How frequently it's missed is also moot.
Penalizing people for not sitting there, doing nothing but staring at a screen for 15-120+ minutes waiting for a queue is a terrible method of gating. Especially when there's a much more effective solution.
How frequently it's missed is also moot.
Penalizing people for not sitting there, doing nothing but staring at a screen for 15-120+ minutes waiting for a queue is a terrible method of gating. Especially when there's a much more effective solution.
Your excessive use of hyperbole is astounding.
Case one: three strikes... Not one... DUH
Case two: "doing nothing"... you aren't expected to stand still doing nothing, but you are expected to take responsibility for your ability to accept your queue.
I'm not using hyperbole at all.
Can't craft, or you'll miss your queue (unless you like trashing items to do so)
Can't quest, or you might get into an unskippable cutscene and miss your queue.
Can't have a life outside the game, or something might come up and miss your queue.
Can't have a bladder, or you might have to empty it and miss your queue.
So yeah. Do fates (must be solo too), farm, or do nothing. Options are pretty limited for 'being responsible' in your words.
Last edited by Ryndael; 11-23-2014 at 01:34 AM.
Sure, let's see how true that is.
May not be able to do high risk synths, but why are you even trying anything high risk after the first 5 or so min of being in queue? Plenty if low risk, easy to finish synths that still make Gil. Hyperbole? Check.
How many of these un-skippable do you run into on a daily basis? Surely not more then 3. Hyperbole? Check.
Why are you even logged in when you are participating in "life outside the game" Hyperbole? Check.
If you are missing the queue for this reason more then 3 times in 24 hours, you may want to consult a physician.
Seriously, take responsibility for your actions, or the game will make you... And rightfully so, as you are affecting 3-23 other people by them.
Your definition of hyperbole is skewed. My statements are all meant to be taken literally.
It's the combination of all these things. And this is all still moot because the whole reason the system is in place can be fixed by simply not showing how far the dungeon has progressed. And -again-, the current system doesn't stop these "3-23" people from losing 45 seconds (boo-hoo).
Why you're white-knighting such a flawed concept is beyond my ability to fathom.
Well, I proved where your statements are false and exaggerated, which is what a hyperbole is....Your definition of hyperbole is skewed. My statements are all meant to be taken literally.
It's the combination of all these things. And this is all still moot because the whole reason the system is in place can be fixed by simply not showing how far the dungeon has progressed. And -again-, the current system doesn't stop these "3-23" people from losing 45 seconds (boo-hoo).
Why you're white-knighting such a flawed concept is beyond my ability to fathom.
And have you ever stopped to think that maybe they implemented it this way so they could keep the "in progress" there for those who are legitimately trying to help friends? Or maybe that fishing wasn't the only thing they wanted to curb?
Again, they're not exaggerated or sarcastic - both of which are what makes a hyperbole. You do any of these things, things that all humans do and shouldn't be restricted by the game, you are highly likely to miss your queue.
They can still keep in-progress. Just don't -show- that's it's in progress. Because "Helping friends" would require you to pre-emptively know that a spot needs to be filled anyway, and therefore wouldn't need the progress shown to do so. With the current system, there's a chance regardless that they'll pop a queue with the wrong party and get locked out. So it's redundant.
Last edited by Ryndael; 11-23-2014 at 01:56 AM.
I craft while my DF is upI'm not using hyperbole at all.
Can't craft, or you'll miss your queue (unless you like trashing items to do so)
Can't quest, or you might get into an unskippable cutscene and miss your queue.
Can't have a life outside the game, or something might come up and miss your queue.
Can't have a bladder, or you might have to empty it and miss your queue.
So yeah. Do fates (must be solo too), farm, or do nothing. Options are pretty limited for 'being responsible' in your words.
I do random solo quests
I have a wife and kids agro me while DF is up
I go pee with DF up
I am not sure how this affects your queue if you are a DPS, as I am. I have never been locked out yet. I have gotten 2 strikes, at most, and I charged 50k for that as I was crafting something for someone else.
So do I, but sometimes these things cause you to miss your queue. And you shouldn't be penalized for that, especially when there's a more efficient way to fix it.
I feel like a broken record.
I already broke it down for you. In plain language... I didn't resort to ad homim attacks like this:Again, they're not exaggerated or sarcastic - both of which are what makes a hyperbole. You do any of these things, things that all humans do and shouldn't be restricted by the game, you are highly likely to miss your queue.
They can still keep in-progress. Just don't -show- that's it's in progress. Because "Helping friends" would require you to pre-emptively know that a spot needs to be filled anyway, and therefore wouldn't need the progress shown to do so. With the current system, there's a chance regardless that they'll pop a queue with the wrong party and get locked out. So it's redundant.
Nor am I proving myself to be selfish like this:
Answer me this, since the update, how many half hour penaltys have you ate? I took 3, when I was testing how this system worked, the day of the patch. Since then? None.
Queue time? On ct/st 300% improvement. On Expert roulette 100-150% improvement. I only queue bard unless with full FC party's.
Here's an ad homim for ya... Only fools and fishers don't like this system.
Not wasting any more posts on you...
It is much easier for the legitimate player to find their friends' in progress run with the item shown on the placard.
SE may have implemented it this way to do more then just prevent fishing, but also to promote paying attention to the game. Helping people realize that when their actions are preventing others from enjoying the game, that they should re-examine their priorities.
Last edited by Taliph; 11-23-2014 at 02:19 AM.
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