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  1. #1
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90

    Would you SMNs prefer more DPS or more sustain?

    Would you prefer:

    Energy Drain buff
    Piety on casting gear
    Increased damage of Pets
    Increased Damage on Spells


    http://strawpoll.me/3294589


    I'd choose increased Pet damage to make the pets more of a focal point.
    (1)
    Last edited by Skeith-Adeline; 12-30-2014 at 05:37 PM.

  2. #2
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Energy Drain buff - What kind of buff? More damage or more mana? What ever it is it will affect SCH and they do not need any kind of buff.

    Piety on casting gear - Piety on casting gear can be good at some point and depends on content, but if you have it too much it would mess our mana control at some point.

    Increased damage of Pets - I personally think this is the best solution fix the job since that wont affect scholar in any way.

    Increased Damage on Spells - most of our spells are shared with SCH and buffing our fester would give us pretty insane amount burst and it would mess our damage even more, if we will get the fights, that cost even more mana than current fights, because fester and energy drain is bonded together.
    (0)
    Last edited by Sunako; 12-30-2014 at 06:20 PM.

  3. #3
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    None of the above. Give a balanced MP resource in relation to every other class. Energy Drain is not a balanced resource unless it gives like triple the amount of mana it gives right now, worthy of using an Aetherflow stack on. They won't touch it either cause it's tied to scholar, so no direct buffs in potency of MP regeneration or Damage.

    Damage will come naturally with simply giving us a renewable mp source so we can properly execute an optimal rotation. Considering SMN DPS over the course of a fight is entirely a negative correlation, the least they can do is help bring it closer to a curve where it eventually plateaus, actually becoming a sustainable DPS class.

    Everything else at current is well balanced in terms of potency and should remain untouched. Adjusting potency for higher numbers would create an imbalance with BLM and will only make an artificial power creep we do not want.
    (1)
    Last edited by Havenchild; 12-30-2014 at 06:37 PM.

  4. #4
    Player
    Shizuna's Avatar
    Join Date
    Feb 2014
    Posts
    71
    Character
    Alethea Wyste
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    Maybe if they adjust Energy Drain to restore the percentage of MP you are actually missing, instead of being a static 266 MP. I don't think that would affect SCH's too much. That's all I can think of right now (about to head to bed).
    (0)

  5. #5
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,607
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    If Summoners want a new or added way for MP management, I would suggest something like Sublimination from FFXI's Scholar. It would slowly build a pool of MP while also slowly ticking away your health. You could offset the health loss with Regen or Stoneskin. Re-casting the ability would then restore your MP based on how much you had accumulated (it had a cap). After that it went on cooldown.

    As for what I personally would want, I wouldn't like to see buffs, but rather have pets be more balanced with more useful and distinct abilities. With SMN being DoT focused, the pets should atleast have better interaction with them. Contagion is the only great damage ability for that reason. It would be nice if Ifrit, for instance, had an ability that set a debuff on the target increasing the potency of active DoTs. Or an additional DoT that could interact with Fester for more damage. Just throwing ideas out there.

    I don't think a flat potency buff on anything is an answer.
    (0)

  6. #6
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Only way how changing energy drain would be good(imo) if they build energy drain 2 for summoners that not cost aetherflow stacks, cost global cooldown and doing zero damage. Then u would lose only 80 potency compared using ruin instead losing 150 potency compared using fester.
    (0)

  7. #7
    Player
    Zantusken's Avatar
    Join Date
    Jan 2014
    Posts
    32
    Character
    Ak Az
    World
    Ultros
    Main Class
    Arcanist Lv 1
    An idea I had was to maybe add an additional effect to Fester so it would have a chance that the next Energy Drain didn't cost an aetherflow stack. Would have to be a pretty high chance to have an effect(50%+) but it would add a decent amount of DPS as well as somewhat offset MP issues. Just a thought.
    (2)

  8. #8
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Out of preference, if I had to choose one... Increased Pet damage. But If I could choose a few and not all :

    Increased Pet damage
    Increased Piety on class
    Slightly Increased Ruin damage (For higher single target dps)
    (0)

  9. #9
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Reducing Enkinndle's cool down to 60s will provide the extra 18-25 DPS which will make us on par with the Black Mage.
    (0)

  10. #10
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Skeith-Adeline View Post
    Would you prefer:

    Energy Drain buff
    Piety on casting gear
    Increased damage of Pets
    Increased Damage on Spells
    Well, ED buff is out of the question due to being tied to SCH
    Piety on Casting gear would be an unbelievable buff for BLM (So much extra time in Astral III ><)

    --------------------------------------------------------

    I would vote for Increased Damage on Spells. Something in the way of
    - Bio - Potency 60 - 12s
    - Miasma - Potency 50 - 18s
    - Bio 2 - Potency 50 - 24s

    Edited for wrong timer scale

    Higher potency, less uptime and have Contagion attached to the Summoner instead of Garuda.
    Edit: And have Contagion extend the dots longer (+18s vs 15s)
    (0)
    Last edited by Judge_Xero; 12-31-2014 at 01:26 AM.

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