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  1. #1
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576

    Limit Break Bar Unification

    Just a suggestion, but please unify the limit break bar and show text inside the bar gauge telling the player(s) what level the limit break gauge is at, a unified bar will also allow developers to add more levels if need be in the future. (Levels can also be color coded in the unified bar for added separation.)
    (2)

  2. #2
    Player
    Taliph's Avatar
    Join Date
    Aug 2012
    Posts
    213
    Character
    Taliph Stillwood
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Not likely, they mentioned at one of the fan fests that they would be individualizing limit breaks.
    (0)

  3. #3
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Quote Originally Posted by Taliph View Post
    Not likely, they mentioned at one of the fan fests that they would be individualizing limit breaks.
    That's not what I meant at all.
    (0)

  4. #4
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    431
    Character
    Haurchefant's Ghost
    World
    Sargatanas
    Main Class
    Gladiator Lv 32
    They could easily add a 4th bar if needed.
    (0)

  5. #5
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Quote Originally Posted by Kelg View Post
    They could easily add a 4th bar if needed.
    Some people accidentally execute LB Level 1 right before the last pixel of LB level 2 is filled and feel bad that they wasted level 2. So I still propose adding text to confirm what level it is.
    (2)

  6. #6
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    It changes color when its ready as well as plays a sound. You have both audio and visual clues already.
    (8)

  7. #7
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Ellatrix View Post
    It changes color when its ready as well as plays a sound. You have both audio and visual clues already.
    Problem is there seems to be an issue where if you use it right as it fills you use the next lower tier, even if on your screen it's clearly full.
    (1)

  8. #8
    Player
    Dotsusama's Avatar
    Join Date
    Jun 2013
    Posts
    507
    Character
    Cidriel Tausendklingen
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Viridiana View Post
    Problem is there seems to be an issue where if you use it right as it fills you use the next lower tier, even if on your screen it's clearly full.
    Since most things in the game refresh in 3-second intervals, the solution is simple: just count to 3.
    (1)

  9. #9
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Viridiana View Post
    Problem is there seems to be an issue where if you use it right as it fills you use the next lower tier, even if on your screen it's clearly full.
    As a caster, who would likely have the most issues with this (because if you're in ground targeting mode before the next bar fills, even if you use it after the ding it will still treat it as LB2 instead of LB3, or LB1 instead of LB2), I really don't have any issue. It's really just a matter of awareness - see the wrong name on the castbar? Cancel it and use it again.
    (1)

  10. #10
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by coldreactive View Post
    Just a suggestion, but please unify the limit break bar and show text inside the bar gauge telling the player(s) what level the limit break gauge is at, a unified bar will also allow developers to add more levels if need be in the future. (Levels can also be color coded in the unified bar for added separation.)
    Nice idea, it would maybe free enough UI resources for a new feature/indicator.
    (0)

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