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  1. #1
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    If it's too small for some...

    TP IN THE PARTY LIST (upper-left)

    SIGNS IN THE MOB LIST (mid-left)

    CHOCOBO'S DURING QUEUE (center)

    HIDE SPECIFIC QUESTS (upper-right)

    MAP PINGS/PINS (mid-right)
    (9)

  2. #2
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Toodles View Post
    If it's too small for some...

    TP IN THE PARTY LIST (upper-left)

    SIGNS IN THE MOB LIST (mid-left)

    CHOCOBO'S DURING QUEUE (center)

    HIDE SPECIFIC QUESTS (upper-right)

    MAP PINGS/PINS (mid-right)
    you can place flags on the map.. But the rest of it is legit.


    I will add that if you don't know the reason they removed the ability to show/hide quests from the on screen window is because!!!!!!! (this is what Square said mind you)

    The Japanese players found it confusing that quests could be removed from the on screen window.... Yea that happened. Apparently opening the quest log and hitting a check box was too confusing.


    We had the ability to do it until... Phase 3 beta I think?
    (2)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

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