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  1. #61
    Player
    lun4tic's Avatar
    Join Date
    Jun 2011
    Posts
    47
    Character
    Daklegrand Oriflamme
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Imagine if they teleported players straight to Ouryu or Promyvion bosses. It would have removed all the character from the game, and ruined the atmosphere. I'm glad they didn't, and hope they don't. The current party system in FFXIV is wonderful, but highly underused.
    (0)

  2. #62
    Player
    Capita's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by DoctorMog View Post
    Yeah, I'm a little snide, but its because I put a lot of work into my character. Time = reward in MMOs.

    I don't agree that ANYONE should be able to do ALL content.
    I said it before and I'll say it again.

    Time != Skill.

    Skill should be rewarded, not time. I don't care if you play 24/7. If you have your head in your ass, I'll pick the guy who plays only 4 hours a day and 3 days a week, but plays very well.

    I don't agree with the dungeon finder, but there definitely needs to be a mechanism that makes it easier to find groups for casual players.

    And yes, everyone who has the skill should be able to reach all the content they want, regardless of the amount of time they spend on the game. If a player is skilled enough, I see no reason they shouldn't be able to access endgame just because some basement dweller plays more.

    You also say you're a clicker. You being prejudiced against casuals in this game when you'd be laughed off any other competitive game just for the simple fact that you're a clicker is pretty ironic. No wonder you prefer "time = reward" instead of "skill = reward".
    (6)
    Last edited by Capita; 07-28-2011 at 02:40 AM.
    i7 3770K @ 4.5 GHz -- GTX 780 Ti SLI

    3102 Survivor

  3. #63
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    A better seeking party/party seeking player tool is certainly of value to this game. That doesn't mean that all content should be adjusted to a 30 minute play window.

    Sometimes I have 30 minutes to play - this is good for certain types of content. Sometimes I have 3 hours to play - this is good for other types of content. You shouldn't scale all content to fit the minimum log on/play time. Otherwise the most meaningful piece of content in the game will become equivalent to a Facebook experience. By it's nature, some content will require a certain amount of time commitment, while playing it, to experience properly.
    (1)

  4. #64
    Player

    Join Date
    Jul 2011
    Posts
    23
    Quote Originally Posted by Naylia View Post
    A better seeking party/party seeking player tool is certainly of value to this game. That doesn't mean that all content should be adjusted to a 30 minute play window.

    Sometimes I have 30 minutes to play - this is good for certain types of content. Sometimes I have 3 hours to play - this is good for other types of content. You shouldn't scale all content to fit the minimum log on/play time. Otherwise the most meaningful piece of content in the game will become equivalent to a Facebook experience. By it's nature, some content will require a certain amount of time commitment, while playing it, to experience properly.
    I agree with you that not all Content should be scaled too little time constraint, but the way I see it that content of all varieties should be much more accessible. In the sense that it takes me anywhere between 10minutes if I'm really lucky or 2hours to find a party to play with, most people get fed up or run out of time and leave before we can start.

    This is why it is crucial to implement a very simple, easy to use, and efficient party finder "similar to most MMO's now days like WOW"

    Auto-group bam and go! Simple as that! Would take away all the frustrations and time waste you spend finding or making a party. As well the method of party finding now is primarily through link shells. This method completely divides the game into isolated communities rather than uniting all under one regimen. I love having a strong link shell community to run NM's with or other fun things, but definitely this should not be the primary way I get to play with others.

    Through the implementation of easy and simple auto-group ability, people will be able to find parties much faster and enjoy the juicier content of the game, on a casual or hardcore basis, depending on how much time you have to offer. 1hour no problem queue up and party within minutes. 2hours or more to burn? No problem queue up for a dungeon. Someone has to leave? No problem re-queue up and bam within seconds a new DD, Healer, or tank is on the way!

    This will also force JP, NA and Euro players to play together as it would auto-join them, rather then separating the 3 communities.
    (0)

  5. #65
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    I'm fine with a system that makes dungeon grouping easier for casuals, but by no means should they get a free teleport there. Take the 5 minutes it takes to walk there like the rest of us.
    (0)

  6. #66
    Player

    Join Date
    Jul 2011
    Posts
    23
    Quote Originally Posted by MeowyWowie View Post
    I'm fine with a system that makes dungeon grouping easier for casuals, but by no means should they get a free teleport there. Take the 5 minutes it takes to walk there like the rest of us.
    I agree with you, but it would be good for a teleport to party member location option. It would be vital in this, as if you a party member leaves, you can re-queue and get a new member. Then waiting 5-10mins for the new member to get there might be a tad bit annoying, so why not just teleport to party location then resume the action and fun.

    As well as the idea for a Auto-group system would expand beyond just instances/raids but also grind camp parties etc.
    (0)
    Last edited by Masaiyan; 07-28-2011 at 03:57 AM.

  7. #67
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    292
    Quote Originally Posted by Masaiyan View Post
    As well as the idea for a Auto-group system would expand beyond just instances/raids but also grind camp parties etc.
    And the slippery slope appears. Where does it end? The game playing itself? "I gotta go, but I'll leave my char here with you guys to fight still." Autogrouping for raids/instaces? Ok, fine. Autogroup for everything? No. Instant destination teleport? No. You might as well never leave town if you start adding this crap.
    (1)

  8. #68
    Player
    Landale's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    27
    Character
    Lann Landale
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I am just going to fill in that even on WoW, with it's simplified dungeon tool (that took a couple of years to implement into the game mind you) people with 30mins-ish usually end up leaving their group leaving said group to wait for replacement. And if said person was a tank or healer, even with auto find getting a replacement would still take some time if you're unlucky. With this said, WoW pugging isn't really that much of a "quick process" either. It also means putting little effort into going into Dunegons etc will make players sorta half-assed. Because in the end they didn't need to put much effort down, and you also get to see a lot of asshats.
    (0)

  9. 07-28-2011 04:19 AM
    Reason
    Content was edited by Moderator due to violation of Forum Guidelines.

  10. #69
    Player
    Reabs's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Necro Reabs
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I would be fine with giving players a faster way to find groups but I don't think it should instantly teleport them to their party(unless it costs something important/valuable ex. anima) and it definitely should not teleport them into a dungeon.

    First this is an MMO if everyone is suddenly teleporting to all of their content it very quickly loses that feeling of being an MMO with a massive world that players are traveling about (Apparently what has happened in WoW???). Also you may miss something you otherwise would never have seen by teleporting everywhere (I've already in this game seen something that I wouldn't have known existed if I was teleporting to a dungeon entrance).

    On the second half you should do content for what time you have 30min,1hr,2hr,3hr+. I believe content that is instanced like it is should be and is designed for a team to learn together and attempt to beat it together from start to finish. If you suddenly play halfway through and someone has to leave and you have another random person join then you lose that unification/bond your team was forming. This very much changes the dynamics of the content and I feel in a bad way.

    Someone else mentioned it but I think it would be perfectly acceptable to be able to save your dungeon state and go back into it with the same party at a later time. I would even be fine with them having a "quick save" so you could do it whenever but that would probably be too much information for them to be storing.
    (0)

  11. #70
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    i dont see whats bad with the system hes saying.
    its not like hes asking for a hardcore LS to take him on a run. Hes saying he wants a instant group system where anyone can join in assuming they know the risks of such a pick up party.

    Altho the 'dungeon finder' method i think is a little over doing it. Thats just plain lazy. You cant keep your cake and eat it too. There are diff. level of MMO's out there. THIS game is not one of them that is friendly to pple who can only find 30min of playtime per day. I dont think some casual pple understand that the perks of FF online games come from their 'hassle and difficulty'
    (1)

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