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  1. #1341
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by mayonnegg View Post
    I've never really been sure, is it good or bad to do a slowcast or swiftcast flare on 2 targets at the end of a normal rotation if you then need to transpose? (eg. T10 adds.) Currently I've beeb doing it with swiftcast but not without.
    It's a DPS with and without Swiftcast. Flare's that good. Ideally Flare > Transpose > T2 > F3 > normal, but if you have the Selene SS buff you have to use T3.

    It helps immensely if you have a Firestarter proc for your post-Flare, which eases the Transpose MP tick.
    (1)
    Last edited by Sleigh; 12-20-2014 at 02:11 AM.

  2. #1342
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,459
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    For 2 mobs it is for sure, you essentially replace a B3, B1, and a F1 with a slowcast Flare for a combined 3x the damage of a F1. Thunder is still in there, and the dps difference of using T1/T2/T3 is very insignificant in comparison.

    Added time:
    0.6xGCD for Flare cast
    0.4xGCD for Fire3 in next rotation starting from UI instead of UI3
    0-3 seconds for the first transpose to kick in.

    Lost casts:
    B3 in AF3
    B1 in UI3
    F1 in next rotation from not hitting max MP
    (1)
    Last edited by StouterTaru; 12-20-2014 at 10:59 AM. Reason: Used wrong potency for Flare

  3. #1343
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    A question about Int Pots.

    If I use ether during our opening Raging Strikes rotation, I get another Fire 1 cast. Is that extra Fire 1 cast better than the potential gain from Int Pot? with the 40% Proc rate and a potential crit, it doesn't seem odd to think it might make gain?
    (Swiftcast > Flare > Convert > Fire 1 > Ether > Fire 1)
    (0)

  4. #1344
    Player
    Nemhy's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Nemhy Viteri
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    How should I be handling Thundercloud procs? at the moment I just use them with my next spell cast, but I've heard that doing it that way is incorrect. What do I do if it procs like crazy, is it worth just holding it?

    ATM I use the thunder1 + blizzard 1 rotation. I've heard that this is a huge DPS loss over Thunder 2 (with 251 pie). Is that really true?

    Finally... For the finale fire1 in my current Astral rotation, is it worth mashing fireIII to try and get the quick final proc? Rather than just taking it into Umbral and transposing the proc out.
    (0)

  5. #1345
    Player
    Numenor1379's Avatar
    Join Date
    May 2014
    Posts
    376
    Character
    Lucius Magnus
    World
    Famfrit
    Main Class
    Black Mage Lv 90
    TC procs should be used after a F1 cast to help ensure you do not miss a Firestarter proc.

    T1-B1 is the best rotation we have, whomever said otherwise is talking out their rear. Keep using it.

    For your last F1, if you have a TC proc use it then (or something like Virus or E4E). Otherwise keep going with the rotation and Transpose before using it when you are done with your Umbral phase.
    (0)

  6. #1346
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Hrm... weird thing about Transpose.
    If you have a certain amount of lag, when using Transpose to go from UI3 -> AF1, AF1 will take a moment to hit in,
    so you can use Fire3 during this time and it will cast with the UI3 cast speed and strike with AF1 fire power (and MP consumption) :|

    If you arent lagging tho, you won't even have a chance to try, and if not enough lag, cast might interrupt halfway :v
    (still, at least BLM CAN benefit from lag somehow)
    (0)

  7. #1347
    Player
    thendcomes's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Octopus Royalty
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    T1-B1 is the best rotation we have, whomever said otherwise is talking out their rear.
    It was Puro who originally had T2 as the best rotation. Not sure why or exactly when that changed.
    (0)

  8. #1348
    Player
    Aresaka's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Aresaka Kunokai
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    So i've been messing around with det lately seeing as we have so much of it now. Personally i've always been the type to stack crit+ss, but i made a det heavy set and was wondering where exactly it would stack up. It hits the free point of crit and the accuracy cap, while still retaining 523 spell speed. I imagine it wouldnt be too optimal seeing as the weapon is currently a 125, but what about if it became a 135? http://ffxiv.ariyala.com/OYDP
    (0)
    Last edited by Aresaka; 12-23-2014 at 07:46 AM. Reason: Wrong link, corrected.

  9. #1349
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Aresaka View Post
    snip
    That set is lacking so much Spell Speed ;;
    (0)
    Last edited by OneWingedSora; 12-23-2014 at 07:07 PM.

  10. #1350
    Player
    PuroStrider's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Puro Strider
    World
    Cactuar
    Main Class
    Lv 0
    Quote Originally Posted by thendcomes View Post
    It was Puro who originally had T2 as the best rotation. Not sure why or exactly when that changed.

    T1 and T2 are pretty much neck and neck.

    In a perfect condition (all DOT ticks applied and equal RNG chance for TC proc), T2 will beat T1 by ~1 DPS for the whole fight. This 1 DPS advantage from T2 won't be realized until about every 20th Thunder cast or ~8 min into the fight, where you'd benefit from the extra Thundercloud proc chance over T1 given ideal RNG condition.

    For T1, you're trading that 1 extra DPS for slightly faster recovery time (-0.5 sec) and closing that 1 DPS gap difference due to no chance of losing a DOT (-15 potency and +0.5 sec cast time) if no firestarter proc during Fire Ix5.

    for F1x6 rotation, it's better to go T2 no doubt because you won't risk losing any dot tick, but you'd also need ~317 PIE (~320 if casting blizzard I also) compared to 305 PIE for T1. Level Cap increased after expansion will most likely makes T1 obsolete, though it looks like they're planning on revamping black mage.

    tl;dr - can't go wrong with either one really...

    ---

    Anyways, I just hope that most of the stuff in my spread still apply after the revamp. Hopefully...
    (0)
    Last edited by PuroStrider; 12-23-2014 at 07:37 PM.

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