Guess* not guys, stupid phone auto correct, and want let me edit.
Guess* not guys, stupid phone auto correct, and want let me edit.
I heared Dragoon will be fixed in patch 3.0
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What exactly is drg having to pay attention to that other jobs dont? Raid mechanics are generally the same for everyone in the same role. Magee need to pay more attention to movement and timing to cast. (Melee don't at all). Mnk has to worry about positioning constantly and manage gl stacks that mechanics frequently push them to loose it. Nin needs to manage an entirely unique sub set of skills that no other job does that are hugely detrimental to screw up. Smn needs to manage their pet abilities and position in addition to caster limitations.You're missing the point. It's not just about damage, it's about utility, survivability, synchronicity with other jobs, et cetera. Things that Dragoon is -required- to pay extra attention to for a result that barely scrapes by.
And yes, it is an exaggeration. It's a phrase, a saying, an idiom, to get a point across. Read between the lines, everything isn't just black and white.
All the QQ is just Grass is greener syndrome. All I hear is how strong mnk is. How painful 2 positional moves are. I guess people don't die from animation lock anymore so now we have to find something else to complain about. I've been playing drg since i was lv1 for over a year and even made a 2nd char just to play it more while maining mnk and war on my primary, and recently changed to nin main, and im raiding in fcob and had previous coils all on farm status. Yes I raid. Ive litterally raided constantly on mnk, drg, and nin. Grass s always greener until your on the other side. Most fights aren't dummy parses. Mnk doesn't trounce all over drg to the obscene levels people reference except in a very limited set of encounters. I'm all for a boost in utility but if I believed what I read here I'd think drg falls over every time magic is cast(even as the highest he melee), there's never a bard to take advantage of piercing (ha!) every mob spins like a top with no rhyme or reason(tank troll I guess?), mnks never loose gl, and, somehow, despite mobs spinning like a crazy top mnk will still trash you because they manage to land their positionals. Oh and something something ninja op. Perspective is of great value. Try it on.
No big deal with drg. no need buff. Let me tell you why
1.We just lose 70potency and buff 15% damage with HT miss and waste 70tp extra. no biggy
2.Impulse Drive miss only lose +80 potency and DS +120 potency + 10% debuff + CT 200+30 dot 30s and waste another 70tp and miss a TT-VT-FT. see still no big deal
3.no probelm with weak mdef and all need to do is Learn to play right? Tell me how to take less damage from something like mega flare without full healer buff.
4.Even with perfect rotation still lose to mnk and nin. No biggy
5. 10%(6-7%) buff for single brd vs entire party 10%(6-7%) buff. No big different
6. goad vs no goad + brd lower 20% damage.
see there is no reason to not bring a drg along.
Seriously I mean we aren´t ask a big buff to has skyrock dps. But at least give us a bit less punishment and a bit close dps to mnk and nin.
Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.
Your point, Aana, misses the point completely.Yes, every job has their own issues. Dragoon has far more of them. So many, in fact, that they break the job. The lack of utility and weak defence are what you'd expect from a glass cannon, but the other half of that equation should be balanced by superior dps. Dragoons do not have superior dps. Their maximum dps is significantly below a monk/ninja, and it is much more difficult to achieve that maximum dps.
You bringing up skill and l2p and knowing the fight and the rest of it, again, misses the point. 'A good dragoon knows how monsters turn'…. lol. The arguments made here on why dragoon is broken rest upon the assumption that the job is being played as well as it can be. In other words, skill, or lack of it, is not the issue.
I agree with you when you say that dragoon is not complex. I don't think any of the jobs are complex. In the same way that you say 'a good dragoon knows how monsters turn' I believe, that a good monk knows his rotation so well that it is not complex to him. The same with a ninja, or a scholar, or a warrior… to a skilled player, none of the jobs are complex. how many buttons you have to press does not correlate with difficulty. However many buttons your chosen role needs you to press, as a skilled player you put the time into the character until you know it like the back of your hand.
Simply writing off missed positionals or mistakes as down to player skill is somewhat disingenuous, given the heavy presence of rng in the game mechanics. There may be instances where you simply cannot target the flank or rear; i.e. in t8 if the avatar binds you for ballistic missiles, if you need to hit flank with ht, you're not hitting flank with ht. DPS loss. Even the best players will get caught out from time to time, especially when tackling fresh, endgame content that no-one has on farm status yet. Content that you yourself have had no personal experience of, as you admitted earlier. Yet here you are, telling players that have used dragoon in t10-13 what good dragoons build their play around and how its really about skill.
So, missed positionals will happen, even to the best of us, oftentimes through no fault of our own (skill is not the issue, remember?). The question becomes, how much do these missed positionals cost me, are they recoverable; and assuming i am able to make it through without a single one, is the payoff worth it?
For a dragoon, the cost of missed positionals is high. That cost is not recoverable. And the potential payoff? it is low. They cannot, even at their best, touch the payoff of a monk or ninja, who face a much lower cost for missed positionals, and a much, much higher ceiling for flawless performance.
Last edited by beowulf81; 11-11-2014 at 08:18 AM.
FFXIV so unhealthy guys.
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