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  1. #1
    Player
    Avatar de CC26
    Inscrit
    fvrier 2014
    Messages
    3
    Character
    Ryler Mcross
    World
    Gilgamesh
    Main Class
    Pugiliste Lv 74

    Using (*) instead of the /wait command for macros

    Hello, Im having trouble using the asterisk in instead of the /wait command in my macros. I really want to replace all /wait commands in my macros with the asterisk but I can't get it to work, for example I have:

    /ac "Windbite" <t> * 2.5
    /ac "Venomous Bite" <t> * 2.5

    but when I execute this it never goes can someone help me out.
    (0)

  2. #2
    Player
    Avatar de Velox
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    septembre 2013
    Lieu
    Sharlayan
    Messages
    2 205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Érudit Lv 90
    Citation Envoyé par CC26 Voir le message
    Hello, Im having trouble using the asterisk in instead of the /wait command in my macros. I really want to replace all /wait commands in my macros with the asterisk but I can't get it to work, for example I have:

    /ac "Windbite" <t> * 2.5
    /ac "Venomous Bite" <t> * 2.5

    but when I execute this it never goes can someone help me out.
    You can use * for wait commands? I've been using <wait.#> for single line commands. I don't recall any other way.

    Using your example

    /ac "Windbite" <t> <wait.3>

    Wait timers only support whole numbers and rounds decimals.
    (2)
    Dernière modification de Velox, 19/10/2014 à 05h01

  3. #3
    Player
    Avatar de CC26
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    fvrier 2014
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    3
    Character
    Ryler Mcross
    World
    Gilgamesh
    Main Class
    Pugiliste Lv 74
    Ok I didnt know you could use it on the same line like that, nice! But yea around the time of the 2.2 update it said in the notes that the asterisk could be used instead of /wait Ive gotta find the notes.
    (0)

  4. #4
    Player
    Avatar de Bixby
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    mars 2011
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    1 534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugiliste Lv 50
    Patch notes are all here. I think you're getting something confused. AFAIK there's never been any mention of asterisks in macro syntax in any of the patches or hotfixes. The <wait.#> syntax was added in 2.16 (but the page for those notes is formatted incorrectly so the <wait.#> doesn't show up where it should in the notes; you have to view source on that page to see what it was meant to say), but that's been the only change with /wait since 2.0.
    (1)
    10 posts per page is only the default setting; it is bad, and you should feel bad if you haven't changed it.
    Forum quirks and features explained: http://forum.square-enix.com/ffxiv/threads/161238

  5. #5
    Player
    Avatar de Yonko
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    mai 2014
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    235
    Character
    Yonko Chao
    World
    Coeurl
    Main Class
    Élémentaliste Lv 50
    Citation Envoyé par CC26 Voir le message
    Ok I didnt know you could use it on the same line like that, nice! But yea around the time of the 2.2 update it said in the notes that the asterisk could be used instead of /wait Ive gotta find the notes.
    yeah no 2.16 added the <wait.X> command. They just didn't format the HTML correctly so your browser picked up the <wait.X> as html and hid it.

    From the patch notes
    Players can now use the syntax in place of the /wait command.
    * "number" can be any digit between 1 and 60.

    Example
    Using Raise on a target one second after Swiftcast
    /action Swiftcast
    /action Raise
    By using the syntax, players can now use the wait function together with other actions on a single line.
    * Please note the original /wait command can still be used if desired.
    and the actual html
    Code:
    <div class="text-headline"><div>Players can now use the syntax <wait."number"> in place of the /wait command.</wait."number"></div></div>
    <div class="text-headline-indent">
    <span class="text-note">* "number" can be any digit between 1 and 60.</span><br>
    <br>
    Example<br>
    Using Raise on a target one second after Swiftcast<br>
    /action Swiftcast <me> <wait.1><br>
    /action Raise <t><br>
    By using the <wait."number"> syntax, players can now use the wait function together with other actions on a single line.<br>
    <span class="text-note">* Please note the original /wait command can still be used if desired.</span>
    </wait."number"></t></wait.1></me></div>
    removing the actual html codes

    Code:
    Players can now use the syntax <wait."number"> in place of the /wait command.
    * "number" can be any digit between 1 and 60.
    
    Example
    Using Raise on a target one second after Swiftcast
    /action Swiftcast <me> <wait.1>
    /action Raise <t>
    By using the <wait."number"> syntax, players can now use the wait function together with other actions on a single line.
    * Please note the original /wait command can still be used if desired.
    (1)
    Dernière modification de Yonko, 21/10/2014 à 03h10

  6. #6
    Player
    Avatar de Niwashi
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    aot 2013
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    5 248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Citation Envoyé par Yonko Voir le message
    They just didn't format the HTML correctly so your browser picked up the <wait.X> as html and hid it.
    I'm surprised they never fixed that formatting error on the patch notes. It was spotted and pointed out to them pretty quickly.
    (1)

  7. #7
    Player
    Avatar de CC26
    Inscrit
    fvrier 2014
    Messages
    3
    Character
    Ryler Mcross
    World
    Gilgamesh
    Main Class
    Pugiliste Lv 74
    ahhh ok I see! Yea I read the notes on the ps3 browser it doesnt show <wait. number> at all lol. I thought it meant use the asterisk now thank you very musch for clearing that up for me.
    (0)