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  1. #7
    Player
    Jedgar's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    74
    Character
    Uluinni Kahi
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Aldarin View Post
    I also feel that while players are asking for Class Uniqueness, what they are really asking for is Player Uniqueness, which requires an entirely different solution.
    This pretty much hit the nail on the head. Now I cant remember where but one of these "Job Uniqueness" threads stated that what weapon you put in your hand plus what skills you equip determine what "Job/Class" your character is. i.e.

    Gladiator + Sword + Cure = Paladin

    I think that it's just up to us to finally go about and use this. Yet I still stand my my original statement that when a skill is swapped it should be limited on how effective it is, and that certain skills should not be swapped for certain weapon combo. Otherwise we'll once again end up with "Cookie-Cutter" job descriptions but with everyone on pretty much the same weapon + skill combo.

    EDIT: Heres the link to the thread I was talking about. It's in the OP
    http://forum.square-enix.com/ffxiv/t...t-Jobs-dev1033
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    Last edited by Jedgar; 03-12-2011 at 09:20 AM.

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