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  1. #471
    Player
    Fynlar's Avatar
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    Jan 2014
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    2,993
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    While it is just like that, I don't agree that it is crap... Teachers (usually) only use such methods when it cannot be determined which kid was the one acting up.... Much like when you cannot determine which person in your party hit withdraw.
    Which is something that could easily be determined if the game allowed us to, instead of leaving an inferior system in place that punishes people needlessly for doing no wrong.
    (1)

  2. #472
    Player
    Taliph's Avatar
    Join Date
    Aug 2012
    Posts
    213
    Character
    Taliph Stillwood
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fynlar View Post
    Which is something that could easily be determined if the game allowed us to, instead of leaving an inferior system in place that punishes people needlessly for doing no wrong.
    Many suggestions have been made on how you determine who hit withdraw, no suggestions have been made for alterations to this system that would not invite more abuse.

    Also, this system is inferior to what, exactly? Certainly not inferior to the previous status quo.
    (2)

  3. #473
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by polyphonica View Post
    The tank/healer would take the penalty for that withdrawal, though. So sure, they probably could do that, but they can't just keep on doing it indefinitely without being penalized. And I'd still tend to think that, most of the time, they'd be better off just running the instance, since they often get role bonuses too (tanks in particular). The tanks/healers in question could do more or less the same thing you just described as it stands by simply exiting the instance after it pops, which then requires another tank/healer to queue with "in progress".
    To do it now, the tank or healer would have to Leave after entering, so would definitely get the penalty. If he could accomplish the same thing by just not choosing Commence, he could do that a couple times without a penalty. You're right that he couldn't keep doing it indefinitely, but I'd rather not allow the first or second time per day to be penalty-free.


    Quote Originally Posted by polyphonica View Post
    I don't mind this in concept, but if it keeps the party at the front of the queue even after that one person cancels, it still opens the door to the same issue as above. The only alleviated issue, and probably your point, is that at least this happens when they're in the queue and not actually in the instance. However, if it does keep their "place in line" when doing this, ...
    It would keep the priority they had based on how long they'd been waiting, but any priority based on which roles were included in their group would be re-evaluated based on the roles of the members who are still in the group. So if they'd been bumped to the beginning of the line solely because there was a tank in their group, but it was the tank who withdrew, then they'd be back to wherever they would have been at in the queue if the tank hadn't been with them when they entered it. So the tank's initial presence in their group doesn't affect their queue time unless the tank joins the dungeon with them.
    (0)

  4. #474
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,993
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Many suggestions have been made on how you determine who hit withdraw, no suggestions have been made for alterations to this system that would not invite more abuse.
    Nothing currently in the game is sufficient to determine who can cause a queue to fail, because all we get is "your registration is withdrawn". Sure, if someone is just afk you might root them out with a ready check, but not if someone is deliberately trolling the group. We *were* talking about dealing with trolls in this topic, right?

    Along with the change of only the perpetrator getting the strike, the only change to the system needed is for the message to instead say "soandso's entry could not be confirmed. your registration is withdrawn." What is so complicated about this, exactly?

    Also, this system is inferior to what, exactly? Certainly not inferior to the previous status quo.
    It's inferior to what it easily could have been. It left behind a major flaw that wasn't there before. Fixing something and leaving behind other very obvious problems doesn't merit my praise.
    (1)

  5. #475
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by Fynlar View Post
    Nothing currently in the game is sufficient to determine who can cause a queue to fail, because all we get is "your registration is withdrawn". ...
    Excuse, excuses. People from your party are your friends, it shouldn't be hard to find out which one is being a trouble maker. Random people you meet on the PF, you call them out, communicate and find out. If they all lie and deny, you leave that party immediately. You don't need to party with people like that. If you can't even queue properly, just wait until they troll you in the instance. The whole notion that people will wait for 20+ minutes on the PF just to troll queue the DF is just ridiculous, it is a great way to earn the party leader a blacklist.
    (0)

  6. #476
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    1. This system is far superior to the withdraw spam that used to exist. If you can't see that you are truly lost.
    2. Every suggestion in this thread to 'fix' trolling only closes the door but opens a window for trolls, but most make things way more complicated to boot.

    SE can't make a troll proof gaming experience. Every time they leave an exception to account for legitimate issues for people, it just opens the door wider for trolls. To close them all punishes normal people. If we had zero strikes it would stop trolls but puss of people. If we have infinite, people aren't punished but trolls are rampant. We can't account for people's legitimate issues and strike out all trolling because they are forever entwined. This is a simple compromise that limits trolling, and gives a generally adequate window for normal issues. Shit happens. Once in a while someone will get collateral damage. No system is perfect and the suggestions to 'fix' this system all have their own vulnerabilities.

    Take reasonable precautions like ready checks and move on. Cue with friends. Blacklist duechebags. SE can't fix community issues with cue rules.

    Quote Originally Posted by Fynlar View Post
    the only change to the system needed is for the message to instead say "soandso's entry could not be confirmed. your registration is withdrawn."
    A "so and so ' s entry could not be confirmed" is the only adjustment that doesn't create room for abuse because it just gives information instead of trying to patch up a community problem with code. That's the 1st good idea in this thread. Arming players with information is the only way SE can help with community problems. You can't code away trolls without hurting normal people.
    (0)
    Last edited by Izsha; 11-22-2014 at 02:40 AM.

  7. #477
    Player
    Oghmanyte's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    38
    Character
    Camellia Traumend
    World
    Coeurl
    Main Class
    Weaver Lv 60
    Quote Originally Posted by NyarukoW View Post
    Excuse, excuses. People from your party are your friends, it shouldn't be hard to find out which one is being a trouble maker. Random people you meet on the PF, you call them out, communicate and find out. If they all lie and deny, you leave that party immediately. You don't need to party with people like that. If you can't even queue properly, just wait until they troll you in the instance. The whole notion that people will wait for 20+ minutes on the PF just to troll queue the DF is just ridiculous, it is a great way to earn the party leader a blacklist.
    Clearly you don't understand the internet very well if you think people won't wait 20 minutes to troll the DF.
    (1)

  8. #478
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Izsha View Post
    1. This system is far superior to the withdraw spam that used to exist. If you can't see that you are truly lost.
    The lost ones are the ones who believe that adding a penalty of ANY kind instead of patching up the hole was the correct answer. The kind of queue fishing we saw here just wasn't possible by design in other games. It's not possible, because other games tried exactly what SE did here, saw it didn't work, and quickly reverted back to randomly distributing people into queues as spots opened and not based on whether or not they personally were willing to be filtered into a partial run.


    Quote Originally Posted by Izsha View Post
    2. Every suggestion in this thread to 'fix' trolling only closes the door but opens a window for trolls, but most make things way more complicated to boot.
    No, they don't. The ONLY reason that queue fishing was EVER possible was because of that little "in progress" check box. Take that away, the whole problem disappears. You will still have people missing queues and not being able to join because of emergency RL things cropping up, but the original issue this was meant to combat will go away. The withdraw spam wasn't because of "trolls" - it was because of tanks and healers trying to game the system to get their bonus out of the way with the least amount of work. Anyone who thinks otherwise is fooling themselves.
    (0)

  9. #479
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Souljacker View Post
    No, they don't. The ONLY reason that queue fishing was EVER possible was because of that little "in progress" check box. Take that away, the whole problem disappears. You will still have people missing queues and not being able to join because of emergency RL things cropping up, but the original issue this was meant to combat will go away. The withdraw spam wasn't because of "trolls" - it was because of tanks and healers trying to game the system to get their bonus out of the way with the least amount of work. Anyone who thinks otherwise is fooling themselves.
    If you get rid of the "in progress" button, we'd basically be forced to abandon if a player left a dungeon.

    If the solution just creates an even bigger problem, it's not much of a solution.

    As a side note, I love how people try to blame in-progress fishing solely on "those lazy tanks/healers". >.>
    (1)

  10. #480
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Ugh like I just said. Close door open window. If you remove the penalty trolls will still withdraw spam on in demand jobs. It's not just fishing, but also trolls. It's a little naive to think withdraws were all just fishers. Revert the penalty welcome back the trolls.

    Fynlar ' s idea just saying who withdrew in a group would be the simplest, least dev time solution and actually address the problem by arming players with the information to solve their own problems instead of creating a nightmarish patchwork of more layers of digital bureaucracy.
    (1)

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