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  1. #1
    Player
    Xhominid's Avatar
    Join Date
    Sep 2014
    Posts
    188
    Character
    Vanicesol Luna'ciel
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Skeith-Adeline View Post
    That's an easy mindset to follow, until you're 6 runs in in which each run is 35+ minutes long.

    Patience becomes lost.
    Which falls back into the massive dissonance between those that just want to hit lvl 50 and those wanting to get atmas. None of this really benefits anyone and if anything, just makes people hate each other more(I honestly HATE speed clears even when it should feel more convenient to me. I don't always do full runs, but speed clearing just kills the point of dungeons for me). I'm honestly in agreement that there are other places that need love far more than those 2...
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  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    DD, AV and many of the other 2.0 and 2.1 dungeons suffer heavily from imperfect dungeon design. Long side paths with rewards that are not worth it, rooms with large numbers of enemies with a lot of hp, punishments for doing the "right" thing, etc.

    Changes I would make to AV to improve it:
    • Pods give equal or greater XP if killed before germination.
    • Frogs do not harpoon.
    • Fewer enemies in first room.
    • Warped Bow, Notched Bill and Crooked Guisarme appear in chests.
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