WoW does have a cash shop and it's a lot worse than what we have. In WoW you can buy instant level 90 and you could buy a pet that could be sold for gold.Oh that's right, they crash, died, and joined the other countless MMOs in the F2P graveyard. The two big ones that didn't die (EVE and WoW)? They have been surviving for the last 10 years without this kind of stuff, and have a solid player base that grew out of good gameplay and MMO design. They could afford to implement that stuff because they already had a dedicated fan base who were already invested in the game.
I think that the intended purpose was so that the people being bonded could buy a bracelet to gift to their partner (in the case of one person buying both). I think this whole hassle could be solved by making the bracelets tradable, but disabling the ability to add/put gil into the trade box -- basically you can only trade them, but not receive any gil during the trade. It would also discourage people from trying to do it, since most would be worried that once the person got the bracelet, they'd just leave and not do another trade (or 20 more trades in the case of the 20mil person).
It is absolutely none of anyone's business what anyone does during a trade as long as it does not provide real world money to an entity external to Square Enix, the game owners.
Then the traded item becomes demimateria or allagan pieces, or the trade is done by moogle mail which doesn't have a delivery limit (I sent 5 mill from one of my accounts to the other this way once). As long as you have the agreement in your chat log then the GMs will take action if the other person doesn't fulfill their end.I think that the intended purpose was so that the people being bonded could buy a bracelet to gift to their partner (in the case of one person buying both). I think this whole hassle could be solved by making the bracelets tradable, but disabling the ability to add/put gil into the trade box -- basically you can only trade them, but not receive any gil during the trade. It would also discourage people from trying to do it, since most would be worried that once the person got the bracelet, they'd just leave and not do another trade (or 20 more trades in the case of the 20mil person).
Didn't WoW CS open in 2013?....that like 8 years after game launch....by that time they already had tons of dedicated fans who had already spent thousand hours in the game.
This game is one year old. Almost every other P2P that started double-dipping players with a CS that fast, failed miserably at it and enraged its customers (SWTOR, Aion, Tera, Rift, etc)
I didn't think the GMs would get involved in personal trades, even with a chat log. I know in FFXI they usually said that both the seller and buyer take the risk, especially if they don't know each other, and that they won't get involved. Personally, I think it would be best to just make them untradeable and bound on acquire, and have the option to buy 2 and send one to your partner via the actual store (where you pick characters to have it sent to -- just make it able to send a second bracelet to your partner since you're on the same server anyway).Then the traded item becomes demimateria or allagan pieces, or the trade is done by moogle mail which doesn't have a delivery limit (I sent 5 mill from one of my accounts to the other this way once). As long as you have the agreement in your chat log then the GMs will take action if the other person doesn't fulfill their end.
"It's okay as long as Square Enix gets the real money!" is not okay, when the end result is the size of a player's wallet determining their in game capabilities beyond the scope of the purchased item. SE assured us this would not be happening with the Cash Shop, and now that it is we have a problem.
Last edited by ChibiChan_Hyperion; 12-11-2014 at 12:44 AM. Reason: clarified capabilities part
Idk if you r being sarcastic or w/e, but in all seriousness, gear does very VERY little in this game, if one cannot manage mechanics. When you make a pf you don't give a damn what other ppl are wearing, u want them to know their shit.
We can't stop people from stealing, so let's just legalize theft?Its better that they do this than buying the gil for via RMT. No game is free from RMT at least this way the money is back in SE's pockets and not a third party. In end if it stops or at least reducing RMT spams I'm for it. You're never going to get rid of RMT from mmo or even character selling to a lesser degree so there will always be the "pay to win".
It opened back in WotLK (2009 I believe) with the Lil K.T. pet and pandaren pet.Didn't WoW CS open in 2013?....that like 8 years after game launch....by that time they already had tons of dedicated fans who had already spent thousand hours in the game.
This game is one year old. Almost every other P2P that started double-dipping players with a CS that fast, failed miserably at it and enraged its customers (SWTOR, Aion, Tera, Rift, etc)
Don't get me wrong I really dislike the cash shop too.
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