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  1. #11
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    I like what Yoshida has done. I didn't do MMOs or FF before this, and no I do NOT want 1.0 or XI design decisions to ruin what is working great right now.
    (11)

  2. #12
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sholah View Post
    The sad part is most people here were introduced to MMOs through WoW, or through this game. They prefer the claustrophobic world, instanced-everything, and hollow, plastic-y feeling. They don't want an open world, danger, or being forced to socialize to progress. They just wanna see their shiny increased numbers on the next iLvl of equipment, and pay for flashy mounts on the cash shop.
    There is a big difference between WoW style theme park MMO and what Tanaka had. There were fundamental design flaws that made the game nearly unplayable. Would I have preferred something less instanced and hollow, plastic-y feeling? Yes, but I don't miss the things Tanaka implemented that made the game what it was during launch. Not to mention to think that using a single player console engine is acceptable for MMO was just all kinds of fail.
    (1)
    Last edited by KyrsIsley; 10-23-2014 at 02:53 AM.

  3. #13
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Sholah View Post
    The sad part is most people here were introduced to MMOs through WoW, or through this game. They prefer the claustrophobic world, instanced-everything, and hollow, plastic-y feeling. They don't want an open world, danger, or being forced to socialize to progress. They just wanna see their shiny increased numbers on the next iLvl of equipment, and pay for flashy mounts on the cash shop.
    not sure how WoW is claustrophobic, what with pretty much the entire world being open, bar going from continent to continent, no load screens going from zone to zone? You're right. Also, I was introduced to MMOs through Ragnarok Online. I also prefer grouping up over soloing anything, just because I enjoy having friends around more. But you're right. I much prefer instanced solo stuff. Thanks for reminding me.

    While I agree XIV borrows inspiration from games like WoW, and more recently with the dungeon UI update in WoW's 6.0 patch, WoW borrows from FFXIV's design as well, comparing the two are really like comparing apples to oranges
    (4)
    Last edited by Ilitsa; 10-23-2014 at 02:50 AM.

  4. #14
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Sholah View Post
    The sad part is most people here were introduced to MMOs through WoW, or through this game. They prefer the claustrophobic world, instanced-everything, and hollow, plastic-y feeling. They don't want an open world, danger, or being forced to socialize to progress. They just wanna see their shiny increased numbers on the next iLvl of equipment, and pay for flashy mounts on the cash shop.
    I don't know compared to 2.0, WoW felt a lot more open (literally open world) and had a lot of transportation options with teleportation not as emphasized (at least when I played). Although then you talk about FFXI, you could easily spend 30+ minutes traveling. FFXI, WoW, FFXIV in order of travel scale and open world danger.

    I sincerely hope that 3.0 brings back world scale, as it has near zero now ;/. I'm not asking for half hour travel times, since I was quite pleased with WoW's options, but at least something more than "aether teleport + 30 seconds mount time, at most".
    (0)
    Last edited by Shougun; 10-23-2014 at 02:51 AM.

  5. #15
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Just cut the player models size and movement speed in half. Game improved!(?!)
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  6. #16
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by NyarukoW View Post
    I like what Yoshida has done. I didn't do MMOs or FF before this, and no I do NOT want 1.0 or XI design decisions to ruin what is working great right now.
    Some people see the modern design as something that has ruined what was working great for the old style sandbox MMOs.
    It's all perspective.
    (22)

  7. #17
    Player
    Mahri's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    989
    Character
    Maral Malaguld
    World
    Faerie
    Main Class
    Scholar Lv 100
    Cheer up! If you:

    1. hate yourself

    and,

    2. hate fun

    and want 1.0 back, FFXI is still around to approximate it. Although I've heard disturbing rumors that the dev team for XI is catering to those filthy fun-havers more these days.
    (9)

  8. #18
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by KyrsIsley View Post
    Right... except Tanaka implemented none of the things you just mentioned as an improvement?

    1. Tanaka believed that despite the massive amount of feedbacks during alpha and beta, his game was ready to launch with things (intended or not) like, CNJ can self cure in town to lv50.
    2. He believed that there should be skills like Aegis Boon and others that were so powerful. When these skills are used/cross-classed properly, people can solo things that are meant to be group content. THMs could solo pretty much everything before the implementation of Dzemael Darkhold.
    3. He also believed leveling up crafting means repeating the same synth from start to finish. Example: Armorer basically make iron plates from mid 20s all the way to 50.
    4. He also thought that leveling should mean praying to RNG for skill ups instead of exp per mob.

    The list goes on, but I think you get the idea.
    You forgot Surplus

    And yes, point 4.
    I don't know what they thought while they did it. It really punished you if you killed the enemy fast. Because of this, DoTs were called exp killers and players spammed their weakest skills on the enemy to get many hits on it before it die, so they could get good exp from it.
    Each hit had a chance to give you some exp and after the enemy died you got the exp you earned during the fight. but only from your hits. You didn't get exp from the hits of the party members.


    People who think the UI was the only problem never played 1.0 longer than day 1 or never left the starter city
    (16)
    Last edited by Felis; 10-23-2014 at 03:06 AM.

  9. #19
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    As a 1.0 Legacy player I strongly disagree with this thread. In my opinion Yoshi-P is doing a fantastic job as well as pushing out content and quality of life updates in a much more timely fashion. Tanaka did a terrible job with 1.0 and left out a lot of key elements that should have simply been there at launch, especially considering how long the alpha and beta went on. I participated in alpha and beta and despite an overwhelming amount of feedback, almost none of it was taken into consideration and fixed. They didn't start to listen to the fanbase until after the game had already been launched and sunk.

    I think the numbers paint the picture louder than words, FFXIV 1.0 was one of the most pre-ordered mmorpg games ever made and it tanked hard, yet ARR is thriving with over 2.5 million players at this point across various regions. Sure there were some elements from 1.0 that I miss however ARR is a far superior game in terms of fun as far as I'm concerned. The UI in 1.0 was terrible, the gameplay was slow, and most of all there was nothing to do!
    (22)

  10. #20
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Good riddance of Tanaka, worst producer and game creator ever. FFXI is eleven times better now that he is gone, Matsui did in one year what Tanaka would have done in 3 years. The difference is beyond massive. FF14 is bazilion times better - Yoshi did way better job, not perfect, but far far better than what Tanaka ever did. You want "old school punishing" game, go play Dark Souls series. The majority of people here just want log and play ride the theme park attraction, in and out, instant gratification. I believe the world has changed a tiny bit in the last 14 years, so get with the program
    (16)

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