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  1. #11
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Id rather see the time spent on expanding the Dungeon with harder areas an things like:

    - Goals inside that means if you clear X the timer increases
    - Once some goals are achieved More mobs or imperials enter the areas you have cleared (the way to you have to go get to the added areas)
    - Mobs don't all reset and need to be cleared (mob amount/timer fix'd to allow this for current mobs/bosses)
    - Dynamic bosses (you get different ones out of a pool of them some casters some melee, some 2 mobs or even 3 with differing rewards).
    - Boss environmental's
    - - - Untill the oger is kiled all mobs deal + fire damage
    - - - After new bosses are spawned X resistants is reduced and mobs deal Y elemental damage with attacks.
    - - - (example) Occasional elemental cyclones blow along the tunnels (adding to the eyes as issue) players can avoid by ducking into side tunnels or may be picked up and droped along its path (mobs effected to but with a lower % chance)
    (0)
    Last edited by Esk; 08-02-2011 at 12:44 AM. Reason: typomania

  2. #12
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Raistlin View Post
    explain why, u can do it if u like, or not if u dont like; but why is bad?
    we have enough elitists that hackle those who can't complete the current dungeon. If they add in the OP's idea, it will just make them worse and will, imo, ruin the community. Besides, the dev team's time is better spent on adding in new content rather than just adding different difficulty levels to content already in the game.
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  3. #13
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    if u think u can erase elitist people just not adding more dificult content u are seriously innocent. They will be always, and u have to live with it.

    I think we need fast content, and reusing actual dungeons and add diferent dificulty levels is faster than wait them to create 5 diferent dungeons. I dont know if i am elitist or not, but i like people who are interested to play their jobs as good as they can. As i said, if u dont like to join partys who are going dungeons in expert mode u dont need to join them. What we need is fast content right now, we cant ask to them to create lots of dungeons, when they are trying to fix jobs, combat system, economy, etc.
    (0)

  4. #14
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Raistlin View Post
    if u think u can erase elitist people just not adding more dificult content u are seriously innocent. They will be always, and u have to live with it.

    I think we need fast content, and reusing actual dungeons and add diferent dificulty levels is faster than wait them to create 5 diferent dungeons. I dont know if i am elitist or not, but i like people who are interested to play their jobs as good as they can. As i said, if u dont like to join partys who are going dungeons in expert mode u dont need to join them. What we need is fast content right now, we cant ask to them to create lots of dungeons, when they are trying to fix jobs, combat system, economy, etc.
    this has been a major problem since the start of this game. Reusing old content is not the same as adding new content. Adding a new difficulty level is not the same as adding a new dungeon. With that said, do you know how many players will actually go through with this? If 280 players have actually completed the dungeon, maybe half of those would actually do the "expert" mode. Making content for 140 players is just a waste of time and money. We need new content, not reused content. It will make the elitists worse. So far, they are manageable, but if this goes through, things will look like this *walks in with NQ dungeon gear* "lololololol u noob so bad not have HQ dungeon gear noob so bad can't do hard mode noob only want ez mode lolololol such noob is bad noob is bad noob." We don't need to give elitists more of a reason to insult other players -.-
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  5. #15
    Player
    Speeral's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    See dub I always felt lucky the people i played with never really cared what gear i had as long as i did my job. My goal was get as good as i can to contribute more. However i never really got into those mmos and games where the elitist type of players harassed you. I know xi had its fair share and xiv will prolly but i am in agreement with ya its best to make the content as available as possible to all players. I do feel there should be some content in the game that is super tough.

  6. #16
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Dubont View Post
    we have enough elitists that hackle those who can't complete the current dungeon. If they add in the OP's idea, it will just make them worse and will, imo, ruin the community. Besides, the dev team's time is better spent on adding in new content rather than just adding different difficulty levels to content already in the game.
    Elitists who "hackle" others...

    You mean "hackling", like your "jealous" statement in this post, and in this post for someone suggesting a cap on dungeons to make them more challenging at-level? Is that the kind of "hackling" you're referring to Dubont?

    You're being just a tad hypocritical don't you think?

    How about I throw your "logic" back at you? Would you be "jealous" that there are others who would be willing and/or able to clear a dungeon on a harder difficulty level?

    Dubont, it's kinda funny following your posts. In thread after thread after thread, your replies always come down on the side of "making or keeping the content easier".

    - Dungeons shouldn't be capped so it's easier to farm gear for lower level classes.
    -There shouldn't be a possibility for a harder or "expert mode"on dungeons, because you're afraid people might "hackle" you about not completing them.
    - If I recall, you were one of the people calling for the Ogre fight, or some part of that dungeon, to be made easier because it was too difficult... even as others were clearing it.

    As for people "hackling" you over a video game. People should be refused some additional challenge/content because people "might say mean things to you" for not doing it? Seriously.. who cares? They're idiots acting big on the internet. Grow a thicker skin and ignore 'em.

    If people would like a more difficult mode to complete dungeons on, then - so long as SE agrees with it - what's the problem with it? More stuff to do is more stuff to do. If you don't want to do it, don't do it. Simple.
    (0)
    Last edited by Preypacer; 08-02-2011 at 02:31 AM.

  7. #17
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    10+ replies later and the facts haven't changed. The game already has an expert mode that differs from other games (in a good way), they need to flesh it out more to stand out. There is no need for expert mode of other MMO's.
    (0)

  8. #18
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Preypacer View Post
    Elitists who "hackle" others...

    You mean "hackling", like your "jealous" statement in this post, and in this post for someone suggesting a cap on dungeons to make them more challenging at-level? Is that the kind of "hackling" you're referring to Dubont?

    You're being just a tad hypocritical don't you think?

    How about I throw your "logic" back at you? Would you be "jealous" that there are others who would be willing and/or able to clear a dungeon on a harder difficulty level?

    Dubont, it's kinda funny following your posts. In thread after thread after thread, your replies always come down on the side of "making or keeping the content easier".

    - Dungeons shouldn't be capped so it's easier to farm gear for lower level classes.
    -There shouldn't be a possibility for a harder or "expert mode"on dungeons, because you're afraid people might "hackle" you about not completing them.
    - If I recall, you were one of the people calling for the Ogre fight, or some part of that dungeon, to be made easier because it was too difficult... even as others were clearing it.

    As for people "hackling" you over a video game. People should be refused some additional challenge/content because people "might say mean things to you" for not doing it? Seriously.. who cares? They're idiots acting big on the internet. Grow a thicker skin and ignore 'em.

    If people would like a more difficult mode to complete dungeons on, then - so long as SE agrees with it - what's the problem with it? More stuff to do is more stuff to do. If you don't want to do it, don't do it. Simple.
    the "if you don't like it, don't do it" argument never works. It really didn't work in FFXI. Example: Player X goes to a ground king fight with DRK. He shows up in a Hauberk. His team sees that he doesn't have Adaman Hauberk. *kick* Yeah, that works well. Yes, I made a thread about problems with the game and one of them was in regards to the ogre's tp spam at the start of the fight. With proper tank-to-mage coordination, we figured out a way around that, yet I would still change a few things on the dungeon itself. I want challenging content. I always have, but there are some things that just shouldn't be. The r25 dungeon is mid level content and is similar to Dynamis. Dynamis did not have a level cap. This "expert" mode is not new content. It is just reusing old content and making way for more elitist derps that do nothing BUT play the game. No, I wouldn't be jealous if there were others that would like to do the dungeon on a harder level, but if they want to have more of a challenge on existing content, they could run in with a group of 45s with only 1 healer. How's that for expert mode?
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  9. #19
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Quote Originally Posted by Raistlin View Post
    What you guys think about an expert mode in darkhold where 2 eyes are running around all the dungeon, more dificult bosses, etc and as reward, same gear but +1 and as requisite to enter: kill batral
    All this AND the inability to despawn mobs? Awesome sauce^^ but definitely take out time requirement for last chest :P Beating hard mode in itself should be good enough hehe
    (0)

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

  10. #20
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by MystinaValeth View Post
    Oh thanks Alpha_Zeon ^-^ The signature was created using photoshop and took over 6 hours to make and was very hard >< Sorry but I'm even reluctant on making sigs for my friends in my linkshell due to how time consuming and difficult it can be sometimes… x.x
    Did that really take you 6 hours? I mean it's good but 6 hours sounds like a lot of time...

    Alpha, If you really want one I can make you one. Don't judge mine I just whipped it up on my break at work.
    (0)

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