


As others have explained, root doesn't prevent action, and on top of that, root (+Bind) is broken when the targets take any direct damage, making it a useless control in 99% of PvE situations.



NAn enemy under bind (the effect of blizzard 2) can still attack, but not move. You can use it on melee enemies out of melee range to prevent attacks, but it doesnt work that well on ranged mobs.
As for the original question, it sounds like a problem with the tank more than anything. If a tank tries large pulls, hesitates or moves too slow, then they will take massive amounts of damage before the pull stops, making your life as a healer very very difficult!
EDIT: time it took me to type this, many others responded to the bind/root properties of blizzard 2 as well.
Player
Bind stops them from moving, stun stops them from doing anything. I tend to only start doing holy once I know the tank isn't going to drop dead in 5 seconds without me healing him. Use divine seal then cure II, when you think you can spare a few seconds use regen and eye for an eye if you have that. Sometimes throwing virus out can help too.
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