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  1. #1
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    The main problem you run into here is a disconnect between the "job system" of the mostly single-player Final Fantasy series and the "holy trinity" role system the developers have not only placed but enforced in XIV.

    They can get around the problem by adding completely new jobs (as most "job system" FF games do), but there's a long list of favorites both the developers and the players want to see added first. This becomes an issue when the majority of the games in the series are single player games where hard tank roles are either unnecessary or simply undesired - the strategy in those games comes from managing actions per given turn rather than managing hate for the most part. So you have a long list of jobs people want to see, none of which have ever been tanks because they come from games that didn't have tanks at all. Literally the only tank job from classic FF games is Paladin, because of Cover and low HP auto-Cover.

    They can of course turn non-tank classic jobs into tanks, as they have done with Warrior and Dark Knight, but there tends to be a fine line here with what players will accept. Though Warrior mostly went off without a hitch, some people (though still a minority I think) have complained about Dark Knight being a tank. If they go too far with certain jobs that people love for a specific thing just to make them fit the tank role, you'll have a lot of unhappy players. Red Mage in particular is very touchy given its already-poor treatment in XI.
    (2)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tsukino View Post
    This becomes an issue when the majority of the games in the series are single player games where hard tank roles are either unnecessary or simply undesired - the strategy in those games comes from managing actions per given turn rather than managing hate for the most part.
    It exist still single player games with the tank role. Sentinel in FF XIII as an example.
    (0)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Tsukino View Post
    They can get around the problem by adding completely new jobs (as most "job system" FF games do), but there's a long list of favorites both the developers and the players want to see added first.

    They can of course turn non-tank classic jobs into tanks, as they have done with Warrior and Dark Knight, but there tends to be a fine line here with what players will accept. Though Warrior mostly went off without a hitch, some people (though still a minority I think) have complained about Dark Knight being a tank. If they go too far with certain jobs that people love for a specific thing just to make them fit the tank role, you'll have a lot of unhappy players. Red Mage in particular is very touchy given its already-poor treatment in XI.
    To add to this, the job's appeal is not enough to draw people to tanking on its own. Gameplay also has a large role there.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)