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Thread: SMN DPS for T8?

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  1. #1
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    A slight update: we cleared T10 last night, after many hours of wiping and frustration. Our raid SMN parsed 321 DPS on our clear attempt...almost 100 below our raid BLM. This is as a 110 SMN, and we had no deaths on our clear except our OT at like 4%, so I don't think anyone even bothered raising until afterward lol.

    Any tips on how he can improve his numbers? He starts out strongish (we had a wipe at like 1 minute in and he was 353, so not the best but not bleeding terrible), but the longer the fight goes the more his numbers dwindle. If this keeps up, we may have to ask him to go back to BRD, which was his job at the start of the 2.2 raid cycle.

    More specifically, how should SMN handle the first and second add phases? He drops Meteor on the second set but only after dots are up.
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  2. #2
    Player
    Ronove's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    252
    Character
    Rinh'sae Poales
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by loreleidiangelo View Post
    More specifically, how should SMN handle the first and second add phases? He drops Meteor on the second set but only after dots are up.
    My first clear, I had 360ish-370ish at the end (second was lower because my Garuda died (from being in the wrong spot) and I had to throw out a few rezzes).

    For the add phase, I try to go into them with at least one Aetherflow charge. Dot up first daughter, bane to son, buff pet, get an Arial Slash in there, then switch to the other daughter, dot up > contagion, then bane when I have another aetherflow charge. Enkindle the set of adds we don't focus down first (should still be buffed from when I did Arial Slash). By the time I get back to the first daughter, it's almost dead so I redot up the first son and get that down. For the second set of adds, I usually LB3 before I do dots (I try to pre-cast it so when the adds actually spawn, Meteor's pretty much dropping). By the time I'm out of animation lock, the first daughter is either dead or very close to, so I dot up the first son, fester, then switch to the still alive daughter, dot and bane. By the time the first son is dead, the next adds spawn and that tanks grabs them. Once the second daughter is dead, I'll dot up the third one then switch back to the other daughter if it's alive and get it down etc.

    Disclaimer: By no means am I perfect, haha. There's probably a better way to do it, I just haven't figured it out yet. I do find I can get VERY low on mana in T10 so in the coming weeks I hope I can figure out what I can do differently so I don't get that low.
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  3. #3
    Player
    CrimmMD's Avatar
    Join Date
    Dec 2013
    Posts
    6
    Character
    Crimm Holt
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    1 minute at 353? That is not "strongish" considering summoners have some of the best 1-2 minute DPS in the game. If your summoner can't reach close to 400 for the fight then there is absolutely no reason he should stay summoner when he'd probably do more as bard I'm guessing and also have twice the utility. I'm confident I could get 300 on SCH if all I did was DPS. Summoners aren't going to do better than monk or even a well played BLM no matter what anyone says but they should be up there.
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