6 man ligh party, 12 man full party please
There was once 15 man party in a FF. In XIV 1.0 ^^
The long dps queues are in relation to the amount of dps classes/jobs in the game, and not about incentives to play a tank or a healer. Of the 9 total jobs in the game, 5 of which are dps.Wouldn't fix the problem. In response to the extra dps bandwidth more people would ignore all the incentives to play tanks and healers and start DPSing more. We'd end up with queues just as clogged with even fewer tanks and healers in queue. The long DPS queues are partially an incentive to play tank or healer. The moment it's easier to queue dps people will do so recreating the exact problem we are in.
I fixed it a bit
The game can have 4 dps classes and 10 tank classes. If still 75% of the players play dps, there would be still a long queue time for dps classes.
Last edited by Felis; 12-09-2014 at 12:27 AM.
Many players do not like playing tanks and healers. Period. It doesn't matter about the ratio of job types. It doesn't even matter how fun they are to play. Some people will never do it. There are also many that won't do it unless there is a reason to. Faster tank and healer queues are a large incentive to those kinds of players. They want to play DPS, but they'd rather get this queue over with so they go tank or healer. The same can be said of the poe and gil reward. It gets those players off the fence to queue tank or healer.
You simply can not ignore a core reason people play certain classes when coming up with a solution. If your solution fails to take that into account then your "solution" is dead on arrival. It's not just a job ratio issue.
Your suggestion utterly fails to address my concern where more people would simply queue DPS consuming the new bandwidth, and then we run smack back into the same exact problem we have today.
This is exactly what I'm talking about.
Personally I used to be a tank. Recently I got tired of it and swapped to BLM with the new coil. I ONLY play tank in dungeons now for the money and for the fast queue. I know I too would go DPS more often if this change was made at least up until the queues rebalanced back out. Yurimi and I are hardly the only people with this mindset in the game. This suggestion would simply end with even less people tanking and healing.
Last edited by Tiggy; 12-09-2014 at 12:28 AM.
as a healer, I would just run as a dps if this happens I find it hard enough in a lot of pug groups to keep 2 dps alive when they decide to ignore mechanics, do low dps so things take forever to die (for example the 2 BLM's in my last snowcloak using freeze to build umbral ice stacks instead of blizzard 3) and stand in stuff. I dont care enough for a 3rd.
There is nothing stopping SE from having 5 or even 6 man dungeons in 3.0...
Changing the content that already exist would never happen, it would take too much time, which they could have spent on better things... But for new dungeons in 3.0, there is nothing that's holding them back, as everything are already in the game.
I don't want them to change from 8 players in the "main raid", because that will screw up statics etc... and it would take even longer to use PF.
They should actually make more dungeons for 8 players... CM and Praetorium already have it, and I would like new dungeons like that. It could be instead of the 24 man raids we get every other patch right now, cause 24 man just creates chaos and you don't even have to do anything many times...
It was a hypothetical. Helps if you use the whole quote so that it's all in context.
It comes back to what I said. Many people like playing DPS and many people don't like playing Tank. Solve that issue and you'll change MMOs forever. Simply throwing more tanks at players doesn't solve the problem. WoW proved that already.
they are saying the ratio doesnt matter most players want to coast through on dps anyone could pick up and play a tank or healer right now but they dont not because of lack of different tanks/healers but because dps is easier less stressful and for most players more fun. No matter how many tanks/healers they add to the game players will continue this route.
I am not ignoring the fact that some people do not like to play dps, healer, or tank classes. It's a fact of life. There is nothing you, or I, or SE can do to change that fact. You were right about that.snip
You simply can not ignore a core reason people play certain classes when coming up with a solution. If your solution fails to take that into account then your "solution" is dead on arrival. It's not just a job ratio issue.
Your suggestion utterly fails to address my concern where more people would simply queue DPS consuming the new bandwidth, and then we run smack back into the same exact problem we have today.
Also, I do no believe that my suggestion fails to address the concern of more people, you assume would be in the queue. ST is the example of how this would work. In a 5 man party where the extra person could be a dps or a support class/job if they chose to implement that, would have roughly the same ratio as a standard ST duty finder group.
The way the system works now, the game matches available roles for a dungeon that all the chosen players for the group can do at that time. If a change like this is made, it would only pull one additional person from the pool of players in the queue. Doing so is not going to shorten the dps queue by a large amount to effect tank or healer queues.
Last edited by Deathscythe343; 12-09-2014 at 12:49 AM.
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