To note. You can Bane/Fester immediately after Miasma or Bio 2. Just not Bio. Good is that you have about an extra 1.5s that you can use Bane/Fester.this is my biggest issue with the game, not only the spells you mentioned but also fester and benediction.
Try playing summoner, cast bio 2, cast miasma, cast bio 1 and use fester instanly after
you will only deal 200 potency damage instead of 300
You actually need to wait one second after bio 1 to cast fester. Which to me makes combat broken, its way too slow.
This is the only game i have played that has this issue
And the benediction and tank still dies and you just wasted a cooldown is like a slap in the face
Yep - It's because unlike XI for example, "instant" isn't really instant which is why stuff like Bio II/Miasma will bane or calculate into Fester immediately since the server ticks them while you're about to hit the GCD but with Bio for example it's faster than the server tick.
Also, people need to stop saying: "OMG YOU NEED TO WAIT ONE SECOND. SLOW COMBAT IS SLOW! - A whole 1 second for a server tick is still faster than most battle systems that uses the same simplistic one.
This is where your issue lies. The animation never matters.
When the cast-bar ends, (as shown below) the effect has already taken place server-side. The on-screen graphic for my Cure II does-not-matter.
It's the exact same for any fight in the game, from Titan's land-side/weight of the lands. To Nael Van Darnus Ravens Beak in Turn 9.
THE END OF THE CAST BAR + YOUR POSTION = EFFECT
THE GRAPHICS/ANIMATIONS DO-NOT-COUNT
When fighting Titan in The Navel, you'll find that if you get out of the way PRIOR to the end of the cast-bar and NOT the graphical effect you'll never have any issues.
The only time you're going to encounter issues is if your latency is simply too high. With friends as far as Australia playing with 200-300ms+, and we've cleared all of the content available in the game so far bar; T12/13.
Using (/focustarget) is your best-bet, (also move it in your UI for a more convenient place for you) and WATCH FOR THE CAST-BAR.
As you can see below, even if I have an enemy targeted I can still see my focustarget's casting bar.
This gives you a wider-area of time to notice and react.
And most importantly, if you fail because you didn't notice. Don't be dismayed, don't 'blame it on the lag', learn from the mistake and try again.
That's why you're playing a game right? For a challenge, not for hand-holding experience.
It's the same for Hallowed Ground, it seems to be a completely intentional delay, similar to some of the ones in World of Warcraft.I just want them to fix the skill lag on benediction. I use it, 3 seconds later THEN the tank gets full HP >> "instant skill". Might just be me lagging but its annoying when you're trying to save someone and they die after you use it because the skill didn't restore their hp but the skill still goes on CD...
Last edited by Shioban; 11-09-2014 at 10:21 PM.
I just want them to fix the skill lag on benediction. I use it, 3 seconds later THEN the tank gets full HP >> "instant skill". Might just be me lagging but its annoying when you're trying to save someone and they die after you use it because the skill didn't restore their hp but the skill still goes on CD...
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There's nothing I love more than trying to use Holmgang and the animation completes, the skill goes on CD, and then I die anyways. What the hell kind of game is designed where the CD takes effect before the skill itself? Isn't it just slightly spiteful that the skill goes on CD but doesn't work at the same time?
Amazingly enough nothing was learned from this as ROG/NIN's Perfect Dodge is exactly the same. You can cast it, see the little twirl go off, the skill goes on CD, and then you fall over because the boss skill oneshots you anyways.
This is just incredible amazing game design.
You call this challenge? It's more like the result of a terrible game design
Yes, we can get used and overcome those limitations, but SE doesn't seem to be doing anything to deal with them.
all that is fine. What grinds my gear is when I use bouillabaisse, start crafting, BAM! 355 cp still. Reclaim or die..
You nailed it on the head exactly. We're not asking for SE to make this game easier for us. What we want is for SE to make skills work as they are described to us. Easy fix would be for SE to change the animation lock on the skills. It's clearly not too much work because they keep tweaking the animation lock on DRG jumps. Even if they're unwilling to do this, the very least they could do is stop penalizing us for their failure to make skills work as described. I'm so tired of using skills correctly only to watch them go on a LONG CD while having no effect whatsoever.
The ability goes on CD almost right away so that you aren't waiting extra long to use it again. It seems odd for long CD abilities but if it wasn't this way that 2.5s GCD could turn into 3s+ because the game was waiting for the ability to cast before resetting the CD timer.There's nothing I love more than trying to use Holmgang and the animation completes, the skill goes on CD, and then I die anyways. What the hell kind of game is designed where the CD takes effect before the skill itself? Isn't it just slightly spiteful that the skill goes on CD but doesn't work at the same time?
Amazingly enough nothing was learned from this as ROG/NIN's Perfect Dodge is exactly the same. You can cast it, see the little twirl go off, the skill goes on CD, and then you fall over because the boss skill oneshots you anyways.
This is just incredible amazing game design.
With Succor what you're experiencing is the fact that program code is SEQUENTIAL. You're landing Succor in situation 3 near simultaneous with the monster's AoE damage. The healing happens, but the AoE damage is queued in before Galvanize because it's the next input the program processes. You simply hit it too late and your Succor got queued in after the AoE went off. That's your own slow reflexes. What they COULD do is apply the Galvanize first THEN the heal. However you should be dropping Succor in ADVANCE of the AoE not during it for proper effect. Reactive healing is for WHM. You'll be reapplying Galvanize to the tank anyways most likely with Adlo and the party won't lose Galvanize before the AoE.
Sacred Soil problem is the same as the Bane/Fester problem. The debuff/buff isn't counted until the global DoT tick. Miasma and Bio II are fine because they deal instant damage as well. Bio does not. They would have to change the fundamental way DoTs work in the game to fix this. Know what's coming and lay SS. Comes with knowing the job. SS is not an oh crap button...again SCH is proactive NOT reactive.
Stoneskin has a cast time. Deal with it. I use it just fine.
Cure 3/Medica....again...coding is sequential. Even if the game code is literally written to "Cure All", it can never actually happen simultaneously. There's always that chance that some people will get the Cure before the AoE drops and some after. Just means you're a little TOO quick on the trigger. Cast Med II a little in advance for the regen tic then Medica or Cure 3 AFTER you see the damage register. You're trying to play your WHM like your SCH.
Last edited by Lithera; 11-10-2014 at 12:54 AM.
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