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  1. #1071
    Player
    Laiferr's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    137
    Character
    Sor Ivinia
    World
    Phoenix
    Main Class
    Marauder Lv 50
    I really want to sit down and do some drawings of how I imagine the areas to look there are however some great collages in this thread the dev team should look at as possible inspiration. I love this thread, it is possibly one of the only things most of us agree needs fixing!
    (2)

  2. #1072
    Player
    babycakin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    108
    Character
    Baby Cakin
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    YAY!!! I have been waiting for a redesign for quite some time!! I just want some more areas with different geography, landscapes ex: snow, jungle, creepy woods, temples, beach, etc. Basically kinda how FFXI area were, very diverse. =D
    (2)

  3. #1073
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Adding my reply from another thread in this original one.

    In response to Yoshida-san asking us to discuss how they'll redesign the areas, on the highest level for the Area / Map Redesign:

    • The current massive "1 Area" per Nation (Thanalan, The Black Shroud, La Noscea), should be broken up into Smaller Areas (thematically, design-wise, artistically).

    • The Smaller Areas should coincide with Player Progression: Rank 1 - 10 is Smaller Area A; Rank 11 - 20 is Smaller Area B; Rank 21 - 30 is Smaller Area C, etc.

    • Each Smaller Area should be Visually Distinct, Thematically Different, but still provide a sense of a cohesive world. For example, in FF XI, Crawler's Nest and Rolanberry Fields were very different and distinct, but it was believable that they both could coexist in the same region.

    • There should be some noticeable and unique Landmarks in these Smaller Areas. These "Landmarks" can be anything from a massive Crashed Airship (like Mor Dhona), to a unique type of Magical Vegetation that only grows in that area, to a Giant Waterfall, to an area that is the ONLY home of a type of a creature (e.g., Black Mandragoras!).

    • Send the players out to other lands as they progress further in the game: Don't let us be stuck in Thanalan, La Noscea or The Black Shroud forever. The game should encourage and push the player to progress not only through distinctive Smaller Areas within the Region, but also send them out to other Continents / Major Areas (like send them to Coerthas or Mor Dhona or future Lands like our version of Sky or Sea).

    Now as to specifically how the team might change the Geography and/or Design of each Area as they develop it (as Yoshida-san is asking us to discuss)...

    • They could use some of the more distinctive, beautiful areas in the game that are currently wasted because they are filled with Rank 60+ Mobs that are too dangerous to SP on (or are places that are too far away). Here are some examples I posted earlier, around Page 30+:
    * The Black Shroud *
    • Rank 1 - 10: Camp Bentbranch region (キャンプ・ベントプランチ) (same as it is now, but with less tunnels :P)
    • Rank 11 - 20: Five Hangs region / Mirror Lake (鹿落五橋). Open it up more, but have a whole region be in and around a GIANT LAKE with Harbors, etc.
    • Rank 21 - 30: Sorrel Haven (スカンボの安息所): It's a gorgeous area, with flowing Rivers and a GIANT MANA TREE! This is already in the game.
    • Rank 21 - 30 (Alternate): The Tam Tara Deepcroft / Mun-Tuy Cellars (タムタラの墓所) (Dungeons). They're fine as is.

    * La Noscea *
    • Rank 1 - 10: Camp Bearded Rock (キャンプ・ビアデッドロック) region (as it is now).
    • Rank 11 - 20: South Bloodshore BEACH (サウス・ブラッドショア). The lower level Beach area (expanded a bit more), would be a distinct, "ocean side" battle area, with a gorgeous view. It could be like a "Valkurm Dunes" area for XIV. There are quite a few Beach / Coastline areas that are currently too small and unused.
    • Rank 21 - 30: Cassiopeia Hollow (浮海月の巌穴) - Unique and different as is, already in the game.
    • Rank 21 - 30 (Alternate): The Isles of Umbra (幻影諸島です) - If you've been to The Isles of Umbra, it's a BEAUTIFUL area, high above the lands, with cliffs and climbing areas and then the huge open view overlooking the oceans. If they made this area usable for this rank, that'd give a unique experience as well.

    * Thanalan *
    • Rank 1 - 10: Camp Black Brush (ブラックブラッシュ). It's fine as is, for a basic Desert Starter area.
    • Rank 11 - 20: Nanawa Mines (ナナワ銀山) - It's a Mining Dungeon area. It's different from the outside areas and they can keep their work on this.
    • Rank 11 - 20: The Footfalls (Deep Canyon Area) (足跡の谷) - If anyone's been to The Footfalls (it's found via the Lower Canyon area going to The Docks (to get to the Ferry from Limsa -> Ul'dah)), it's a deep Canyon area, with Tall, Mountainous Walls, and Ravines. If they developed this area out more, added some cool Nausicaa Overgrown Spore Foliage and made THAT the Rank 20 Camp, that'd stand out far more than Drybone.
    • Rank 21 - 30: Burnt Lizard Creek (with MORE of the Temple Architecture) (リザードクリーク): If anyone's seen the Hidden Temple in a cave in Burnt Lizard Creek, it's BEAUTIFUL and completely unused. (>_>) If they developed out more of this hidden Temple Architecture and added it to the area around Burnt Lizard Creek and maybe added something like an Active VOLCANO with Flowing Lava, that'd be a great Rank 30 area that'd be visually distinct.

    Besides those quick examples of re-using current areas (but moving them around geographically), the team could also:

    • Create brand-new Environments / Textures / Themes to really make Zone Progression stand out. Examples:
      • Thanalan: Start out with Desert.
      • Then progress to an Aetheryte / Magic-Infused Crystal Mining Area (a completely distinctive more "enchanted / fantasy" instead of the brown, normal Nanawa Mines.
      • Active Volcano with Flowing Lava in another Smaller Area.
      • Gridania: Start out in the basic Forest area.
      • Then progress to an Elemental Energy-infused portion of the Forest that stands out from the earlier area, like this from Final Fantasy X:

        http://www.gamespot.com/ps2/rpg/fina...5/?full_size=1

    And also, for the Zone Redesigns, I hope Team Yoshida is also considering:

    • Monster Placement and Layout. This goes hand-in-hand with the Zone Redesign, as right now, you see Star Marmots everywhere. You see Coblyns all over Thanalan. You see Dodos or Aldgoats throughout La Noscea and Thanalan, really adding a sense of "sameness" without being distinct.

      Right now, you see a Rank 1 Mushroom at the start of Gridania, and you see a Rank 40+ Mushroom that looks exactly the same at higher level camps like Crimson Bark.

    I hope we see Drakes / Guivres be selectively and distinctively used to really set apart an area, so that when we see them, we feel like, "Oh wow, XYZ is home of the Inferno Drakes! Cool!" instead of seeing Drakes / Guivres in every single region.

    No matter what, I look forward to the major redesign that's happening! Keep up the good work Yoshida-san & Team!
    (13)

  4. #1074
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Seirra L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 100
    @kiara, sound just like what the OP said in this thread... . just sayin'
    (0)

  5. #1075
    Player

    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    35
    gonna keep bumping this thread up until the new regions are delivered
    (5)

  6. #1076
    Player
    miqokini's Avatar
    Join Date
    Jul 2011
    Posts
    480
    Character
    Belts Guan
    World
    Faerie
    Main Class
    Goldsmith Lv 50
    Just popping in to add my two cents. For the love of Christ, YES, PLEASE REDESIGN THE REGIONS.

    Ul'dah is fine, just add more detail... seems kinda bland atm.
    Limsa is pretty good, too, but the stone texture needs to be replaced, as it looks like poo.
    Gridania could use a redesign.

    Other than that, all other zones are in desperate need of the removal of copy-pasta. I absolutely HATE running from point A to point B, only to have point B look EXACTLY like point A.

    After all the beautifully designed regions in XI, how did they possibly make such a horrible design choice???
    (5)

  7. #1077
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Ditto! The zones are simply too big, we need to keep focus on this.

    There is a lot of terrain features that could really be utilized and simply re-textured and hinted at without breaking much of the actual modeling. Take the branches of the city state areas as most of them branch out and make them your 30s breakdown as suggested. So 1-30 in each of the starting areas but spaced much further out instead of all along the same road and then diversify the surroundings. 30-40 takes longer than 20-30 hopefully so that 10 level range breaks up into 2~3 camps of Mor Dhona or Coerthas. The same thing then 40-50 in another region. Then add in alternates as expansions to what already exists.

    Finally to polish it all up add 100s of NMs in all those nooks and crannies every damn where so there is a reward for adventuring off into these places. Make pseudo-NMs that maybe drop a large quantity of shards or something slightly better than the normal mobs so they aren't "Camp" worthy but a nice treat to find. Then fit them (visually) to the cave, maw, peninsula, cliff or whatever have you. Maybe a mole den with holes everywhere and a lesser mole NM or a overgrown area with a lesser lizard NM hiding in it. It cant be extremely complicated to add a name to a mob, leave it's skin for the most part and add in a slightly different loot table.

    For other small areas add some simple visual diversity. Take another one of those 100s of caves and throw in some glowing crystals and make some shards laying around selectable and obtainable. Something small, like 10 shards every 15 min, again not worth camping/farming/botting but a nice little surprise. Hell I'll even model and texture those for you SE. I got some damn cool transparency models already for things like crystals.

    I don't think the zones need to be scrapped they just need to have the feel of progression and need to be filled up. Maybe make the existing camps more like small cities, the atherial gates more like the current camps and flesh it all out with stuff to do/find.
    (0)

  8. #1078
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    The OP 1-50 current map was hilarious and ridiculous at the same time. It really makes u realize whats going on when there is a comparison.
    (2)

  9. #1079
    Player

    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    35
    make the regions fuller too. Each region in XI had something special in it like a beastmen camp or a crag or a cave etc
    (2)

  10. #1080
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Completely 110% agree with OP.

    Glad i came across this thread.

    Complete major Redesign, Yes Please .. !!!!!!
    This is the biggest pain in this game.
    FFXIV needs a major redesign, variety, progression and more life in Eorzea. Can learn alot from XI.

    I think cutting down to smaller zones can be a good way forward and help establish these goals.

    I'm quite happy to see so many people agree on this.

    Thank you for posting!
    I think this thread definitely needs to stay alive and well 'cause it's the biggest dissappointment in the game since launch.
    (12)

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