Quote Originally Posted by Preypacer View Post
Elitists who "hackle" others...

You mean "hackling", like your "jealous" statement in this post, and in this post for someone suggesting a cap on dungeons to make them more challenging at-level? Is that the kind of "hackling" you're referring to Dubont?

You're being just a tad hypocritical don't you think?

How about I throw your "logic" back at you? Would you be "jealous" that there are others who would be willing and/or able to clear a dungeon on a harder difficulty level?

Dubont, it's kinda funny following your posts. In thread after thread after thread, your replies always come down on the side of "making or keeping the content easier".

- Dungeons shouldn't be capped so it's easier to farm gear for lower level classes.
-There shouldn't be a possibility for a harder or "expert mode"on dungeons, because you're afraid people might "hackle" you about not completing them.
- If I recall, you were one of the people calling for the Ogre fight, or some part of that dungeon, to be made easier because it was too difficult... even as others were clearing it.

As for people "hackling" you over a video game. People should be refused some additional challenge/content because people "might say mean things to you" for not doing it? Seriously.. who cares? They're idiots acting big on the internet. Grow a thicker skin and ignore 'em.

If people would like a more difficult mode to complete dungeons on, then - so long as SE agrees with it - what's the problem with it? More stuff to do is more stuff to do. If you don't want to do it, don't do it. Simple.
the "if you don't like it, don't do it" argument never works. It really didn't work in FFXI. Example: Player X goes to a ground king fight with DRK. He shows up in a Hauberk. His team sees that he doesn't have Adaman Hauberk. *kick* Yeah, that works well. Yes, I made a thread about problems with the game and one of them was in regards to the ogre's tp spam at the start of the fight. With proper tank-to-mage coordination, we figured out a way around that, yet I would still change a few things on the dungeon itself. I want challenging content. I always have, but there are some things that just shouldn't be. The r25 dungeon is mid level content and is similar to Dynamis. Dynamis did not have a level cap. This "expert" mode is not new content. It is just reusing old content and making way for more elitist derps that do nothing BUT play the game. No, I wouldn't be jealous if there were others that would like to do the dungeon on a harder level, but if they want to have more of a challenge on existing content, they could run in with a group of 45s with only 1 healer. How's that for expert mode?