Hello, adventurers.
I'd like to talk about an issue that is already known, but that in my opinion should have a higher priority to be fixed. I'm addressing my question to the community reps, hoping they may answer and shed some light on this matter.
As listed in the 1.18 patch notes:
“Players who lose their connection or log out while in an instanced raid will be relocated to outside the area entrance when logging back in.”
I never understood why you couldn't immediately restart a Guildleve if your connection failed or the server crashed (that is, it's not your fault), and I always thought it was a serious issue that most adventurers weren't really considering. But that's because in Eorzea “I like to do what the moment tells me to”.
Recently, Yoshida-san said that there's a plan (at last!) to solve that issue and allow to restart a Guildleve if you fail it because of a disconnection.
Yesterday, I had my first disconnection while in Toto-Rak. It already happened to other linkshell mates and I'm sure to a lot of other people. I was about to fight Sargas and it happened. The worst part arrived when I returned: of course, I was sent out of the dungeon (even if for a second I was still in Toto-Rak), with the message:
“You were removed from the instance due to connectivy issues.”
...and the linkshell mates defeated Sargas in the meantime. Since I still appeared in the party, I got the achievement for defeating it even if I didn't land a single hit, not a nice thing for the type of adventurer that I am. But all right, I'll just fight it again and pretend this “false achievement” never happened.
The even less nice thing, however, is that Sargas dropped an Ascetic's Half-robe... and it went in my Loot List. But since I already disconnected, I didn't even know I got it until they told me.
So when I returned outside of Toto-Rak, I found myself with this Rank 30 armor Unique/Untradable that I couldn't even wear and that I don't need.
Thus, my questions/requests are:
1) Are there plans to fix the disconnection issue during a dungeon or is it intended to work like this? If one evening I feel like adventuring in Toto-Rak with that good music in the background, if I had planned it with the linkshell mates or if we decided it on the moment, then it means that I want to do that. So if I'm kicked out for reasons that do not depend on me, it doesn't make sense that I can't immediately retry what I was doing, be it a Guildleve or being in the exact point where I was in an instanced raid. Are there plans to address this unfortunately annoying issue in dungeons?
2) With that Ascetic's Half-robe example it is clear that the loot system has a problem. Are there plan for an improved system where, for instance, special items found in the dungeons are placed in a unique Loot List, where the party decides who gets what, so that, even if one party member disconnects, there's no risk he gets an item by mistake? If you could implement such a thing, even if exclusive to Unique/Untradable items, it would solve the problem.
Thank you for the attention and double thanks in case of a straight answer from the community reps here. What I care to know is only if there're plans to fix these stuff.
Sincerely,
Cloudio Onizuka, faithful adventurer![]()