Me also - i was the only one active in NT at the time, and i did the fate (core blimey) no spawn, killed 2 eart spirit's, obtained 5 earth crysta;'s, and spawned right next to me.
I'm not even sure what you are trying to explain here. As we have said before regarding random actions, eventually it might overlap but isn't necessarily a trigger. “If you put 100 monkeys with typewriters in a room long enough, eventually you’ll get Hamlet.”Seem's like nandi will only spawn, only once another S rank has died (which is usually garlok in this case) i spawned her today by using roulette, as i ran over all area's first and no spawn, then roulette the map and she spawned. - this is confirmed. (i've managed to spawn nandi successfully 8 times in the past 3 weeks, using this theory).
As far as requiring another S rank death, we just killed Nandi today at about 330 PM EST and there were no S rank kills just before it.
Garlok was spawned around 15minutes before on our server, before the kill i scouted with a minion, no luck, straight after garlok was killed, nandi spawned for me. This might just be a coinsidence but everytime garlok has died, nandi has been spawnable for me straight after (as long as the window is open).(i have reason to believe as soon as garlok die's, nandi has a chance to spawn (but not before).I'm not even sure what you are trying to explain here. As we have said before regarding random actions, eventually it might overlap but isn't necessarily a trigger. “If you put 100 monkeys with typewriters in a room long enough, eventually you’ll get Hamlet.”
As far as requiring another S rank death, we just killed Nandi today at about 330 PM EST and there were no S rank kills just before it.
What we were missing is that it has been 9 cycles WITHOUT it raining again. I would never have noticed without extensively building a weather database and going back in time to look.
As for earth crystals, they are as good as confirmed. I still want there to be a connection somewhere so all the pairs add up, seems like too much of a coincidence that there is so many paired conditions already. I'm not sold on Lampalagua being leves yet.
http://postimg.org/image/up9y13py5/
Croak just spawned 6pm ET 1st day of full moon.
Madness! Slander! I guess your server was brought up just late enough for the cooldown of Croakadile to not be up in time for the last day of full moon.
We are the baby server! (proberbly one of the lowest populated server's on EU/US) Still havent spawned nuny this week, yet last week he spawned within 24 hour's after window's opened after maintanence.
I have extensively updated the first post with new data, posting what I have changed here with some notes on the changes.
Changes:
Time of sighting no longer considered relevant for A ranks, reverted to time of death being relevant for A ranks. Time of sighting still remains for S ranks until further research has been concluded.
A rank timers have been reevaluated based on feedback that timers were exceeding the 1h period too often, meanwhile targets were found too early. Changed are the following
- Unktehi goes from 3h45m respawn to 3h30m respawn.
- Ghede Ti Malice goes from 3h45m respawn to 3h30m respawn.
- Zanig'oh goes from 3h45m respawn to 3h30m respawn.
S rank timers changed extensively, many shortened by multiple hours and we've been able figure out the exact cooldown period of some of them.
- Condition for spawning Garlok has finally been properly confirmed, he is linked to the weather. See first post for details.
- Croakadile cooldown set to 54 hours. Will still only spawn during Full Moon.
- Modified Nandi trigger to reflect conviction in spawn timer similar to A ranks
- Mahisha cooldown reduced from 66 hours to 63 hours. Removed spawn condition theory around Grenade Ash, believed to be linked with Safat, not Minhocao.
- Wulgaru cooldown reduced from 72 hours to 66 hours. Removed parts of trigger mentioning weather changes as Laideronnette pair has been found to be Garlok.
- Mindflayer cooldown set to 54 hours. Will still only spawn during night time on a New Moon.
- Laideronnette's cooldown is 100% verified to be 45 hours. Double rain has occurred at 43 hours after last sighting and at 44 hours after last sighting without a spawn happening.
- Refined Lampalagua's spawn condition slightly to reflect doubt on the validity of Leve usage.
- Safat's cooldown reduced from 62 hours to 61 hours.
- Agrippa's cooldown reduced from 68 hours to 60 hours.
Last edited by Vandesaan; 10-13-2014 at 10:05 AM.
I noticed you made an addendum to Lampalagua.
I've been spawning Lampalagua consistently for the last month or so by doing battleleves. Often times with no one in the zone doing FATE(s) and him spawning as soon as I turn in my set of 4 leves.
What do you need for me to submit in order to help with your data gathering?
I still don't understand why Brontes and Agrippa are paired, almost anything falls under "player action", including fishing, gathering, fates, item acquisition and leves. The treasure map system and food buffs are not even close to be related, even leves are a better pair with maps than food, as both run on a timer, and still then they are different systems, it seems a bit far fetched imo.
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