Good thought.You beat me to it. This is whay i was coming on to post. Maybe SE forsaw every one wanting to do this the easy way and made it so the only way to get the 5th chest is to either just beat batraal with one of each class represented or possibly your party has to enter the dungeon with every class represented and you cant do any class changes.
I could see them doing it this way in hopes to avoid what ended up happening. Glad arc con only parties.
Full run with no class changes by any member.
Maybe..
That actually kinda makes sense.You beat me to it. This is whay i was coming on to post. Maybe SE forsaw every one wanting to do this the easy way and made it so the only way to get the 5th chest is to either just beat batraal with one of each class represented or possibly your party has to enter the dungeon with every class represented and you cant do any class changes.
I could see them doing it this way in hopes to avoid what ended up happening. Glad arc con only parties.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
My LS is trying every class from porting in now, with no class changing. 1st attempt final boss @ ~20% hp ><; It is possible. I'll post update with win, and the 5th chest myth broken.
F*** yeah, green apples!
Skeleton strategy is sorta "simple" the most difficult part is getting threat on them by the GLA
Easiest set up would be 3x GLA, 2x CON, 2x THM, 1x ARC
P1: GLA1 takes both north skulls, GLA2 takes west skull.
P2: Both GLA Save 3000 TP for RS2 Riot Blade + Provoke to pick up new skulls. Should out threat the MT healer. The Skulls have insane HP so Circle Slash + BloodBath2 + Heals can maintain threat.
P3: All 4 mages help cure the MT while the GLA with 2 skulls gets both north spawns, and the one with 3 takes the west spawn, again pick up with 3k Riot Blade RS2 (extra skull maybe save Provoke and then Warmonger). This is so no mage has "tons" of threat on the new spawns and allows the GLA's time to pick them up and start Circle Slashing to keep them. They then go turtle mode (as they have been doing) and just live until the boss dies.
Turtle mode = Deflection, Aegis Boon, Stygian II, Cure2/Sac2 etc... most tanks should know how to do this. With 4 skulls + Stygian Spikes you'll probably never go OOM even spamming Cure2's, maybe can even put C3 on bar for that part, but the skulls normals should only hit for maybe 70-100 (hit for 250-300 on my ARC) and ofc 0 when one of the shield skills is ready.
1 THM and 1 ARC doing dps will be slower, but it is doable.
Killing the eyes with Batraals attacks didn't work, even with them being debuffed.
we are trying this all night tonight. will update when we have it completed.Skeleton strategy is sorta "simple" the most difficult part is getting threat on them by the GLA
Easiest set up would be 3x GLA, 2x CON, 2x THM, 1x ARC
P1: GLA1 takes both north skulls, GLA2 takes west skull.
P2: Both GLA Save 3000 TP for RS2 Riot Blade + Provoke to pick up new skulls. Should out threat the MT healer. The Skulls have insane HP so Circle Slash + BloodBath2 + Heals can maintain threat.
P3: All 4 mages help cure the MT while the GLA with 2 skulls gets both north spawns, and the one with 3 takes the west spawn, again pick up with 3k Riot Blade RS2 (extra skull maybe save Provoke and then Warmonger). This is so no mage has "tons" of threat on the new spawns and allows the GLA's time to pick them up and start Circle Slashing to keep them. They then go turtle mode (as they have been doing) and just live until the boss dies.
Turtle mode = Deflection, Aegis Boon, Stygian II, Cure2/Sac2 etc... most tanks should know how to do this. With 4 skulls + Stygian Spikes you'll probably never go OOM even spamming Cure2's, maybe can even put C3 on bar for that part, but the skulls normals should only hit for maybe 70-100 (hit for 250-300 on my ARC) and ofc 0 when one of the shield skills is ready.
1 THM and 1 ARC doing dps will be slower, but it is doable.
So we killed a chain bearer at ogre...
Hardest boss in the game.
Chain Bearer.
I dare you to kill one.
Took us 30 minutes LOL
Just a thought, probably nothing though but:
Like the other chests in the dungeon, do Batraal's chests each have a specific piece of gear they have a chance to drop? If so, is there any piece of gear that hasn't been found in any of the chests yet? If they each have a specific piece and no gear is missing that would point to the fact that there indeed actually isn't a 5th chest and the placement is just a massive dev troll. If not then disregard it and keep guessing lol.
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