a member and along with them their only master in a certain craft. If we're permanently stuck then no one can just pick up the slack and address the need, they'd have to create an entirely new character or have someone who hasn't picked a mastery to do it.Well yes and no. No, in that you can switch mastery buffs once qualified by visiting the guild, and yes in that Ishgard will soon be the main economy hub, and travel isnt always very convenient.
Plus, what about the up and coming "crafting synergy" (combining)? How do you expect 3 high rank crafters from various cities to merge talents with the best results?
My idea could hold merit in this scenario... Whether SE bites of course is another question altogether.
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