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Thread: Aurum Vale Hard

  1. #21
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    'Morbol Seedlings' hatch into 'Super Morbol Babies' that use Rancid Breath with infinite cone range.

    Dungeon applies 'Really Toxic Atmosphere' that ticks 2% HP every time you move without covering your mouth.

    Jumping raises your breathing rate which increases tick time.

    People who don't wear headgear with masks take 5% HP ticks instead

    People who don't wear headgear with eye coverage become blinded indefinitely after continued exposure

    Stepping in plumes of golden stuff make your lungs liquify, causing you to drown in your own blood. (99% HP /0.5 seconds)
    (0)

  2. #22
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,358
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Aurum Vale Hard will be easier than Aurum Vale Normal. I haven't read through the thread entirely, so I'm sure many others have already said this. Only way to make it hard is to introduce an ilvl sync or something (which would probably kill the Brayflox SR's, hohohohohohoh).
    (0)

  3. #23
    Player
    Maxxumas's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Krystal Matrix
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Me and some friends actually talked about this. Best way we could think to do this:
    RIGHT at the start of the dungeon, a molboro drops in and PUTRID Breath your party. This puts you under a consistent set of status effects like paralysis, blind, and maybe even a low level poison. These can not be removed with Esuna or Leeches. Can only be removed by finding the molboro that did it and killing it (think the run away head thing in qarn normal). Also, just to be dicks, maybe make it to where if you kill the molboro too early, another one comes after the next boss fight and puts you under another set of perma-abilities till you find and kill it. Also, add back in the ground effects bothering pets like it did before they nerfed AV.

    There, you are free to hate me now.
    (0)

  4. #24
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    They most likely at some point will create one but they said at tokyo fanfest they have no plans currently to make a AV or DD hard mode.
    (0)

  5. #25
    Player
    RuruKun's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    186
    Character
    Yue Bajhiri
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    GAWD no! just no! I hate that dungeon with a passion!

    its a healer's nightmare I tell ya.
    (0)

  6. #26
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Aurum Vale is only "hard" because you can't outgear it. Mechanically it's still simple, it's just that the numbers are a bit more notable than other dungeons. AK and WP were harder on release.
    (0)

  7. #27
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Lexia View Post
    They most likely at some point will create one but they said at tokyo fanfest they have no plans currently to make a AV or DD hard mode.
    I don't think they will honestly. They did say that these dungeons weren't made with a hard mode in thoughts and that creating such mode would be the same as creating a whole new dungeon. I don't see that happening.

    Quote Originally Posted by Prototype909 View Post
    Aurum Vale is only "hard" because you can't outgear it. Mechanically it's still simple, it's just that the numbers are a bit more notable than other dungeons. AK and WP were harder on release.
    lolwut ? did we play the same dungeons ? AV back in days was horrible and taking forever due to hard hitting mobs, insanely high HP, etc etc... which were nerfed badly soon after (2.1 if I recall correctly) (not even taking in account the horrible lags we were experiencing back then which were making the 2nd boss almost as impossible as Titan HM was for most of Europeans players, lags which were thankfully fixed once for all in late october)

    WP however, was a dumb faceroll doable in i50 gear like np with GC weapons. A piece of cake.
    Ak was hard, I'll give you that. But mostly because of idiotic PUGs who were running like headless chickens in front of the wall. I duo'ed it countless times with my beloved healer back in times because dps were jumping at first repel... the rest of the dungeon is just a bad joke.

    Heck, even Sirius was laughably easy when it came out, before people cried for nerfs. Somehow, "kill adds, do not burn boss" was too hard for the majority of the players.
    (0)
    Last edited by Kuwagami; 12-24-2014 at 03:41 AM.

  8. #28
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    For Aurum Vale Hard Mode I would love these bosses:

    Malboro Menace--Essentially last boss but it now has minions that eat fruit, and it can randomly cast confuse which must be stunned/silenced. Some fruit (random) is poisonous and causes paralysis. Safe spots on the ground are constantly changing.

    Arachnida--Webs have to be broken throughout the fight to prevent hard hitting adds from spawning, otherwise fight spider which can cast slow with webs/poison. Can be pulled in to other arenas to solo adds before returning to the fray.

    Brothers--Two Minotaurs that are essentially BOTH the second boss of the original Aurum Vale. If they stay close together too long they get buffed, and you can trap them in place by leading them to a web. They alternate their moves and might randomly jump and cause heavy AoE damage. Poison mist appears on occasion and you have to eat fruits.
    (0)

  9. #29
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Because the final boss in AV is Miser's Mistress, the final boss in a AV (hard) should be Miser. A very angry Miser because we killed his mistress.
    (0)

  10. #30
    Player
    nbiscuitz's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    58
    Character
    Onion Head
    World
    Behemoth
    Main Class
    Archer Lv 60
    SE will troll us with level 59 cap for AV hard LOL
    (0)

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