Page 1 of 17 1 2 3 11 ... LastLast
Results 1 to 10 of 168
  1. #1
    Player

    Join Date
    Jul 2011
    Posts
    23

    The Discrimination Factor of Solo/party to Casual/Hardcore respectively.

    Hello FFXIV players,

    -The concept
    After reading through countless post on the forums about how solo play and content is great for the casual player and how partying up and playing with your friends is generally for hardcore players who have more time to spend, I find myself confused to the concept. I have played countless MMOS and argumentatively speaking I think it is absurd to say that party play/ hardcore content is and should be reserved for people with a lot of time to play the game. Although there is some truth to this as in FFXI you were generally in a party for at least 2hours, since it could be time consuming to find and create one, but that is where FFXIV should be different as it can incorporate new ideas. So hear me out!

    ---The Understanding
    A prime example of this which many of you will crucify me for bringing this up is: World of warcraft's dungeon finder system. For any of you who have played WOW you would know that the dungeon system is a great way for even casual players to find other people to join up with and play with for a casual or hardcore amount of time.
    How it works is that you open up the dungeon finder menu and you queue up and within seconds or a few minutes, you’re automatically partied up and teleported to a dungeon with you’re randomly found party members.
    This concept in no way can be disqualified as casual or hardcore play. It's both one and the second at the same time. I believe the statement of a casual player and a hardcore player should not be THE METHOD in which they play BUT the time in which they have to play.
    The methods should be the same, but the repetitions of such method would be based on the time you have.

    ---Conclusion
    I bring all this up because, I am hoping maybe a Dev will read this and be inspired by it, and secondly I think it is a bad direction to separate the game into two (Solo and Hardcore player content). Rather the game should be morphed on accessibility for both to play and enjoy the same content, and the only separating factor should be the time you’re willing to spend on such things.

    Note: In no way am I saying that Final Fantasy XIV should be more like WOW or any other game. I play FFxiv because it is unique. I am merely trying to bring up a valid point that I believe many of the Devs and people of the MMO communities are misunderstanding. After all there are two types of definitions. Concrete and abstract, and in no way can this be defined as a concrete thing, thus the definition is for interpretation.
    (22)

  2. #2
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    TLDR:

    "I am a casual, I should be able to get to, and kill the final boss just like the hardcore players. Only repetition should determine the gearing of players. WoW does a good job with this, all players can group up on a whim and do dungeons without having to do any work."

    Yeah, I'm a little snide, but its because I put a lot of work into my character. Time = reward in MMOs.

    I don't agree that ANYONE should be able to do ALL content.
    (52)

  3. #3
    Player

    Join Date
    Jul 2011
    Posts
    23
    precisely more time to repeat accesible content and eligibility to gain rewards and level up faster. Why should a casual player not be able to access same content. The only difference would be that casual players would not progress as fast. Time=Progression.
    (13)

  4. #4
    Player
    Alym's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Oliver Black
    World
    Adamantoise
    Main Class
    Samurai Lv 70
    Quote Originally Posted by DoctorMog View Post
    TLDR:

    "I am a casual, I should be able to get to, and kill the final boss just like the hardcore players. Only repetition should determine the gearing of players. WoW does a good job with this, all players can group up on a whim and do dungeons without having to do any work."

    Yeah, I'm a little snide, but its because I put a lot of work into my character. Time = reward in MMOs.

    I don't agree that ANYONE should be able to do ALL content.
    TLDR:
    How dare someone who can play just as good if not better than me do what I get to do! I mean, yeah they're REALLY good and they pay just as much as I do to play the game, but I play ALL DAY EVERY DAY and they don't!! I DESERVE MORE!!

    I have never posted here before, but could not believe this and had to post. This is absolutely insane and completely self-absorbed behavior. You have to be better than that, Doctor Mog. No one is really that bitter, right?

    Of course more time means you get there faster, but that's all it should mean. Just because someone can't spend 10 hours a day on FFXIV doesn't mean they shouldn't be able to enjoy all it has to offer in their own time. They do pay just as much to play the game as you do. Also, you bought the game which includes all the content: why shouldn't you be able to enjoy all of it in your own time? Don't sell yourself short - you clearly have plenty of time to waste in an effort to feel better about yourself on the internet.

    And, in reality, the OP is just being really long winded about wanting an easier way to find a group. Having time to find a group does not make you hardcore. Not having time to find a group does not make you casual. If the good content is made for groups only, the people that do not have the time to find a group are not getting what they paid for.
    (40)

  5. #5
    Player

    Join Date
    Jul 2011
    Posts
    23
    Take the time to read it.
    (4)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    401
    Quote Originally Posted by DoctorMog View Post
    TLDR:

    "I am a casual, I should be able to get to, and kill the final boss just like the hardcore players. Only repetition should determine the gearing of players. WoW does a good job with this, all players can group up on a whim and do dungeons without having to do any work."

    Yeah, I'm a little snide, but its because I put a lot of work into my character. Time = reward in MMOs.

    I don't agree that ANYONE should be able to do ALL content.
    The fact that even 4 people liked this comment proves how elitist and snobbish the average forum goers are in this community
    (53)

  7. #7
    Player
    Cyan's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    144
    Character
    Cyan Genesis
    World
    Masamune
    Main Class
    Marauder Lv 50
    Okay, I read through it all, so I will just leave my thoughts.
    I don't see what would be the problem with a dungeon utility, but in no way should be like the one WoW has.
    Sure it works fine for WoW, but it also promotes little effort, and in my opinion, is just a bit lazy.

    I think, refining the seeking system we have now would be ideal. You could put a flag of some sort saying you are seeking a party for dungeons, and people could click and invite you. Similar to how it is now, obviously with a bit of improvement. And I'd rather not dive into how randomly grouping you up with people who may or may not have a clue and instantly teleporting them inside is absurdly lazy.

    So, follwing the tl;dr trend in the post.
    Dungeon Finder: Bad

    Improved Dungeon Seeker function: Good

    Randomly grouping up people for a dungeon: Bad (Should give people the opportunity to look the person over first, whether it be by talking to them, or reading their search comment.)

    Insta-teleport to Dungeon: Stupid In a game where you can teleport all around the map, teleporting you straight to a dungeon is lazy. Walking 5 minutes won't kill you.

    I'd also like to say I am not a hardcore player by any means, but I sure as hell don't want everything handed to me because I don't have more time to play. I'd rather have to invest and make more time to be just as good as the hardcore players rather than having the difficulty dumbed down because I can only play an hour or two a day.
    (11)
    Last edited by Cyan; 07-27-2011 at 11:05 AM.

  8. #8
    Player

    Join Date
    Mar 2011
    Posts
    401
    I would like to keep bumping this thread simply because the community needs to reflect on what the OP has said an expand their thought process beyond what, ahem, some people like DoctorMog pathetically think.

    This is why Civil Rights took so long to achieve people, we're not thinking outside the box.
    (11)

  9. #9
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    The line's just keep on blurring.
    (0)

  10. #10
    Player

    Join Date
    Jul 2011
    Posts
    23
    Quote Originally Posted by Cyan View Post
    Okay, I read through it all, so I will just leave my thoughts.
    So, follwing the tl;dr trend in the post.
    Dungeon Finder: Bad

    Improved Dungeon Seeker function: Good

    Randomly grouping up people for a dungeon: Bad (Should give people the opportunity to look the person over first, whether it be by talking to them, or reading their search comment.)

    Insta-teleport to Dungeon: Stupid In a game where you can teleport all around the map, teleporting you straight to a dungeon is lazy. Walking 5 minutes won't kill you.
    Your missing the point. The whole idea im trying to convey is that. Through this method, casual players will be able to access hardcore content without fuss and minimal time. Yes i agree with you it seems lazy to not walk 5minutes. But maybe you only have 30 minutes, then 5minutes seems like a lot does it not? Basically its supposed to be super easy for the sake of the casual players to access the hardcore content much easier. As well as the autogrouping is for casual players to find groups quickly. Remember of course! You would definitely have the ability to choose whether you would like to be auto-grouped or make your own group. This would allow more hardcore players to create more defined functional parties, and casual players to just run a dungeon and have a bit of fun for a little while then get back to their hectic lives.
    (2)
    Last edited by Masaiyan; 07-27-2011 at 11:14 AM.

Page 1 of 17 1 2 3 11 ... LastLast